Incredibly overhyped.
It’s an improvement over Sonic 1, but not really by that much outside of technical improvements like graphics and music. It’s still a baseline level of fun that’s constantly interrupted by frustrating bullshit because you can’t see more than 2 feet ahead of Sonic. You either go fast and get hit by an enemy or fall into a pit that you couldn’t have possibly reacted to, or crawl through levels just in case you’re about to walk into a death trap. I get that these games are meant to be replayed and mastered, but I think a game should be fun overall throughout the first playthrough, and this game design is just too frequently unfair to be considered that.

A lot of this game is just harder for the sake of being harder, forcing memorization rather than skill. The special stages past maybe the first two are basically impossible unless you grind them over and over again (which is not possible due to the method you access them), and the death egg zone is maybe one of the most punishing final stages in any game for little to no reason, two bosses that both are incredibly fast and require understanding of patterns and memorization to beat, and you don’t get to make a single mistake. If you run out of lives, time to play the whole game again. There’s a reason games nowadays allow you to try a challenge over and over again, because being forced to go back and repeat what you’ve already done isn’t difficult, it’s just tedious.

A lot of this game is just tedious, which is unfortunate, because the gameplay is somewhat fun, but it’s like the game designers don’t want you to have fun, and constantly make levels exhausting to go through. It’s slightly more fun for the most part than Sonic 1, but it’s way harder for little to no reason.

Short and sweet, although the length seems due to the combat, while very fun and rewarding, not having much depth to it. This feels almost like a prototype for this kind of combat, as it's pretty enjoyable, but everything else lacks meat on its bones.

There's little combat customization, the skill tree appears to be the solution but it's so small and the changes aren't drastic enough to warrant being called customization.

The story definitely existed, and while I enjoyed the moment-to-moment story beats of helping the siblings and overcoming their fears, the overarching narrative was vague and uninteresting.

The boss fights are where the game shines, very much akin to soulslike-designs, although much more forgiving. Predicting their patterns and parrying their hits is satisfying, and the addition of the trials mode makes mastering those fights a lot of fun. The challenge mode was a little too much for me, those purple attacks that must be dodged just throw me off too much, but I'm glad its an option for those that want even more out of the game. But again, because of the lack of combat depth, it's just about mastering the very simple system, rather than experimentation, which is somewhat disappointing.

It is a gorgeous game, the usage of color is great and I especially liked the illusory garden area. I also appreciate the spectacle of the fights mixed with this art style, it's exactly what I love about flashy action.

Overall, a good core gameplay loop, but needed way more depth in other areas to be really great.

As a newcomer to the series, I really tried to enjoy this game. But it seems that you need an intricate understanding of this game to even have fun playing it. I found myself so consistently frustrated by the unresponsive, rough controls, the lack of any clarification on systems, enemy weaknesses or resistances, or even just what was going on 90% of the time.

I played this game for at least 6 hours and could not tell you a damn thing about the story other than what’s shown in the opening cutscene. Everyone praises the aesthetic, and sure, it is a good looking game with a pretty engaging setting. But this comes with the cost of never explaining anything that’s going on, with cutscenes exclusively being used for bosses to gush about how unbelievably strong Dante is.

The gameplay just doesn’t feel good, Dante is sluggish and his moves often lock onto enemies completely out of your control. Bosses are what showcase why this game is so frustrating; Dante has few, if any, defensive options, leading you to be forced to get up close and personal with enemies. This works for normal encounters, as it becomes about beating them to the punch. This does not work for bosses who don’t stagger, being aggressive with them isn’t an option as they’ll just eat it and then blast you to smithereens. And playing defensively doesn’t work because Dante is just so damn frustrating to control.

I put this game down once I hit the roadblock of Nightmare 1, and it really disappointed me because I had heard so much positive word of mouth about this series, including this game. But when I am consistently getting my ass handed to me with no clear way of improving, the game leaving me high and dry in terms of ANY information, and having to look up guides for every single boss in the game, I just can’t keep slogging through this mess. For the masochists that have studied and honed their skills at this game, I’m glad that they can appreciate it and have fun with the game still. But the fact is, this game is incredibly dated and only remembered fondly because of people who grew up with it, and were essentially stuck with it. I’m hoping to god I enjoy 3-5 more, as this is not a good first impression whatsoever.

“Homebody really makes you feel like you have obsessive compulsive disorder” - IGN

Had a smile on my face the whole time

Fetch quest simulator with a bare bones combat system, bad writing, a non-existent story, and huge lack of polish. Enemies can be stunlocked just from spamming attack. Key items are often small and hard to spot, and if missed, have no indication for where they are. On top of all this, I closed the game, and upon starting it back up, my save file was gone. So that saved me from having to play through the rest of this game.

This review contains spoilers

Wish I could give this 4 stars. Gameplay is very satisfying, quick, not cumbersome, and genuinely fun to work out a puzzle.

The visual style of this game is amazing, like a more direct translation of classic SNES rpgs to modern standards, rather than the HD-2D stuff square enix has been putting out, and it looks gorgeous.

The story is pretty good, and I was really excited for the finale as I went into the final boss arena. Unfortunately, this is the games greatest flaw, as the ending is underwhelming, unceremonious, and just kinda flat. It leaves several loose ties that should’ve been resolved, and doesn’t offer characters an end to the arcs they deserved.

I think all of the main cast needed more development, as they feel somewhat one-note, more moments of the characters really getting a chance to be explored, rather than just their circumstances. The worst of the end-game whimper is Resh’an, Erlina, and Brugaves, as well as The Fleshmancer to an extent. They all feel like their stories didn’t finish, and it’s just unsatisfying.

Overall, a very good time, and a nearly great game that gets held back by its severely lackluster ending. Genuinely don’t know how the ball got dropped this hard.

EDIT: After letting it sit for a while, I actually think the true ending is even worse than the main one. I don't like undoing character deaths, and bringing back Garl is just really lame. I feel like it shows insecurity in your story decisions as a writer to undo something as permanent as a character dying.

Gorgeous music, decent story. Writing was somewhat hit or miss but was good when it mattered. Great at creating atmosphere

Oh ok yeah that’s alright I DIDN’T NEED MY HEART ANYWAYS

I love it when all my pokemon are 10 levels too low despite fighting every trainer

Monkey man drives aquatic species to extinction

Somewhat of a lackluster puzzle game, a really cool idea with levels that didn't quite wow me. It's got a very nice atmosphere however, and while the story was quite vague, the important bits are easy to understand, and make for a touching ending.

If you could only play one game for the rest of your life, this is a very wise choice.

ARR constantly weaves in the main story with tedious sub-plots before it gets back on track, which gets very annoying, but you don’t really need to pay attention and the last third of the story is paced much better.

Might’ve liked it less if this wasn’t my first MMO, but as an introduction to the genre and with its INSANELY ADDICTING gameplay, it more than made up for the bulk of its meandering quests, and the important questlines have the great set pieces and presentation that I expect from square enix.

Overall, I can’t wait to continue this journey.

An incredibly fun, beautifully brutal hack n slash
The art style is wonderful and really sells the tone of the game, which is over the top and violent, but doesn’t take itself too seriously. The dark comedy very effectively retains that tone, best illustrated through the announcers, who make sure to always add a grain of salt to whatever’s going on. The action is actually enhanced by the Wii’s motion controls, in a way that it’d be less fun without them. Overall super satisfying gameplay, fun story, and bangin’ music.

Might be the most boring RPG I’ve ever played