zoomin around is fun as hell

I feel like the boost type games turned out meh post unleashed because unleashed itself really got the feel of "holy fucking shit I'm going so god damn fast" and when they decided to slow it down it felt like they might as well have just gone back to the adventure style anyway instead of doing "boost but boring"
also I just straight up do not like the 2d levels at all in the boost games.

tone down the instant death pits. this IS boost sonic at its best in the day stages.

good, but it feels like it's missing some things
also am I tripping or do all bosses just outright refuse to let you use more than one consecutive arte on them before breaking out

fun battle system, and includes some elements from vesperia I like such as its "stand alone" skill and skills for reducing damage besides just minimum damage, plus my favorite accessory in the whole series, combo command(command button), makes an appearance

some of the music can be a bit grating and there's some odd localization choices but I still love this game

having chalcedony in the party makes me empathize with my vesperia party whenever I play judith, dude is always trying to make a combo video

This review contains spoilers

found out how the convictions work by having it completely invalidate a scales of conviction scene and the choices I'd made in it and information I'd gleaned from other characters beforehand to use to convince people over to my side.
very cool to have to feel like I need to spoil myself and use a guide to figure out what I need these stupid invisible values to be ahead of time in order to play the paths of the story I that actually want to. no gripes with the battle gameplay though.

person responsible for enemy frame data needs to be on the receiving end of the ol spicy keychain

tl;dr: boneless pso2

if I hear one more mf call this shit more "fluid" than base pso2 just because JAs aren't in I'm gonna hurl.

Copied from my Steam review:

very good small arena beat em up. like the original fairy bloom the best weapon you have is using enemies themselves as projectiles, as bouncing them off another enemy without letting them touch the ground increases its damage until it becomes the highest damaging attack in the game, and the small arena style levels combined with freesia's movement and specials serve to make combos not only a way of safely taking out enemies away from those on the ground, but to position an enemy and set them up for another consecutive bounce.

later on and in the harder difficulties the most dangerous things tend to be rogue projectiles flying from offscreen and potentially getting you trapped in a juggle (often to the death in the hardest difficlty), though to compensate freesia has extremely strong defensive tools, including a guard you can cancel into at almost any point, an invincible backdash (only to a point, if used in the air) that can be similarly canceled into, and some specials with either super armor or invincibility. but the best defensive tool in my opinion is freesia's movement and ability to be practically everywhere on the map, not allowing enemies to start launching projectiles in the first place. in addition, if one wants to play REALLY safe, among the pool of passive abilities freesia can take two of, there are abilities like health regen or defense.

become fairy.

9.5/10 shynie fight SUCKS.

very good game but god is it ever infuriating the way grabs were changed from rcr:u. the little bit of invincibility an enemy gets at the start of the stun state has made me whiff an attack in the middle of combos because I chose to delay an attack so many times and gotten me punished and I STILL find it irritating several full playthroughs of RCG later.

this is a button mashing game for people who like mashing buttons. the design choices when it comes to combat are... disappointing on their own, but in the context of the tales of series? more than a little soul crushing, considering how good some of its predecessors are, and what it might mean for future games.
seriously. just look up how hitstun is calculated in this game. SERIOUSLY.

ngl I kinda just mashed through this and used quick step to avoid literally being oneshotted by spells since I was constantly underleveled

at the time I was like "this certainly is *a* game" until 70% of the way through the game I got fed up with enemies blocking me constantly then realized that the main character literally just has an unblockable "I win" button I could've been using the entire time.

the only thing I can say about this game is that you can get through it easily if the story interests you.
also I like magilou's design. more flat chested women please.

honestly wanted more tee lopes bangers but he did the classic tracks justice anyway

I genuinely could not stand playing this game. so much of the game is devoid of music and the battles always feel like a chore on top of the battle theme not even being good, and the boost mechanic held no appeal for me whatsoever. I tried to enjoy it for the cutscenes but good god any time I had to actually play the game I was just suffering.