Clunky, but fun

The game feels unpolished (and looks it too) but playing with friends can make it a fun experience. The reactions to the ghosts behavior can make some unique and memorable encounters. The game gets bogged down when the ghost doesn’t react to you or when playing with someone who is WAY too invested in it. The most unsatisfying thing is being stuck in a house for an hour and guessing the wrong ghost, it really just makes you wanna stop playing it entirely.

A game with a lot of soul

A short experience with lots of secrets and goals for you to try and aim for each playthrough. You’ll find a new way to get money or a new room you never saw before or even a better strategy for dealing with certain ghosts each time you play. Each ghost has a memorable personality and room they are in with a unique solution to capturing them. The controls take some time to adjust to; it throws off a lot of players at first, but the difficulty is never too hard so it won’t be the cause of you losing.

The best zombie survival simulator that exists AND is fun

This game will get you thinking of EVERYTHING: from what you’re eating, to what you’re using to bandage an injury, to even how close you are to rotting zombie corpses for long periods of time. You can make the game as easy or hard as you want with settings. Even upon death, if you want to keep playing the same world as a new character that’s built completely different, you can just find where you left your stuff and keep going. Made even better with the community mods and multiplayer, this is a interesting party game for newbs and veterans together.

You'll only stick through this whole game if you're a die-hard Sonic fan or have some tight ass Nostalgia Goggles™️

Breakneck speeds too fast to control, a sluggish camera with a mind of its own, and hitboxes that just don't make sense; this game feels trying to thread a needle while roller-skating. Levels are bite-size lengths with various objectives that dictate the route of levels you play next. This is tied to the different endings that are possible to make your own story, but require beating it at least 10 times to get the True End™️ (and you'll be stuck having to replay some levels) Some objectives are straight forward while others have you clearing out every enemy, with no hint where to find them, so suck it up and comb through the whole level again and again. The only replayability added to levels outside the objectives are the hidden keys that stay collected between playthroughs, but the rewards are not that satisfying.

It felt like Call of Duty but played like ass

A bunch of hallway shootout sections with tamed raunchy humor compared to the base game. All the weakest parts of the game rolled into 2 days.

Dated gameplay and dated humor

Inaccurate weapons, too many tools to shuffle through during combat, and spongey enemies on normal difficulty. Shootouts are this game's weakest mechanic but it's most used one. The secrets and shuffled items on different days makes the map feel refreshing to keep replaying, but the barebones aesthetic makes locations hard to remember or pinpoint on the map. This game's humor is what your grandma thinks Grand Theft Auto is.

An entertaining multiplayer with a mediocre single player

The maps feel very blocky with barebones designs for all the routes you can travel. This makes chases with multiplayer feel like a slog with someone just being out of reach, relying on their mess-ups as the only way to catch up. Still entertaining, but only fun for a round or 2 and then you just want to play another game. The solo missions are unique gimmicks on the gameplay, but ultimately are played just once and never again.

An original spin on the tower-defense genre

There’s no game like this at all, even after it’s crazy success. Great for a full playthrough every once and a while.

A perfect blend of variety in platforming

This game goes from jumping on platforms, to on-rails minecart challenges, to being chased by a beaver on a wheel. Most levels have an original idea to them that flow nicely with the main gameplay. It’s the perfect length for a platformer.

I should have let my nostalgia kept thinking this was good

Multiplayer was broken, constantly having to restart to fix. The beat-em-up mechanics were very repetitive and boring by doing the same attacks and enemies getting seemingly random counters/stuns on you made it more frustrating. The platforming is awful, requiring you to have pixel-perfect accuracy and quick reaction times that I found the game only bearable at max level.

Very casual-friendly horror game

Lots of save points and fast traveling, bonus treasures to find if you’re really into the game. Some puzzles/objectives were tedious but the game was short enough that i didn’t care.

Very slow and brain empty, but some bosses require too much from the player in comparison to the rest of the game. The bonus objectives are neat but with no real clear indication on what I need to do, I stopped caring for them.

Probably the best single-player design for a mascot racing game

Most racing games give you a list of tracks to play on and you do it till your bored. This game gives you courses, collectable progression, then replayability to each one with added challenges to keep it fresh. The challenges are a good teacher for alternate paths but since you can’t watch someone else grab the coins, you kinda have to learn some mechanics on your own and back in the day, you just had that 10 page paper manual if your mom didn’t throw it out.

This needed to walk so Dark Souls 3 could run

This game introduced a lot of gameplay fixes on the original’s design with many unique features that make it a great experience amongst the souls-borne series. It also introduced a lot of what I disliked in the series such as linear areas, returning to the hub area and speaking to an NPC to level up rather than at any bonfire, and warping between every bonfire (the interconnected world of DS1 can never be topped)
That, plus a lot of cheap-shot placed enemies and insta-kill attacks with a soul-tier system that makes it hard to play with friends left a sour taste in my mouth when playing

Some of the most unique solutions and puzzles in all of Zelda
This game took its main gimmick of being on a DS to the MAX with being entirely touch-screen controlled, using the 2 screens for either a map or perspective change, even physically closing the console is used for a puzzle!

The problems are the aesthetics; a lot of similar looking areas and dungeon designs never make you excited to find the next island. The ocean is pretty barren too, just acting as a traveling area with occasional unsatisfying goodies to find.