Crit_Nerd
Metroid Fusion 2002
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
May 29, 2023
First played
May 28, 2023
Platforms Played
I think Dread's controls and moveset have sort of ruined any other 2D Metroid titles for me. The controls felt pretty stiff, even though I know it was an improvement over previous titles. The boss battles I found quite infuriating because of the way things controlled. The space jump felt a bit awkward in its timing, but I'm unsure if that's due to the emulation or the controller.
I don't mind the more linear approach as the maps you're presented when you arrive at a level aren't always what they appear to be, so there are some explorative elements to it. The pixel art is wonderful. The soundtrack and level design provide a great sense of atmosphere. The SA-X is a solid idea from a narrative and gameplay scenario.
I'm glad I gave this a try, but if I'm diving back into 2D Metroid, I will just play Dread again.
I don't mind the more linear approach as the maps you're presented when you arrive at a level aren't always what they appear to be, so there are some explorative elements to it. The pixel art is wonderful. The soundtrack and level design provide a great sense of atmosphere. The SA-X is a solid idea from a narrative and gameplay scenario.
I'm glad I gave this a try, but if I'm diving back into 2D Metroid, I will just play Dread again.