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Easily the best soulslike, not actually made by Fromsoft. Has a great atmosphere and art direction that reminds me of a more steampunk version of Bloodborne. The weapon crafting system is well done and provides nearly limitless build creativity. With that said, the combat is far from perfect, the weapon durability system is pointless. Like Sekiro, the game is mainly built around parrying attacks, unlike Sekiro, the parry feels unintuitive and inconsistent, and many enemies lack any kind of pattern or rhythm to their attacks, making the process of figuring out parrying timing more a matter of guessing than anything else. There are also some intense difficulty spikes that can prove frustrating even to Souls veterans, and later levels will just throw a conga line of mini boss enemies at the player to artificially pump up difficulty. Overall, great first attempt, look forward to whatever Neowiz works on next.

Somewhat of a hidden gem, combining the atmosphere of games like Clock Tower, Silent Hill, and Haunting Ground, into a roguelite, souls game. It is somewhat flawed, and needs some difficulty tweaks and rebalancing, some of the bosses are outright unfair, and magic builds are incredibly overpowered, while melee is weak and underpowered. Has some genuinely great ideas, would like to see the developers polish and expand on.

My favorite of the Souls trilogy, possessing the most polished mechanics, along some of my favorite bosses and levels. The ringed city is probably the best DLC From has made aside from the Old Hunters.