Gloop898
2022
It looks significantly worse than its predecessor from 2014. It's sound mixing is significantly worse than its predecessor. It's level design is significantly worse than its predecessor. Enemy design is terrible. UI design is charmless and flat. The changes to combat, while interesting, feel a bit at odds with the series' precedent and expectations.
If that's not bad enough, the absolute character assassination of Bayonetta in the writing and plot just seals the deal. It's insulting.
If that's not bad enough, the absolute character assassination of Bayonetta in the writing and plot just seals the deal. It's insulting.
2014
2023
2022
2023
Having this game on N64 was probably awesome. Its fast, thrilling, and some tracks are long enough that they really start to become intense gauntlets.
The downsides are the amount of tracks and the AI. There's a decent number of tracks, but are mostly progressively harder versions of the same handful of courses. The AI racers are also not much to write home about, being pretty easily beaten unless you take some wrong turns, in which case good luck catching up.
The downsides are the amount of tracks and the AI. There's a decent number of tracks, but are mostly progressively harder versions of the same handful of courses. The AI racers are also not much to write home about, being pretty easily beaten unless you take some wrong turns, in which case good luck catching up.
It's the presentation that sells Metroid Prime. The visuals and audio design. The way the environmental design really tries to create a believable space. The details of Samus' helmet display and how it reacts to the environment around her. The ways in which the arm cannon will open and extended when using different weapon types. All together it creates an incredible sense of immersion and atmosphere.
Scanning the environment and enemies for details and clues. Frantically switching visors and beams to take on different enemies. Exploring the and rooms and corridors of Tallon IV.
The biggest problem of Metroid Prime is something that the series often faces. The enemies just won't stay dead. Enemies often respawn after you've moved just a few rooms away. Meaning that if you ever make a wrong move and have to turn around, you'll come face to face with a gang of combatants you killed just a few minutes ago. It makes exploration and backtracking more tedious than it should be and makes combat something you feel like you should avoid if possible.
Scanning the environment and enemies for details and clues. Frantically switching visors and beams to take on different enemies. Exploring the and rooms and corridors of Tallon IV.
The biggest problem of Metroid Prime is something that the series often faces. The enemies just won't stay dead. Enemies often respawn after you've moved just a few rooms away. Meaning that if you ever make a wrong move and have to turn around, you'll come face to face with a gang of combatants you killed just a few minutes ago. It makes exploration and backtracking more tedious than it should be and makes combat something you feel like you should avoid if possible.
2020
It's not as mechanically interesting as one would hope and the level design is more serviceable than spectacular. Yet, thrashing around as a near unstoppable monster and tearing people apart causing blood to spray across the walls and floors is so satisfying that it makes this short experience worthwhile.
2022
To say this game is a technical mess would be an understatement. Frame rate is constantly poor and often dips even lower. Resolution is horrid. Distracting pop-in. Low-poly models and cut animation frame rates at easily noticeable distances. Some menus take too long to load. The camera clips through world geometry. Animations occasionally glitch out. Its embarrassing how unpolished the game is.
There's a whole host of other problems and personal gripes I have with the game as well, but whats most frustrating about it all is that the game still manages to be a lot of fun.
Become desensitized to the poor performance, and you'll be adventuring through the world discovering Pokemon, fighting trainers, and earning gym badges. Character/Pokemon design in the series is typically pretty good, but this generation has some real top notch stuff in both aspects. The three paths of the game are just different enough and bouncing between them as the game goes on keeps things interesting. The characters and writing are both really enjoyable, albeit not ground breaking. I was engaging and entertained for hours on end despite many frustrations.
There's a whole host of other problems and personal gripes I have with the game as well, but whats most frustrating about it all is that the game still manages to be a lot of fun.
Become desensitized to the poor performance, and you'll be adventuring through the world discovering Pokemon, fighting trainers, and earning gym badges. Character/Pokemon design in the series is typically pretty good, but this generation has some real top notch stuff in both aspects. The three paths of the game are just different enough and bouncing between them as the game goes on keeps things interesting. The characters and writing are both really enjoyable, albeit not ground breaking. I was engaging and entertained for hours on end despite many frustrations.