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15 hrs ago


15 hrs ago


Generic_Anim8 reviewed Pseudoregalia
REALLY wanted to love this and am kinda disappointed that I don’t, but I still enjoyed it. Navigation is just a pain with how directionless things often feel, especially early on where it’s just dead end after dead end. Thankfully, the platforming is really fun and movement feels INCREDIBLE, so even when you’re getting lost, it’s usually within a fun playground to jump around in. What little narrative there is is also pretty enjoyable, tho it feels a little undercooked, and I’d love to learn more about Sybil and the world the game takes place in.

Also Sybil goes band for band with any “furry awakening” character across all media and the pants setting is hilarious.

15 hrs ago


15 hrs ago




Generic_Anim8 completed Link: The Faces of Evil
I honestly feel like the basis for a pretty decent game was in here if there was a stronger direction in its design, but thankfully the end results became something much more interesting and historically fascinating. There’s just such a juvenile glee in seeing an official Nintendo Product made with so little polish, such a disregard for their image of Quality Control. The bits of engineering and game design tricks that you always hear about developers at Nintendo coming up with to make a game as enjoyable and accessible as possible are avoided here so much it’s kind of surprising it isn’t an intentional “i want to be the guy” type of Dadaist anti game.

The controls, the enemy placements, the bosses, the thematic incoherence of each level and the mechanics involved. You’ll get an item as a reward for one level and won’t end up using it until several levels down the road. Bombs are the most expensive item at the shop but you use the fire projectiles way more, which are only obtained through killing fire enemies, which can only be killed by snowballs obtained from enemies in the ice levels. Every boss fight is mechanically the same thing and the final boss is an instant kill and the easiest fight in the game, it’s actually insane.

The misplaced effort is where so much of the beauty and tragedy of the game resides. The backgrounds are painted with such care and detail, but often that makes them impossible to navigate, as platforms are unclear and death pits are frequent. The cutscenes are bafflingly bizarre in a way that’s so iconic, with strange animation and an offbeat sense of humor that I fully believe is intentional, but when so much of the game is incompetent, it’s hard to blame people for thinking the humor stems from nothing but an accident.

While there are things to like about this game (the surreal animation, its bizarre & quirky sense of humor, the beautifully detailed backgrounds and at times charmingly cheesy synth soundtrack), these positive qualities don’t add up to much more than the sum of their parts. The game is a tragedy, but is also one of the stronger arguments for comedy being birthed by tragedy.

3 days ago



Generic_Anim8 played Nobody Saves the World
fun with a friend but apart from the visuals and music, I wasn’t really feeling this at all. I like the concept of having all these forms that fill different niches and the progression of getting new forms and abilities to play around with, but the execution is super clunky. Combat is mindless and hits have 0 feedback, switching between forms is awkward, and enemies only dying to certain forms feels like a cheap way of annoying the player into engaging with the transformations rather than naturally letting them experiment with the different play styles they offer.

Ultimately not much to stick around for, I can’t say I found its writing all too compelling or funny either.

11 days ago



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