An overall adequate game with average gunplay, a serviceable upgrade and ability system, with a mildly interesting narrative paired with a questionable alt-history social commentary.

It's about an 8-hour playthrough, and I didn't really have all that much fun. Most of the time I was just fighting, and I found the gunplay/combat to be unsatisfying beyond the occasional ability combo with a gun or sky rail finishing elimination. The enemies are mostly speed bumps along the way. The other time sink (the lock-picking system) seemed like a mostly meaninglessly tacked-on feature.

I feel the only substantive thing going for this game is the somewhat unique steampunk, city-in-the-clouds setting. Even then, the whole mechanic behind the city's flight is convenient pseudoscience with little elaboration, which I didn't find very convincing.

The settings of the Bioshock series are very intriguing (Rapture and Columbia), and they have some decent fleshing-out. But, I don't see much other value to the series beyond that.

2009

Overall: 7.8/10 (8) game, 9/10 visual novel.

Gameplay: 5/10
Story/Narrative: 7/10
Graphics/Visuals: 10/10
Audio/Soundtrack: 9/10

The progenitor of moe gacha warfare (as well as Shimada Humikane), but that doesn't mean it's the holy grail.

The artwork and personality of the girls are very reflective of the historic ships; the "gameplay" is painfully dull, though. Also, doesn't help that Tanaka and company still choose to keep the game exclusive to Japan. If only KanColle Arcade was the actual game, it would at least be more graphically palatable. TL;DR: enjoy the fanart, not the game.

Overall: 4.5/10 (5)

Gameplay: 3/10
Story/Narrative: 4/10
Graphics/Visuals: 6/10
Audio/Soundtrack: 5/10

Similar to Genshin, the story is pretty juvenile. Visuals are equally as good as Genshin, if not slightly more polished. Audio/soundtrack is par for the course for a miHoYo game; that is to say they are unmatched and excellent. I really like the sci-fi setting and the world building with the Stellarons, but again things can get rather immature narrative-wise. As for gameplay, I'm not much a fan of turn-based combat, but I did surprisingly enjoy the execution here with skill points and turn-bumps.

Much like Genshin for me, I had the most fun just playing it casually, enjoying the characters that spoke to me, and admiring the larger set pieces and scenery. Albeit, there isn't as much to see here versus Teyvat in Genshin.

Overall: 7/10

Gameplay: 6/10
Story/Narrative: 5/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 9/10

It's just an FPS at heart, but the secondary abilities of all of the weapons really made for a unique and enjoyable experience - Laptop Gun for days. The graphics are obviously rough compared to present day, but they hold up modestly well. Story was a pretty good sci-fi narrative. The soundtrack, voice acting, and SFX were just too good, even compared to today. Replayability was surprisingly good, with easter eggs and split screen multiplayer. One of the very few games where I've run through the campaign/story more than once.

As someone starting with OW2, I think it's a good game, and I've had more fun with it than not.

I think all the heroes have awesome characterization, animations, backstory, and more. Gameplay is fluid and punchy with a good Rock-Paper-Scissors set up to the character dynamic.

I've seen most of the complaints be about the monetization, and yeh the cost of a Legendary skin, for example, is on the higher end at ~$16, but it's not unprecedented versus other FTP games.

Pre-teen gaming starter kit.

Honestly was pretty fun in 2009 doing plane skyblocks elimination and hauling logs from one end of a map to another. Solid upgrade from playing flash games on FOG.com.

The graphics and audio are superb. The actual gameplay is made fairly thrilling, which is commendable, given the slow nature of naval combat (relative to ground and air). After having played 2709 battles, I enjoy my time more just admiring the ships in port versus actually battling. The fun kinda tapers off from tier 7 onward. I feel tier 6 is the sweet spot for casual fun. Tier 8 is an absolute uptiering joke of pain, and tier 10 is really just fun for the sake of deleting tier 8s. I'd say play to tier 8 on one ship line, try a tier 8 match, then promptly realize your mistake, and go back to tier 6.

Overall: 7.7/10 (8)

Gameplay: 6/10
Story/Narrative: NA/10
Graphics/Visuals: 9/10
Audio/Soundtrack: 8/10

Absolutely superb production value, especially the soundtrack. The visuals are attractive. The gameplay is the usual hack-and-slash style, which I far prefer over turn-based RPGs, but I still find it rather lackluster. The narrative can be surprising at times, but it's mostly rather juvenile. The high-fantasy setting is also very well thought out with clever nods to actual historical mythologies.

I've overall found the most fun just exploring the world, admiring the scenery, and enjoying playing with my favorite characters in casual combat - not getting too caught up in min-maxing and character builds/teams.

Overall: 7.5/10 (8)

Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 9/10

Fairly similar to GFL, but if it was all 3D isometric. Great animations, superb OST and PVs. My largest painpoint with it is that its outfits/alt skins are individual characters w/ individual levels (like Princess Connect) - i.e. Shiroko, Shiroko (Cycling), Shiroko (Swimming). You having to individually level them up. I dislike that way of getting skins. I far prefer having a single character you can swap outfits on, like in GFL and Genshin.

Obviously, there is more to a game than just its outfit system, but this is particularly important for me.

Overall: 7/10

Gameplay: 6/10
Story/Narrative: 6/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 9/10

Pretty much a rehash of the events of the movie, but you can play through the events for yourself. Pretty fun to hold custom matches between two schools. Performance is utter garbage on the Switch, though.

The computer partner is the best part of the game - she's so quirky and silly. The story concept is more built around the rewind mechanic - not much to it. The Rewind mechanic, itself, is enjoyably novel for the first few puzzles, but all you have to do to solve the puzzles is think where the cube should be, but in reverse. The puzzles basically solve themselves, even late in the game. It became unrewarding fairly quick.


Superb world building, gameplay mechanics, and production value. However, I find the story is uninteresting and gameplay bland. It's a pretty usual revenge, outlaw, love narrative with a combination of riding horses/carriages for hours, then shooting some enemies. I can see the appeal, but it's not for me. I'm not much a fan of wild/old west period-piece games, but I figured I'd give this a shot, given it's currently the 7th all-time best-selling game.

But, again, the world building and set-piece design are about as good as they come. I also thought the illustration of the "taming of the west" was well done - showing the spread of factories and industrialization, the contrast of the barren west to budding industry.

Overall: 7.5/10 (8)

Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 10/10
Audio/Soundtrack: 7/10

I consider it the peak of the trilogy. Lots of backstory explanation and action in this one.

Overall: 7/10 game, 8/10 visual novel.

Gameplay: 5/10
Story/Narrative: 7/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 8/10