very good music

gameplay balance wise it felt like a wildly teetering seesaw between various elements, including the difficulty, trying to avoid blatantly overpowered chips, an extremely generous dodge maneuver, and being under/overleveled depending on how many sidequests you do. I never found myself hitting a sweet spot or feeling satisfied with the combat personally, and most bosses were just alright. I never felt like I was compelled by an encounter to play in a more interesting way than just dodging and smackin dudes with my lil crit sword, and all I got out of turning the difficulty up was being punished harder to an annoying degree whenever I'd react to an attack cue slightly too late, rather than not changing my playstyle.

I don't really have anything to say about the story. I had trouble following things as I couldn't get myself as invested in the characters as much as I did when playing NieR: Gestalt, and sort of checked out on the B ending playthrough until I decided to amuse myself by getting through it by using exclusively hacking in every combat situation.

endearing voice acting
also this game has logg and lun so it's the best

fan of everything but the levels
I won't say they're bad but I certainly don't like navigating them

now perform a basic backflip.

I think this game is good but I also have no desire to ever actually play it again, so...

I've tried to play this at least on 3 separate occasions but every time I'd just hit a difficulty spike that would annoy the shit out of me after a mostly mindless cruise through the gameplay and realized I wasn't even having fun.

while it is jank and a lot of the enemy attacks feel kinda bullshit in how hard it is to react to them, when you really take full advantage of the game's mechanics (the cancel mechanic in particular) it can make it difficult for enemies to even get a hit on you. actually has a good amount of combo flexbility, though boss design is kinda wack and the way enemies can literally instantly grab you with no time for you to react whatsoever is extremely rude design. still fun regardless, especially messing around in training mode.
I often see comparisons to fighting games but I'd say it most resembles a platform fighter in the way it handles, as there are normals to cover each direction (including nair, fair bair, and the up air and all) though the special cancels are something seen less often in the more prominent platform fighters.

the physics of the game really do a good job of making you feel not only like you earn your kills but also making you feel badass when you pull off flyby kills at high speeds

really like the world but dragon quest combat in general genuinely puts me to sleep

when I was a kid I was so thrown off by the fact that different things happen when you play through the game again
damn what is this, a yoko taro game?

battles ended up feeling like a slog
great ost though

honestly wanted more tee lopes bangers but he did the classic tracks justice anyway