13 reviews liked by Foopy64


Short and sweet. An all around fun game with little to complain about asides from a couple annoying missions (especially the final one).

The different parts are interesting to play around with and can really change up how your mech plays. The money system is interesting and encourages you to keep tweaking your mech to waste as little money on ammo and repairs as possible.

The missions have some decent variation. Maps themselves are mostly narrow, maze-like hallways but there's a bunch of different locations so the level design never got tiring for me.

The story is basically non existent but I found it to be a nice backdrop for missions. It's funny how forthright companies are about having you do heinous shit, they'll casually ask you to terrorize a city and directly explain it's so that the citizens will pay them protection money.

Beautifully written characters in a fleshed out location that's unfortunately bogged down by a middling game experience.

Wanted to rate it lower because I'm really unsatisfied with the choice system, but the game made me cry a couple times so it gets an extra star.

Kanon

2000

Kanon is a must-read for people who are visual novel readers as it pioneered emotional storytelling in the genre. It is the classic visual novel that tries to invoke emotion from the reader and one of the most popular games in the genre of the late 90s. It is about a young man who returns to a town he visited seven years prior and his connection with several girls, each with an emotional story and struggles. The art and CG is beautiful and oozes classic 90s goodness. It is a must read for fans of the genre.

I hope that when the time comes, I remember what the stars look like.

The cast is a downgrade from the first game. Music is also a letdown. Nagito is really cool, everything pertaining to him rocks.
Everything else feels like bloat. so many side games and minigames feel annoying to play. The post game hang-out mode is back from the first game. No thanks. Finished the Umami monobeast minigame to completion and didn't see any reward. Why is this here?
Ending stretch is verrrry silly, verrrry exhausting. I didn't hate it, but wasn't impressed either. I liked makoto better as a protagonist overall, but hajime's final moments were pretty cool.

Extremely repetitive gameplay, bland characters who only exist to deliver exposition, and an interesting story that ends without any resolution.

Like Alan Wake the multimedia stuff in this is awesome. I loved the Threshold Kids and Darling's stupid videos. Shame the only interesting characters are the ones we don't get to interact with.

Although Control was boring I really like what Remedy is setting up and I'm interested to see how this carries over to Alan Wake 2.

alan wake combat isn't good enough to make a game centered around it

an interesting but ultimately somewhat disappointing addition to The Bearded Ladies' repertoire of stealth/tactical games. uses the same baseline gameplay, but with some welcome additions such as line-of-sight detection (finally), as well as more rpg elements. however, the game's flaws prevent it from reaching the standard set by Mutant Year Zero. the stealth aspect of the gameplay feels awkwardly implemented compared to the past titles. balance is questionable at times, particularly with respect to crit builds: Jade feels almost essential as a party member, and while the crit kill XP bonus is cool, the game was clearly not built around it- i was grossly overleveled from very early on in the game. the game is filled with bugs, both minor and major, and the control scheme is significantly more clunky than the previous games. story was meh. generic jrpg type story, not particularly engaging, and the ending was unsatisfying for me. feels like they tried to go for the same thing they did with MYZ but only somewhat succeeded, with the setting and the style of humor. still, the gameplay was good when it was functioning properly. bringing back the MYZ-style exploration and looting was good, and the game had a good variety of levels that could be cleared with stealth or through combat. overall, probably not for everyone- but it has its good sides, and worth playing for fans of TBL or people interested in their brand of stealth-tactics gameplay.

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