I'd say this is my new favourite shmup, absolutely loved it, Success, I kneel.
I love the chain system, I love the grab mechanics, I love the risk and reward of the special move inputs, I love the art, I love the goofy-ass faces in the cutscenes and in general I love this game.
The only thing I'm not really a fan of is the music which I found to be mostly forgettable outside of the Cotton 1 medley.

This review contains spoilers

Another "cute thing is le heckin scary" game.

It's kinda crap but I dunno, I had fun.

The slice-of-life scenes dragged a bit this time since I didn't think they were that entertaining or engaging and they already did the bait-and-switch in chapter 1 but I really liked the murder mystery theme of this chapter and I think Rena and Ooishi really got to shine here towards the end.
I wasn't a fan of the ending but the atmosphere, the feeling of dread and the climax at Mion's house were all great.

Rena best girl.

This is one of those disappointing sequels that's ultimately fine but a step back in every way from the previous game without anything new to make up for it, just play 4 (personally Revolution is still my favourite).

I may come back to this later because it is solid but I just wasn't feeling it.

A fangame I really wanted to like because the art is great here and very unique as far as Sonic games go but unfortunately it's held back by lack lustre level design which just equates to you holding forward the whole time and not much else in terms of involvement.

Played for five minutes, ran like dogshit even on the offline modes, main menu was a mess of monetization gacha bullshit and the roster is stunningly awful.
Gameplay was typical Smash clone floaty and weightless, no thanks.

I'm sorry, I wanted to like this but I just found it boring, not for me but I do like the aesthetic and I respect it's legacy a whole lot.

Mega Man with the gothic horror aesthetic of Castlevania but they took all the bad parts of Mega Man 2 and made them even worse.

I spent hours trying to get this running decently just so I could play a breakout clone for five minutes.

A cool, short tech-demo that lasts about five minutes.
It's comfy and I come back to it more often than I do with regular HL2.

One of my guilty pleasures, it's total ass but a fun way to pass five or ten minutes.

Cute game, very short and sweet and I can't bring myself to hate it.

This fan game is great, never before have physics felt so good in a 3D Sonic game and that includes the official games.
It's just a shame that it's only four levels long (four incredibly fun and huge stages mind you), feels like a demo rather than something that's fully fleshed out.

The only things I didn't really like were the final boss which was annoying and the homing attack which felt rather finnicky at times, especially when locking onto enemies.