2020

Hades is the first ever roguelite

Regrettably can't say this game didn't click for me. It lacks a lot of variety between runs, in spite of the variety seemingly offered. The RNG is also cruel and mostly unwinnable for maybe about a third of all runs, but when it does work it works very well. Still went ahead and got all achievements but I think the flaws are just too frustrating for me personally to speak too highly of it. It just didn't click as much as I'd have liked.

This game is a masterclass in storytelling in its character writing and journeys of growth. It has some flaws (party characters essentially disappearing into the background as the main story progresses), but to me a 5/5 score isn't a perfect game but something that intensely outshines its flaws.

The ATE system is still one of, imo, the most genius devices across any game I've played for really fleshing out each character. Optional bits of genuine moments between the party and NPCs that come around to being incredibly memorable in spite of their generic designs went a long way to making the world feel alive and really help the player connect.

But the real reason to play this game is Tetra Master. God I love Tetra Master.

You know that game that everybody never shuts up about and feels like when you finally play it that there's no way it could ever live up to the hype? That game that feels like you've had every story beat spoiled for you, that you're certain is overrated?

Against all odds FFVII somehow managed to come out ahead of being overhyped. This is another one of those standout titles I put off playing for over a decade before finally dipping my toes into and it lives up to every little bit of praise it's ever gotten, honestly. Somehow the story that seemed so convoluted when retold through word of mouth from others managed to click and all those essential, important pieces of the puzzle that I missed out on absolutely captivated me. Not much to say about this game that hasn't already been said.

FFIX clears this game though.

As someone with no nostalgia for this title, and only finally played it with the release of this iteration; what a fantastic game. The character writing is a bit weak, especially due to having such a massive cast, but each character manages to stand apart in terms of gameplay and overall makes teambuilding and strategy feel personal and fun. The story is great as well in the way it subverts nearly every trope of a traditional JRPG and pulls it off so convincingly, genuinely could be considered groundbreaking for the time period in which it was written.

It was very easy to see why this is such a beloved title.

FFV to me feels underappreciated even though it's the title where the franchise started getting really, really good and sprinted ahead into being the frontrunner for JRPGs. The class system in this game is phenomenal and the story is genuinely pretty fun - still one of my favorites to this day. It's not a perfect game by any means, and is honestly pretty difficult in the back half, but it's very sincerely worth the time it asks you to invest into its grind.

The main failings of this game are in the story; the villain could be stronger in terms of writing and the character journeys aren't totally notable, though done well enough. Overall one of my favorite games in the franchise that feels incredibly overshadowed by FFVI (for fair enough reason, I guess).

This might be my hottest take for the franchise but I didn't fall in love with this one like everyone else. The character stories are all just reskins of one another almost entirely 1:1, the party members get cycled too quickly to really establish a bond with any individual character, and the huge twist at the end is really of absolutely no consequence to anything that transpired in the story other than just being a shock value moment for the protag. Twists are supposed to make you re-evaluate and re-contextualize everything that happened in the game. Not to mention the character arc that Cecil goes through actually seems to make him WEAKER in the back half to the point of becoming my most useless party member for the final fight.

The game still stands on its own but it feels like I missed what made this game special for everyone else. I suppose it may just be my lack of nostalgia for this entry, though.

The best thing it did for the franchise was the ATB gauge, if nothing else, in my opinion. I'd argue FF2 had a stronger story and did an extremely similar twist significantly better.

finally afforded the chance to play the OG thanks to the pixel remasters and this game is pretty good. really adore seeing what are functionally early concept stages for a lot of ideas that get fleshed out in future FF titles.

This game is so incredibly miserably grind reliant and will punish the player for any misstep they weren't even aware could be made.

Yet it's honestly still not that bad. I have a strange soft spot for this game in spite of my lack of nostalgia for it. I would wager it's due to being the franchise's first attempt at a character-driven story and for just being different. In fact, the story was actually surprisingly bleak and well-told. Characters die and their deaths have real weight. The game does not end in a picture perfect fairy tale.

game holds up surprisingly well as long as you're into turn-based JRPGs in their most honest form. granted it probably gets a bonus star simply for being FFI.

My review is detached from the statements of the entirely unhinged developer who deserves totally to be condemned and hopefully never publishes another game so long as he lives.

That said, the game is... Alright? Certainly nothing worth the controversy. I purchased and 100%d it way before he went off the deep end. My time with it was sufficiently enjoyable but it hardly left much of a lasting impression. I remember the races sucking, I think.

Not an outstanding title by today's standards, but the remake looks great and it was a fun return to my childhood for a brief time.

The type of game you wish you could call "peak gaming" but comes up a tiny bit short in most aspects. This game doesn't fall flat, per sey, but I can't necessarily sing its praises either as it sets out to accomplish very little beyond exactly as it achieves and not much more. Amazing visuals but uninspired at times in gameplay execution.

i'm kind of scared to leave a review because i'm not sure if we're still in the era where it's cool to trash on Danganronpa or if we've circled back around to the public opinion being that these games are good again.

this game sentai-pilled me. genuinely a good strategy RPG that correctly handles all of the pitfalls of SRPGs while still highlighting the good. really glad i allowed this game to escape perpetual backlog hell.