93 reviews liked by FoolsIdol


There were many improvements upon the combat, options and customization of the first game, and what they improved I enjoyed. Those things alone made this feel like the better game of the two. A town with characters made the game world a lot less empty than Fallen Order's. There were more stances, and more abilities that fleshed out combat a good deal.

But almost everything else I was excited for going into this game left me feeling disappointed. The story is really not all that great, it starts well, and some of the new characters leave you interested, but eventually you come to the realization that this just isn't going anywhere and that really sucks because the villain had so much damn potential.

The initial planet sets you up that each planet will be as deep and as interesting as this one, but when you get to planet 2 and 3 and they are so barebones, and you just keep coming back to planet 1, over and over in the story, it really takes the wind out of your sails. It makes you enjoy Planet 1 less.

I enjoyed this game, but I can't say for sure I enjoyed it as a whole more than the first. I guess maybe when you factor in the new options and customization, but the missed opportunities really weigh this game down in my opinion.

One thing is for sure, when Respawn makes whatever the third game in this series will be, you HAVE GOT to get your writing team together, and really try map out an interesting plot. I really just don't know what they were thinking with this story.

Also, holy shit this is one of the buggiest, screen tearing-est games I have ever played. One of the final cutscenes was not supposed to be funny, but it had me laughing hysterically, because I thought it was bugged. But it wasn't bugged, it was just a weirdly done cutscene. But because this game has so many weird issues (characters T-posed literally every time I departed from a planet) I EXPECTED that it was a bug, and so it ruined that scene for me.

The "haven't aged well" comments surrounding Metal Gear are aging faster than the game they're discussing. Sure, Metal Gear is antiquated in a few obtuse environmental puzzles. Yet, it is nowhere near the ridiculousness of Sierra and Lucas Arts adventure games that were released around the time and even long after Metal Gear's release. Because you have to figure out how and where to punch a wall and some plastic explosive locations, everyone has collectively lost their minds about this game instead of looking at it within the context of other games of this era. I find Metal Gear easier to figure out than Dracula's Curse ever was in the West. "Oh but you need a guide even to get anywhere in the game." Okay, how is this any different than other adventure games of the era? I don't see anywhere near the whining about the first several Metroid games, The Legend of Zelda, or plenty of other arguably antiquated games that helped pioneer massive franchises, let alone entire game design concepts that are still being used to this day.

I'm not going to die on a hill for Metal Gear because, yes, it is rather old and has some issues shared with its contemporaries. The formula is worked into a far better experience even by the second game, so it's no surprise the first entry is left in the dust the way it is these days. Metal Gear is still certainly worth playing today with the ease of access to online guides, the game's availability on all modern platforms, and to see where the stealth action genre got its roots. There are some mischievous tricks up Metal Gear's sleeves if you're not careful, but that isn't any different from other, more beloved games of its era.

Konami should never be forgiven for the awful font choice they went with in the Subsistence rerelease of MGS3 which brought these titles officially off the MSX for the first time, and have ran with ever since.

This series has been my life since I was little to my dad teaching me and my brother how to do the Johnny Cage nut punch on MK2 and my uncle letting me spend the night with him when he just bought Deadly alliance and later deception as well! MK 9, X, and 11 were all pretty damn great and had a decent amount of content which is why this one seriously disappointed me after completing the story mode. Invasions seems kind of cool, but from what I have played it feels a bit repetitive in terms of fighting multiple fights against the same characters over and over again. Getting rid of the whole krypt was one of the worst decisions they could of made and now its just a gacha system that you have to pay a shitload of koins for just to pull concept art most of the time. You can't invite your friends to practice with you anymore and you can't even invite others to King of the Hill which really made it wonderful. At its core the Kombat and gameplay is very addicting and fun, the Kameos seem pretty cool at first until you fight somebody online that does a 30 hit kombo with one kameo and thats all they do and making it more difficult to counter or reverse at all. It seems they are catering more to pro fighting game players instead of the casual MK fans.

The story mode was very well made and entertaining to experience, I just cannot believe how much was not changed in terms of rewriting the whole timeline and having the story go to a more unique place (so much for originality huh Ed Boon?). Johnny Cage was the highlight of the Story mode for sure.

Seems more of a challenge to unlock costumes and things for your fighters as well and alot of them are just palette swaps. It is still a fun time when playing it and I still will dabble with it every once in awhile and to clarify I am a Diehard MK fan when it comes to the series and plan to play Deadly Alliance, Deception, and Armageddon again in the near future, but I cant be happy with what we received and neither should you! Just the modern curse of AAA games with spending more money for less content. Releasing the Kombat pack for the game before it even released does not sit right with me in the slightest. Maybe if they did not waste their time with that dogwater switch port they could of focused on improving their base game and given the fans a way better product with more content and unlocks.

If Dark Souls II has a million fans, I am one of them.
If Dark Souls II has 5 fans, I am one of them.
If Dark Souls II has 1 fan, I am that person.
If Dark Souls II has 0 fans, I am dead.
If the world hates Dark Souls II then I am against the entire world.
Untill my last breath, I will support Dark Souls II.

Best played with the NeGcon controller. Arcade racing at its finest, just a fantastic piece of the PS1 legacy.

Pretty good up until Jabba's Ship level, and then the game developers are just fucking assholes up until the credits. Hope DF2 is improved.

If you can get past the absolute trials of Christ it takes to get this game running on modern hardware, you'll find a pretty good, but way too long shooter.

The OST also loops too much, I'm sick of those 4 Star Wars tracks. The story is nothing special, but the live action cutscenes are charming.

But yeah, be prepared for how fucking horrible it is to get this game running and don't spend your own money on it.

I played and completed System Shock out of curiosity a few years back, and thought I'd forget about it soon after. After all, I was off to System Shock 2. But there's always been something creeping into the back of my mind with this game. It's like an itch you can't get rid of, and it just kept clawing its way back into my subconscious.

I felt strange feelings when I played this way back when that I don't from a lot of games. Why is that? Best I can say is, it is just one of those GAME games. The "real" video games, the kind like you remember how games felt when you were a kid. Some strange game that you saw from across the room in the dark of the night, when the room was only lit by the computer screen, maybe you were peeking across your brother's shoulder. It is meant to be interacted with and immersed in fully with no distraction, to lose yourself in the game world and be absorbed by its thick techno-horror atmosphere.

It's a fucking BITCH to play though. You're gonna have to work out some frustrations with it, I won't bullshit. But that's the fun for me. You have to learn the game, and learn to work within the rules of the game in order to reach the finish line. And that just makes it all the more satisfying when you finally do.

Going backwards-ish through the Elder Scrolls library the way I did, you really start to get a feel for how dumbed down current RPG's are for truly creating and role-playing a character that you have complete control of. For every iteration, we gain playability and accessibility, which can be a good thing, but we also lose the ability to really be able to immerse ourselves in a character that is built from the ground up to be the way we want them to be.

I'm not someone who doesn't appreciate how wide of an appeal RPG's have in the current market and god knows I don't want every game I play to be this archaic. But this game made me feel like I was in the middle of an epic DnD session, and for someone who has played through a lot of different games, that's not something I can say for every RPG I've played.

If you go into this game expecting to get a really primitive Skyrim, you're going to be disappointed. If you're trying to get into this game because you really love Morrowind, you're probably going to come away disappointed. Yeah, you can see traces of what's to come in the Elder Scrolls series, but at times Arena almost feels one or two steps away from being played on a pen and paper. Just follow along to a guide so you don't get too lost, embrace your imagination and try to have fun with it.

Game is called Ion Maiden, fuck Iron Maiden. Game is awesome