It's just as wacky and full of things as the first, but despite some fun twists, it can't help but feel like its rolling over previously traveled ground. Still, Katamari is Katamari, and We Love Katamari.

It looks significantly worse than its predecessor from 2014. It's sound mixing is significantly worse than its predecessor. It's level design is significantly worse than its predecessor. Enemy design is terrible. UI design is charmless and flat. The changes to combat, while interesting, feel a bit at odds with the series' precedent and expectations.
If that's not bad enough, the absolute character assassination of Bayonetta in the writing and plot just seals the deal. It's insulting.

All these years later, Bayonetta is still my wife

Mario takes on the industrial arms complex

This review contains spoilers

Pearl and Marina use a big gun that shoots rainbows.
🏳️‍🌈?

yuri has lead me to places I wouldn't even go with a gun

Its definitely more iterative than BotW was and it still makes some of the same mistakes, but damn! It's impressive how imaginative, exciting, and fun it manages to be.
(If you complain about weapon durability: SKILL ISSUE)

I understand why people only really talk about the nemesis system, the rest of the game is okay to mediocre.

if i have to wait another 10 fucking years for the next one im going to strangle miyamoto

Having this game on N64 was probably awesome. Its fast, thrilling, and some tracks are long enough that they really start to become intense gauntlets.
The downsides are the amount of tracks and the AI. There's a decent number of tracks, but are mostly progressively harder versions of the same handful of courses. The AI racers are also not much to write home about, being pretty easily beaten unless you take some wrong turns, in which case good luck catching up.

It's the presentation that sells Metroid Prime. The visuals and audio design. The way the environmental design really tries to create a believable space. The details of Samus' helmet display and how it reacts to the environment around her. The ways in which the arm cannon will open and extended when using different weapon types. All together it creates an incredible sense of immersion and atmosphere.

Scanning the environment and enemies for details and clues. Frantically switching visors and beams to take on different enemies. Exploring the and rooms and corridors of Tallon IV.

The biggest problem of Metroid Prime is something that the series often faces. The enemies just won't stay dead. Enemies often respawn after you've moved just a few rooms away. Meaning that if you ever make a wrong move and have to turn around, you'll come face to face with a gang of combatants you killed just a few minutes ago. It makes exploration and backtracking more tedious than it should be and makes combat something you feel like you should avoid if possible.

It's not as mechanically interesting as one would hope and the level design is more serviceable than spectacular. Yet, thrashing around as a near unstoppable monster and tearing people apart causing blood to spray across the walls and floors is so satisfying that it makes this short experience worthwhile.

The strategy gameplay is more polished and as fun as before, but the game runs a little past its welcome, especially if you complete a decent amount of the optional content. The writing isn't bad, but its not nearly good enough for as much as there is.

To say this game is a technical mess would be an understatement. Frame rate is constantly poor and often dips even lower. Resolution is horrid. Distracting pop-in. Low-poly models and cut animation frame rates at easily noticeable distances. Some menus take too long to load. The camera clips through world geometry. Animations occasionally glitch out. Its embarrassing how unpolished the game is.
There's a whole host of other problems and personal gripes I have with the game as well, but whats most frustrating about it all is that the game still manages to be a lot of fun.
Become desensitized to the poor performance, and you'll be adventuring through the world discovering Pokemon, fighting trainers, and earning gym badges. Character/Pokemon design in the series is typically pretty good, but this generation has some real top notch stuff in both aspects. The three paths of the game are just different enough and bouncing between them as the game goes on keeps things interesting. The characters and writing are both really enjoyable, albeit not ground breaking. I was engaging and entertained for hours on end despite many frustrations.

Jill wants to fuck her boss so bad, its funny.