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EmehVukii reviewed Sekiro: Shadows Die Twice - GOTY Edition
I have no words. I previously scored this a 4.5*, I knew it was fucking great. I mean, I had already played this after all, but nothing could've prepared me for how insanely good my 2nd playthrough was gonna be.

The second playthrough of this is... quite something, so let me tell you why I found my second playthrough so great and why the first one is absolutely pivotal to the success of consequent ones. I don't think ANY game has ever made me feel like I'm utter dogshit at something like this game on a first playthrough, I'm not exaggerating a single bit. On a second playthrough though? Holy fuck. There's nothing quite like the feeling of destroying every boss in the game in less than a quarter of the time it took you the first time. The first playthrough forces you to be a master of the combat system so essentially by the time you do another one you're gonna breeze through it, like it's nothing.

It's hands down the best skill based progression I've played, the most rewarding FromSoft game in that regard, hell, the most rewarding game like ever probably too.

I've got to point out the story as well, because well uh, I kind of didn't care about it in my first playthrough. Why? because, as a huge Dark Souls lore enthusiast, I realized they left behind the super cryptic lore for something slightly more traditional with way less focus on the lore aspect. Replaying it, I've come to the realization that while yes, the lore may be less interesting, the story more than makes up for it.

The story has such a feeling to it that I can't quite put my finger on it, it's not exactly sad, I wouldn't say tragic either, I think "Sorrow" would be the right word for it. I found myself way more interested in the characters this time around, for whatever reason. But this time they felt very human, and I really like that. I know that when praising Sekiro, no one is gonna mention the story, so I thought I'd do it myself.

Nothing else to say, it's just such a perfected and well crafted experience. One of those games that in my opinion get as close to perfection as you can get.

11 hrs ago


EmehVukii finished Sekiro: Shadows Die Twice - GOTY Edition
I have no words. I previously scored this a 4.5*, I knew it was fucking great. I mean, I had already played this after all, but nothing could've prepared me for how insanely good my 2nd playthrough was gonna be.

The second playthrough of this is... quite something, so let me tell you why I found my second playthrough so great and why the first one is absolutely pivotal to the success of consequent ones. I don't think ANY game has ever made me feel like I'm utter dogshit at something like this game on a first playthrough, I'm not exaggerating a single bit. On a second playthrough though? Holy fuck. There's nothing quite like the feeling of destroying every boss in the game in less than a quarter of the time it took you the first time. The first playthrough forces you to be a master of the combat system so essentially by the time you do another one you're gonna breeze through it, like it's nothing.

It's hands down the best skill based progression I've played, the most rewarding FromSoft game in that regard, hell, the most rewarding game like ever probably too.

I've got to point out the story as well, because well uh, I kind of didn't care about it in my first playthrough. Why? because, as a huge Dark Souls lore enthusiast, I realized they left behind the super cryptic lore for something slightly more traditional with way less focus on the lore aspect. Replaying it, I've come to the realization that while yes, the lore may be less interesting, the story more than makes up for it.

The story has such a feeling to it that I can't quite put my finger on it, it's not exactly sad, I wouldn't say tragic either, I think "Sorrow" would be the right word for it. I found myself way more interested in the characters this time around, for whatever reason. But this time they felt very human, and I really like that. I know that when praising Sekiro, no one is gonna mention the story, so I thought I'd do it myself.

Nothing else to say, it's just such a perfected and well crafted experience. One of those games that in my opinion get as close to perfection as you can get.

12 hrs ago



1 day ago



EmehVukii followed Ashene

2 days ago


EmehVukii reviewed Hotline Miami
short and fun experience, great music as well

2 days ago


EmehVukii finished Hotline Miami
short and fun experience, great music as well

2 days ago


2 days ago


EmehVukii is now playing Hotline Miami

2 days ago


EmehVukii followed Wake

2 days ago



EmehVukii earned the Replay '14 badge

3 days ago


EmehVukii finished The Legend of Zelda: Majora's Mask
Despite having a lot of issues with some parts of the game, in Majora's Mask, the good outweighs the bad. This game fixes the main issue I had with the other linear 3D Zelda games, that being they are way too long for no apparent reason, and they don't really do anything to justify their length. Majora's Mask plays to the true strength of the old Zelda formula and manages to create an interesting and very inspired gameplay loop, without overextending its welcome.

The shorter duration of this game also made my burnout non-existent basically, maybe that's why I actually cared about the characters and story this time around! There are a lot of small moments that managed to impact me more than I thought they would, and despite this game being considerably less dialogue heavy as other entries, everything felt more impactful.

I do have some complaint with some bosses, and pretty much the whole Great Bay portion of the game, but they quickly made up for it with the very next and last part of the game, which is actually really good.

So yeah, it happened, a linear Zelda managed to get 4* from me. Never thought I'd see the day. (Played on the Zelda 64: Recompiled proyect, highly recommend).

3 days ago



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