2020

Do not ask the white boy for Steam recommendations

Fun story and strangely nostalgic in spite of never having played it before last year, but also incredibly tedious and sloggish. Everything is so s l o w. Solid JRPG but somewhat hard to sit through.

Honestly holds up well if you can make it past the pretty garbage tutorial and the unappealing visuals. Only real complaint is the difficulty falls apart even on legendary once you can establish a good early game and refine your formulas.

loses an entire letter grade due to the gacha mechanic required to get every unique camp item for 100% honestly

Convinced me to try drugs for the massive stat bonuses IRL

I definitely can't say that I think this game needed to exist at all. Painfully mediocre and characters are generally unlikable, even as someone who likes Chloe.

Good story bogged down by writing that could only be described as "pretentiously hipster" and characters that are only likeable at times when they choose to be. Max is easy to empathize with as a character but the townsfolk are generally just obnoxious. I'd consider the game overhated for the amount of flak it gets overall but it's far from a masterpiece either.

Any time you think this game can't get any more stressful it gets even more stressful than that. My absolute favorite game that I hate. The most worthwhile experience I recommend nobody ever play. A firsthand experience that you can only truly understand through gameplay that maybe you should just watch a playthrough of instead.

God I love this game. I've never felt catharsis greater than when I finally beat the game. Project Moon just gets it when it comes to crafting an immersive experience above all else.

I can't say this game is for everyone, but it sure as hell is one of my favorites and such a fantastic story. A genuine masterclass of storytelling, character writing, and well worth the massive time investment it asks of you. I can't say the balance is perfect, especially due to just how massive the collection of cards and options available are, but to me the game's flaws are overshadowed by the story and especially the ending. It's only regrettable that I can't necessarily recommend this game unless you've played Lobotomy Corp first (or at least watched a playthrough/read through it), otherwise you'll have to slog through 10+ hours of tutorial with characters you don't care about yet (I've noticed the retention rate is much, much lower in this case), but it's substantially easier to swallow if you have.

I could write an entire thesis on the narrative and parallels between the two protagonists alone, as well as the game's use of literature and the utilization of the themes of its reference material, but I'll leave it at that.

God I love Project Moon. The brainrot is real.

Incredible OST that comes with a free game.

It's enjoyable. Best thing I can say about it is it doesn't overstay its welcome, which for this genre of game is pretty important.

A fantastic game but regrettably, though bordering perfect in terms of visuals and storytelling, I feel like with the Kaycee's mod update it really overstayed its welcome. Evaluating solely the base game it's phenomenal, only losing points to being a tad bit confusing at times in how to progress (certain things bordered requiring a guide, which for a game like this - one that is extremely reliant on a lack of spoilers in order to be totally effective - is a major pitfall).

I pushed through and achieved everything in the free update and was left burnt out and generally unimpressed. The game's balance, which wasn't necessarily balanced to begin with through the story (due to a lack of necessity) feels as if it falls apart and breaks wide open. Very clear and borderline necessary strategies begin to form, which there are several at least - but past a certain difficulty it all just hinges on beefing up a Mantis Lord and sending it. The update effectively doubled the playtime but I can't consider any of it to be "quality" playtime. The narrative it added to the game was somewhat enjoyable, but I didn't feel it was overall worth it or as memorable. Considering Kaycee's Mod with the game as a whole it solidifies my 4.5/5 rating on a game that could otherwise be a potential strong 5/5.

There's so much to say about this game but words do not convey those feelings.

This game's highs and lows are equal in that the highs are incredible peaks and the lows are insane valleys. A standard playthrough can gloss over these lows but upon trying deathless it became glaring that this game's balance is really frustrating. The controls are not responsive in a way that flatters its high octane gameplay and precise inputs, which inflates the difficulty that in my opinion is already insanely artificial. The difficulty in question is... Enemy spam, enemy ambush, spammed ambushes, and tight spaces that get walled off that you are forced to fight in versus non-stop lunging enemies that jumped at you with no warning while you were dashing through the level.

If you can look past all the trash that the game forces you to fight and severely punishes your mistakes against, the rest of the game is stellar. The collectibles are fun and rewarding with lite metroidvania backtracking, the bosses are rad, the art is incredible, and the soundtrack bops. It's unfortunate that the game is far from being a fairly balanced challenging-but-rewarding experience, and instead is simply hard for the sake of being hard.

they made strength puzzles into a real thing