A neat little Game boy shmup that lets you jump between two layers. If you press select on the title screen, you can choose between three playable ships. This just alters where your powered up shots go though. I like that it uses a health bar instead of lives because you can take different amounts of damage, and recover health from one of the powerups. It does run into the sprite limits on the game boy though, and occasionally something important might turn invisible. It also features two anime girls so this is a must play.

Fun and neat game, for short you could say it was a feet game. I liked using light in different ways and the story was pretty interesting. I actually wish the driving segments were longer for some reason.

I like this game more then Balloon Fight

I have never played the TCG despite having tons of the cards as a kid, so I learned how to play through this game. I wasn't all that impressed with it. I don't really understand the obsession with using coin flips for almost every move. It seems like the pace is often dictated by your opening hand. The outcome of a fight was either an easy win or quick loss, and most of the time it sided on the easy win. There was just one close fight I had near the end of the game that was pretty fun. The presentation was good, but no world to explore left it feeling like a small game compared to other pokemon games.

Memorable and remarkably ahead of it's time. A lot of time is spent wandering around figuring out where you can go after you get a key. I think the world is too big and there's not an easy way to know when you can open one of the hundreds of doors. But once you get far enough into the game it narrows out and is a lot of fun. I was really charmed by the dramatic flair and humor. VRAM 01K

This is very similar to the first game so it wasn't very exciting. The new mini-games are not as fun as the first one and the collectables you need to get the good ending are invisible so you have to do a lot of poking around. At least you can still get your dog to pee on telephone poles.

I played on Medium difficulty which may have been a mistake. I found this game brutally hard and dying to a pixel perfect jump set me back a lot. The actual game is fun to play though, the movement is decent and eventually you get used to grabbing cliff edges properly. There's a lot of weapons but a lot of them feel similar to each other.

Fun game boy version of the TG16 game. This one is easier than the TG16 version and shorter too. It's always fun to see Bonk go grumpy mode when he eats some meat.

I'm not sure why they made so many of these games, this one felt just like the last two, but now in color. It did feel like it had bigger levels though. Not sure if that's actually true or not.

One of the better licensed titles I've played on the Game Boy. Short, focused platformer with some fun mini-games.

This one is really odd. It's a somewhat ambitious platformer where you wander around a mostly open level looking for items to use in certain places. Almost like a metroidvania, but not as big and more linear. Sometimes you have to use your limited web shots to solve what are almost puzzles but they are not communicated very well. I liked the attempt at making something unique here but it's not great. Having to go gather all your items when you game over is dreadful because you need to die a lot to figure out how you're gonna hang spidey from a web just the right way to get through a roller coaster.

A simple platformer that is really let down by the level design. I have never played a game with so many leaps of faith. Everything feels like it's off screen and then there's this awful auto scrolling level right at the end that requires you to memorize where to jump. Didn't get much out of this one.

A very simple shmup with 6 stages. The boss of the stage 4 is the hardest part by far for some reason. There is very little to say about this game... maybe the most interesting thing about it is that Gunpei Yokoi produced it.

Kind of a janky action platformer that I thought was let down by the level design in later levels and the frustrating web slinging movement. It's a pretty early Game Boy release though and I still had some fun with it.

A short, forgiving platformer where you can fly with a parasol and dodge birds pooping on you. I liked the presentation and game boy charm. I almost had a pacifist run going but you have to attack the final boss and a boulder. It's apparently based on a cartoon I know nothing about, but it's a fun game by itself.