Look I didn't finish the last GP and the races behind good medals, but I consider this beat, but It got stupid hard.
Still love the game.

I wanted to love this, but I couldn't, at least on PS2.
I love the core gameplay, the shooting and dodging feel good and it's fun, and the plot is amazing and well written.
Most of the levels find the perfect balance of challenge, making sure you fulfill the fantasy of the hard-boiled and unstoppable cop, while also not being too easy.
And then there's bad shit, like the blood mazes, or the lockspring (which I only found out you could turn off in the last 6th of the game), the bad performance, unclear level design, precise jumps, and narrow platforms (the high sensitivity works for this game, given the generous auto-aim and hitboxes, but good god walking a straight line is hard), and the terrible difficulty spikes.
I don't mind hard games, but I need either of two things: fast loading or a lot of progress between deaths.
This game has long load times, with unskippable cutscenes at times, and you can die so fast. I'd be alive for 30s before dying and it'd be so frustrating.
This is why I want to replay this on PC because you can just save whenever you want in that version, and that makes a lot more sense.
Most of Part 3 is way too hard. It kinda soured the experience up to that point that was really fun. I probably would have quit if I wasn't invested in the story, and at least the final chapter had the right amount of difficulty. Sucks that the ending is anti-climatic as shit.
I look forward to someday getting around to Max Payne 2, it looks better from what I've seen and has adaptive difficulty. I think I'll love that one as much as I loved this one before it decided to frustrate the hell outta me.

FUck Dark Lumina. Actually, fuck most of this game, cause while it has great concepts and a lot of charm, it has too many sadistic moments, awful janky controls, and I wonder when was the last time the people that like this game actually played it as it has aged horribly. I got to the final boss, had spent all my healing items just getting there (and I grinded cash and maxed those out), and just gave up.

One of the most creative and charming platformers I have ever played.
It's a 3D Platformer + Stealth + Puzzle game, and that's as great as it sounds.
I love how it uses the Looney Tunes IP, from the look of the characters and levels, but the cartoony animations, ACME gadgets, and plenty of references/easter eggs. Hell, even the concept of the game, of sneaking in to steal a sheep, and then guiding them out to the goal.
Every level has fun and outside of the box solutions, that really tested me. It challenges you to find answers that aren't that obvious and to reuse gadgets/mechanics in ways you did not expect.
If not for its single boss being pretty bad, and a lackluster final level, despite a few other frustrating nitpicks, I'd give it the full 5 stars, but god does that boss and final level suck.

It's a 7/10 elevated by 11/10 writing and I can't wait to play the sequels.