I recently replayed this game on NSO. It's by far one of the most atmospheric 2D platformers I've ever played. I don't know how anyone could play this game without Rewind.

I used to go to a summer camp that had a Donkey Kong arcade machine. Like most arcade games, it's fun to play in short bursts, but I have no intention on ever going back.

There's a reason why this game is considered to be the one of the greatest indie success stories of all time. Base game Shovel Knight is an excellent 2D platformer, and the various remixes included in Treasure Trove are tons of fun too. Shovel Knight is nothing mind-blowing in terms of genre innovation, but it aces nearly everything it set out to do.

This game is timeless. I love almost every level, and it's generally pretty fair difficulty-wise.

The gameplay loop is genuinely addicting. Getting a group of COMPETENT teammates together and playing ranked is a lot of fun. Solo-queue is infuriating

I'm still confused about this game's purpose. The story was changed for the worst, but the new fights and encounters make this entry more fun than the original to replay. Rainbow Rocket is an EXTREMELY cool concept. A strange end to the 3DS era of Pokemon.

Another stellar DS Pokemon entry, with an interesting (but not perfect) story and very solid world design. I like all the new Pokemon, but the decision to limit the players to just them harms main story teambuilding, and makes repeated playthroughs fairly boring.

Ugh.

This is the cheapest the series has ever felt. The graphics lack the normal Game Freak/Nintendo polish, and the multitude of glitches on the initial version is frankly inexcusable. However, at its core, Shining Pearl is still a fun game - Sinnoh is always a joy to explore, and the late-game fights were genuinely pretty challenging. I wish that some elements of Platinum were included.

A welcome surprise on the Switch. The stylistic visuals compliment the more simplistic Mystery Dungeon story. It's a bit easier than the original version, but the streamlined controls and core improvements make this the most approachable game in the series.

Trying to complete this game while also in school is incredibly difficult. It requires so much time and attention, and you only have so much.... wait, I think I get Persona 5 now

I've come around to this game more over time. The lack of any real challenge, Emerald elements, or Frontier is disappointing, but the graphical improvements, new megas, and DexNav still make me want to replay this game above the originals.

This game laid the groundwork for the Kirby formula that would be polished further in the 3DS titles and Star Allies. Those games copied this one for a reason - the level design is stellar, the boss battles are exciting, and the OST is a classic. I wish there was a little less emphasis on the Super Abilities and Another Dimension sections, as those parts of the game became fairly predictable and formulaic near the end.

I completed Pokemon Sun with only a Popplio. There are two other required catches; a random mon to enter Po Town, and the Box legendary. There were some challenging fights (Totem Lurantis and Guzma), but otherwise it was fairly simple. I had a lot of fun creating strategies for the run as well.

I wrote most of my actual thoughts about Gen 7 under my Moon journal entry.

Lacks the normal polish the previous Pokemon games had in their world design and animations. It's also really easy, with the exception of the Leon fight. I liked its new ideas and Galar in general, I just wish it had more dev time to flesh out its story. You can really tell they rushed near the end, especially when an entire scene plays out off-screen and all you're treated to is a dialogue box and a piece of art.

A classic for a reason. Play the 3DS version to avoid the slowdown.