1991
A neat little Game boy shmup that lets you jump between two layers. If you press select on the title screen, you can choose between three playable ships. This just alters where your powered up shots go though. I like that it uses a health bar instead of lives because you can take different amounts of damage, and recover health from one of the powerups. It does run into the sprite limits on the game boy though, and occasionally something important might turn invisible. It also features two anime girls so this is a must play.
2010
1990
I have never played the TCG despite having tons of the cards as a kid, so I learned how to play through this game. I wasn't all that impressed with it. I don't really understand the obsession with using coin flips for almost every move. It seems like the pace is often dictated by your opening hand. The outcome of a fight was either an easy win or quick loss, and most of the time it sided on the easy win. There was just one close fight I had near the end of the game that was pretty fun. The presentation was good, but no world to explore left it feeling like a small game compared to other pokemon games.
Memorable and remarkably ahead of it's time. A lot of time is spent wandering around figuring out where you can go after you get a key. I think the world is too big and there's not an easy way to know when you can open one of the hundreds of doors. But once you get far enough into the game it narrows out and is a lot of fun. I was really charmed by the dramatic flair and humor. VRAM 01K
I played on Medium difficulty which may have been a mistake. I found this game brutally hard and dying to a pixel perfect jump set me back a lot. The actual game is fun to play though, the movement is decent and eventually you get used to grabbing cliff edges properly. There's a lot of weapons but a lot of them feel similar to each other.
1992
This one is really odd. It's a somewhat ambitious platformer where you wander around a mostly open level looking for items to use in certain places. Almost like a metroidvania, but not as big and more linear. Sometimes you have to use your limited web shots to solve what are almost puzzles but they are not communicated very well. I liked the attempt at making something unique here but it's not great. Having to go gather all your items when you game over is dreadful because you need to die a lot to figure out how you're gonna hang spidey from a web just the right way to get through a roller coaster.
A simple platformer that is really let down by the level design. I have never played a game with so many leaps of faith. Everything feels like it's off screen and then there's this awful auto scrolling level right at the end that requires you to memorize where to jump. Didn't get much out of this one.
1990
1990
A short, forgiving platformer where you can fly with a parasol and dodge birds pooping on you. I liked the presentation and game boy charm. I almost had a pacifist run going but you have to attack the final boss and a boulder. It's apparently based on a cartoon I know nothing about, but it's a fun game by itself.