I didn't play this enough to rate it. But I was hoping for a game that could work as a predecessor to Xcom, it's not. Not even close. Completely unintuitive, walls of irrelevant text, unsatisfying combat and really just a chore if you're used to XCOM.

Finally found an xcom clone that seems to get the tactical aspect right. While I don't dislike the rest of the gameplay, it leaves some to be desired. Though not much. Even if it's the kind of stuff that doesn't make me want to replay it and makes ironman a bit too annoying. I really hope this gets a sequel and they expand on it a bit. Like some sort of research equivalent over just finding slightly better weapons here and there and some micromanagement in between fights rather than just talking to NPCs. Preferably I'd like a sequel to be less story and character driven, rather let the player make a team and let us compete in the tournament. If not just to make replays feel less repetative.

The world is a bit garish, drowned in red light and an aesthetic that makes all but the last stage blend together visually. I would definitely like to see more variation when it comes to that.

Starts out very solid, but by the end you'll find little challenge and the world feels much smaller once you've explored a little. And the gameplay is pretty much the exact same thing throughout. Very happy that it doesn't turn into a grind for money and gear at the end at least just to extend playtime. Graphically it looks nice an simplistic, and understandably so as a low budget game. But as a result of that, it never even becomes remotely eerie. This could be because of how easy the game is too. But more realistic, or at least different, look would have helped that immensely. The scale of it is never there as you can always see land, the darkness isn't ass all enveloping as it is in the actual ocean and the style makes all the ares feel very similar.

Maybe these were much, much worse before the patch, but from even current reviews people seem to hate it still. Though I can't fathom why if they liked the original. 100% completion and I never encountered a bug or crash. Although one of the complaints raised was a burger not spinning, so a lot of it really felt like nitpicking. Having ray tracing on by default with no way of turning it off is a strange choice though. But at the same time, it's some great use of it and I really like the graphical overhaul and how the still kept the look and feel. It really is like playing it the way you remember it as opposed to how it actually was. The game in general is great, none of the horribly dull gimmicks the series later started adding and its approach to missions actually takes use of its sandbox nature. Like taking stealing someone's car, planting a bomb in it and then returning it to save yourself a chase. So refreshing after later Rockstar games where every deviation from their script results in a game over despite how little sense it makes.

Looks really good, but the gameplays feels pretty stale as it's just like I remember it from over a decade ago.

Not gonna rate it as all my issues are with how dated it is. After the flawless controls of MGS v, this is an absolute pain to play. No crouch walk, constant camo changes, prone going often in to 1st person making it impossible to see anything. And worst of all is the aiming on controller, how people still do this is beyond me.

I've never been good at beat-em-ups, but I do like the idea of them. But I thought the games would have progressed more in the last 30 years. Still the same flat characters that you can't hit if they're an atoms' length above or below you. I get that it want's to stay 2D and I really like the look of this, but constantly missing enemies that are seemingly right in front of you is endlessly frustrating. Maybe even more so because the CPU can't make that mistake. And I couldn't do any other character than Cherry, as none of the others could run and it makes managing enemies around you a pain. I'm also not a fan the lack of crowd control. I know there's the super move, but after getting slapped right after using it a certain amount of times, that became a no go. How people play this beyond normal is beyond me. It was fine on normal, even if the last stage with its endless lengths did start to stretch it. And there's 4 after that. The videos I've seen of higher difficulties seem to be cheesing the same move over and over and knowing where every enemy spawns. I guess it's possible, but I can't fathom how anyone gets any joy from that grind.

If you're in to this old school gameplay I completely get why you'd love this. But as someone who rarely plays them, I really feel the whole genre needs an overhaul. Add some move lists in there, let me do crowd control with grapples. Most importantly though, add some lock on or at least an indicator if I'll hit the person 1 pixel away from me. Even Tekken force had that some almost 30 years ago.

No arguing it's a good game, but I'm also pretty tired of playing the same game over and over. And with a much bigger game like this, would it hurt to have some more user friendly interface to tell you where you've been, what bosses you've killed and how many items are left in an area. Or just even a quest log. As I don't think I could even get halfway through this without a guide. Coming back to it after 6 months I almost felt like just starting over. Every other open world game has this, but From seems to just refuse to be innovative after they struck gold with demon's souls.

Also, stop it with the platforming and massive bosses. Jumping from small platforms or crawling around thin branches is ok for one area, as it's been in every game, but here it just gets tiresome. As for the large scale bosses, I don't understand how anyone enjoys those fights. Run half a mile to reach the, they jump or fly away, then you have to go hunt them down. Then they do aoe attacks on the ground or swoop in from the sky, but your camera is always in the wrong spot. Or you can't even see your character while locked on. Then they push you around while you already don't know where you are as you try to swing at their feet while a wing or something keeps you from reaching it. It just gets so tiresome. And if they want to keep having these bosses, at least try to design it well.

Tekken has been all downhill since 3 for me. And this is no exception. Online is laggier than dark souls pvp. They've added a simple mode that's designed specifically for mashing, and it's actually usable in online, so why even bother with that anyway. The heat system etc just makes the game messy and more like Street fighter in the worst possible way. And I really hate the anime cutscenes in the middle of matches for certain moves. There is just 0 rason to take control away from a player in a fighting game. Then again, none of this matters as it's unplayable online and there's nothing fun to do offline.

My biggest concern about this game isn't that I didn't like it all that much, but more that this might have killed the genre. At least in triple A form. The mechanics and such are all here, Taking inspiration all the way from System Shock to Dishonored. But thinking that replaying the same 4 maps over and over would make for a good single player game is baffling. It took me forever to actually finish this as I got so sick of traversing the same areas over and over, doing more or less the same things. And the whole loop thing feels like an excuse to limit the play area this much as you don't even really feel it much when playing. And as a gimmick, I wouldn't even say it's remotely original as it's existed for as long as saving and loading has. It's the same thing, but this just takes longer.

Movement mechanic and such are for the most part solid, but I'm not as big of a fan of having such limited abilities per map. And the guns just don't feel right. Mainly the lack of a good silenced weapon as you don't want to fight every single enemy each time you go through the same area. Just give me a powerful pistol with a silencer, not a nail gun I have to charge where the damage fall of starts at 10 feet.

A bit of jank and at times questionable platforming, but it's a worthy sequel even if it lacks some of the atmosphere of its prequel.

2022

I followed this for years, and much like Fez it was a neat looking title that ended up being so much more.

I'm genuinely starting to think that nostalgia might actually be a mental disorder. I can't fathom the high ratings on this. And for some reason it's much higher than the individual games. At their time they were ok, though I never got into it much aside from playing through the demo on PC. But by todays standards, this is just unadulterated jank. It quickly becomes a chore with its unfathomably poor camera that seems to intentionally work against you. When firing at enemies the camera often looks at you rather than your target, in small spaces it flips around and messes up your controls. A really bad example of this is in the first TR2 map. As you walk into a room, two boulders come after you, and without pausing the action the camera goes to them. The issue being that as that happens, it also reverts your controls so you end up running towards them. Then it suddenly switches to a view in front of you, so if you're holding forward, you're running right into them. With tank controls it works, but aside of resident evil, I just can't use them. Especially for an acrobatic game like this. It's just so stiff and slow that everything is a chore. I can't believe no one in the making of this thought to put modern controls to analogue and tank to digital, or have the one unused controller button be a switch between them.

Then there's the button delay. I ended the first game with over 600 saves. All thanks to half my jumps not registering and I ended up saving for pretty much every single jump.

As far as the combat goes, it's as bad as anything else. Enemy ai is simply enemies moving towards you and balling up all around you as the camera spins around trying to track one. Though with more than one you can't even tell who. This is another thing that probably works better on tank controls as you can move backwards and shoot, but then again you lose the ability to run circles around certain enemies and shoot them in the side as they try to turn towards you. The first half, at least of tr1, isn't that bad as you can usually find a safe spot to shoot from. But once they start shooting back, I have no idea how it's intended to be played without just trading health.

The only reason I don't rate this below mediocre is that it does retain the original for the people that enjoy it, though the framerate for the classic look is unplayable. And I did manage to get through it despite all its issues.

No Doom, or even Duke. And compared to other remasters, this feels a bit wonky.

What it does well is the action and actually making it feel like you're in control of Robocop and not just a generic shooter with a Robocop skin. Though the parts that aren't shooting suffer for it. Constantly walking back and forth, at times where it really should just teleport you, at Robocop's snail pace.

The story is the dullest, driest and most long winded so far. And a lot of it is just repeating elements from the original film, but not understanding pacing. In the film, the scenes that focus on his family take up about 5 min or so, here it's at least 30 minutes. Maybe an hour. Endless cutscenes and walking through hallways with hallucinations. If you're gonna make a 10 hour long movie, you need something worth watching. And this isn't it. Like most games.

The game ran well at the start. But it seemed the further in I got, the less optimization there was, During some of the latter fights my fps dropped down to 25 fps. And the game really doesn't look impressive enough that this should be the case. As for copying the look it more than works, but it clearly needs some work to run properly.

And this really shouldn't be a 50-60 dollar game. I've completed it, 100%, and my play time is less than 10 hours despite the copious amounts of padding.