Tis okay. 1 & 3 are better.

Currently replaying after 5 years. Absolutely stunning and beautiful game the whole way through. Painted a perfect picture of the 3D Super Mario experience, and I'm excited for the future!

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Fantastic and addicting puzzle game. Fun alone or with friends.

The design is beautiful, the fairies have charming magical girl designs with cute names and content. The OST is very whimsical and the scene is just very immersing and gets you into the game. I don't know what else to say aside from the fact that it's just gorgeous and fun.

250 hrs rn :')

2018

I actually really enjoyed this, very surreal with nice visuals. I played it a few years ago and it sticks out in my mind a lot. Although, it isn't a ton of substance. Fantastic for a free game though.

Really cool but the novelty wears off and gets boring. Great visuals and presentation though.

Picked it up because I thought it’d be just a fun beat ‘em up. This shit broke me Beautiful game if not a little slow.

Not bad, the singleplayer mode is a bit of mind numbing fun and the multiplayer is ok. However, the inability to deflect attacks makes the game a bit annoying, and I’ve played with both bots and real people. It lacks a sense of urgency and need to match something, taking away the thrill of games Panel De Pon and Puyo Puyo, and it’s methods of chaining felt more like slamming down blocks and praying.

However, it’s not bad for some fun and the visuals/ost are both really nice, but that’s just a given for Kirby games. You’re likely better off playing Panepon instead.

This game is UGLY and the gameplay does NOT make up for it. Kinda cool though

While I’m not huge into any other pikmin games, this one absolutely clicked with me and I found myself unable to put it down, revisiting this one multiple times.

The game immediately manifests an intrigue with Olimar as a perfect medium, just alien enough to where the world doesn’t seem preposterous, but also functions as a normal guy with a wife and job that the player can understand.

The way the days work and the fear around nighttime beautifully creates a jarring sense of tension. Alongside this, the game isn’t like “oh god, if you don’t get the ship parts you’ll DIE!!”, you don’t know what’s going to happen, and it’s SO much more terrifying. Messing up in this game feels absolutely gut wrenching and dreadful, it’s entirely perfect.

The sound design is the icing on the cake, the serene music in places creates a false sense of security, and the silence that happens in some areas is killer. There is no way to mend mistakes, to just keep pushing and strategizing and praying you can get those ship parts.

There is a sense of tension, mystery, and world building that is entirely unique to Pikmin. A genuinely beautiful experience if you can get into the gameplay.

My major complaint, as I played on wii, is good god the controls are annoying at first. You get used to it, but it annoyed the piss out of me for a good while.

I reccomend this game to anyone who’s deeply into strategy or likes being stressed out. Fantastic.

Not bad, good OST and interesting gameplay. Kind of got old fast though. Don’t think I’m gonna go back and perfect any levels or anything.

Honestly really fun, espeically the multiplayer. Reccomended if you like puzzles

This review contains spoilers

A really beautiful experience, and while it’s a shame the dungeons were left out in the end, the whole thing is absolutely beautiful.

For one thing, I think the development of Link and Tetra is some of the most beautiful we have seen in the series, despite the trading of words being pretty sparse. Link does change over the course of the game, subtly, you see his expressions go from nervous and angrily frayed to frustrated and jaded, especially clear in his interactions with Tetra. His eyes went from being wide open in the face of danger, to scrunched eyebrows and a deeper frown. A really subtle but interesting detail. Not to mention when he waves to Tetra later, he’s smiling but you can breifly see the anger come back as he turns back around. What he’s angry at is up to interpretation, but it’s absolutely heart wrenching.

Seeing Tetra grow to give the love and care she was denied in her past was amazing, as well. Denied a family and a home, she was mocking Link for having cried when he lost it. Since at least he had it, right? But Tetra watching him realize with his connection to his sister, that having a family and protecting them is what was tearing him apart, seemed to have really changed her. In a lot of ways, her and Link were both angry, hurt, and traumatized. towards the end, they learned to heal and love each other, once again facing another loss. Seriously brings tears to me.

About the gameplay, extremely fun and intuitive sword controls. Requiring you to dodge with care and strike at the right moments was a right step, and I definitely enjoyed it a lot. There was a difference in how I fought Keese versus how I fought Moblins, as opposed to it all blending together. The bosses were a bit boring but were still very fun. The exploration and the sailing was actually a lot of fun, and I felt very happy and immersed.

The overworld is absolutely ridiculously beautiful, the colors are so beautiful and the whole thing feels like a painting. There’s so SO many little details in the ripples of the water to the cracks of the rock. This type of style was mastered in this remake, no doubt. In the worlds presented, I can smell and feel it, it’s mystical and magical. And underwater Hyrule still breaks my heart just with its dreadful appearance and frozen time.

The enemy design is also, easily, the best in the series. Cartoony, bouncy but also terrifying when need be. The sound design around enemies feels organic, and helps them feel like real living creatures. I also love their behavior and how they move around. The ChuChus are my absolutely favorite with jiggly sounds and snappy physics, the way the light bounces off of them is quite beautiful too.

The OST is AMAZING. The use of real instruments sells the aesthetic of the whole game, and brings out strong emotions. Whether Joy, sadness, or dread, it’s very very moving. The use of leitmotifs from previous games with its own use was interesting, especially the use of the main theme specifically in songs discussing the hero, or the sad twist in farewell hyrule king. All extremely moving.

PLAY THIS GAME.
-0.5 star for the missing content and weird tetra scene, though, sorry. Extremely beautiful work of art that almost deserves the 5 stars, but I can’t justify it with these two flaws. Still my fav game of all time though!

Absolutely beautifully made and passionate RPG. There is a wide array of stats to keep up with, which really adds to the whole experience and gives you plenty of room to experiment and build teams. Not only that, but the connections between things are well thought out and interesting. Aside from the color of the Denpas, the size of the Denpa also changes defense, speed, and evade stats. The online mechanics of the bazaar are really super cool, and are surprisingly still somewhat active as of 2023. The OST is funky and unique, with some really heartwarming pieces. The game is silly and doesn’t take itself too seriously, while also having some really pivotal and interesting moments. The antennas and their correlation to fur, and fusing, is really super cool. Paying attention to which denpas you catch, whether it be size, stripes, fur or antenna is a ton of fun. However it isn’t easy, and the game tends to be legitimately challenging.

Not to mention, the enemy and overworld design is breathtaking and memorable. They each have pretty cool gimmicks and designs, and really stand out in digitoll. I also adore that dwarves find the denpas cute, it’s sweet. Lol. This game is extremely addictive and fun, and very sweet. It’s reminiscent of Katamari Damacy or Miitopia in its uniquely odd aesthetics, and is totally worth it.

Ive played this game since I was a kid and always come back to it.
I hope one day DM4 will come out :,)