I really wish I grew up with the Spyro series like I did with Crash but alas, my only experience during childhood was playing the Spyro 1 demo via demo discs and playing one of those crappy Legend of Spyro games on DS.
Anyway, Spyro 3 is more of the same, levels are fantastically designed with them being fun to explore, having memorable setpieces/gimmicks, standing out thematically and shit is satisfying to collect.
To address the Elephant in the room, this game introduces new playable characters and for some reason this seems to bother a lot of people, not me though, I found them all tolerable enough and they help to break up the Spyro gameplay, plus they're mostly optional anyway, sure they're not as fun to play as Spyro but they're perfectly serviceable in my opinion.
I will say there are a few annoying moments, Yeti boxing in particular is awful but overall I had a fantastic time with this and for once, the Speedways are actually really fun!

Alpha 1 is a guilty pleasure for me, sure it's got a small roster, it's blatantly unfinished with recycled stages for over half the roster and competitively it's a broken mess but I just love how it feels, how easy to pick-up-and-play it is with the combo system, the amazing Alpha-era art, how god damn good the music is and the game has a really cozy atmosphere, Sonson Market... home.

For me, Street Fighter peaked here, the artstyle, character designs, sound design, music and game-feel is all chef’s kiss.
Some may say 3rd Strike is where the series peaked and I wouldn't really argue with that sentiment but for me, Alpha 2 just represents everything that was so comfy about the CPS2 era.

Mega Man X: Command Mission is a pretty mediocre RPG, the story isn't very interesting (although I appreciate that they finally made an X story that doesn't involve Sigma), the dungeons are frankly a chore to get through and the random encounter rate is mind-numbingly high, so why the above average score?
Simply put, the combat is fun, every character feels vastly different thanks to the action trigger mechanic which has you doing special inputs or little minigames to do a more powerful attack (think special moves in Mario RPG) along with the hyper mode mechanic which makes your character more powerful for a set amount of turns, sure towards the end of the game I just stuck with a team of X, Zero and Cinnamon (especially once I get the secret hyper modes) but it's still fun to experiment with such a large cast of characters.
Also I'm a massive fan of the X series so that helps too.

Never been the biggest fan of Alpha 3, the game felt way too floaty for my liking, the presentation and music is a massive step back from the previous game and overall it just makes me wish I was playing Alpha 2.
This PSP port is easily the best version with the most amount of characters, some fixes to weird move properties and now you can actually continue against Bison, which was one of the things that put me off of the original.
I would still rather play Alpha 2 but this is solid.

Better presentation than the first game, even has voice acted cutscenes and a Crush40 vocal song but this game is atrocious, they got too ambitious with their shitty engine held together with tape and popsicle sticks, nothing works in this game and its an exercise in frustration.
The bog-standard racing is fine but hurt severely by rubber-banding AI, the battle mode and boss fights just don't work, playing them will make you miserable.
Just another crap Sonic game from the dark age shat out without any care.

Has a very cheap feeling presentation and definitely feels like shovelware but it's kinda fun once you get past that.
Not great by any means but passable, it's a shame the PSP never got a proper Sonic game.

Fairly solid but lacking some games you'd expect like Streets of Rage 2 and Gunstar Heroes.
Also for some reason Shadow Dancer was cut out of the European release which sucks because that game is great.

The fact that we never got MHX2 - 6 proves that we live in the worst timeline.

Had a lot of fun with this as a kid, levels are kinda confusing and maze-like but I found the combat fun and the music kicks ass.

A surprisingly decent conversion all things considered and the AI actually makes Arcade mode playable in this port.

How this game has such a large cult-following is beyond me.
I had an utterly miserable time playing through this with the nauseating camera, repetitive mission design which is made up of mostly fetch quests and of course the terrible combat which mostly relies on your gravity kick which is supposed to lock-on to an enemy but more often than not completely misses and leaves you wide open to get absolutely gang-raped by enemy bullets, not to mention how awkward gravity switching and positioning yourself to do the the kick is in the first place.
Sure, I liked the characters and the world and I had fun exploring the towns but actually playing the game was horrible, very disappointing.

Kinda hard to look at for the first few minutes before your eyes adjust but still very impressive stuff for the Mega Drive hardware and runs better than any SuperFX game.
Gameplay-wise it's a fairly basic arcade racing game without many bells or whistles that future racing games such as Ridge Racer and Daytona would improve upon.

One of the few instances where the previous version is better, it's SF2 but SLOOOOOOOW.
Play Hyper Fighting or Super Turbo instead.