Turing Complete Games
Nothing here!
26 Games
Lacks proof, but theoretically Turing Complete, see: https://ecc-comp.blogspot.com/2018/02/age-of-empires-2-scenario-editor-is.html
Recently demonstrated to not require an infinite playgrid as previously thought. The dev seems to be changing the stack limit to better facilitate Turing machines.
See: https://drive.google.com/file/d/19N0ofHCjhtY_YVGGtVPGyB5PXQtP8pbo/view
See: https://drive.google.com/file/d/19N0ofHCjhtY_YVGGtVPGyB5PXQtP8pbo/view
Maximum of 65535 gates, see: https://calabi-yau.space/blog/doom.html
Stand-in for physical card game, see: https://ar5iv.labs.arxiv.org/html/1904.09828?fallback=original
Infinite puzzles function as programs for solvers which are, in turn, Turing Complete. https://web.mat.bham.ac.uk/R.W.Kaye/minesw/infmsw.pdf
Fringe, but the game logic itself is Turing Complete in that the player can write assembly code through their inventory. See: http://aurellem.org/vba-clojure/html/total-control.html
Kind of, sort of, not really. Arbitrary code injection via memory exploit. See: https://arstechnica.com/gaming/2014/01/how-an-emulator-fueled-robot-reprogrammed-super-mario-world-on-the-fly/