The core gameplay loop is nothing groundbreaking (gather materials to build new items that you can then use to explore new areas to gather new materials...) but fantastic environmental design, joyous mobility and a surprising element of storytelling intrigue make Subnautica a paragon of the survival genre.

It is a competent and polished shooter featuring many familiar Halo elements but the story is a horse-by-committee mess and you'll have forgotten about the campaign just as soon as you've finished it. I don't think open world was a particularly good direction for the Halo franchise, although traversing with the grappling hook is fun.

The action elements can get a little clunky but there are moments of charm and wonder abound as you tootle about in your microscopic sub on the hunt for valuables. Look, a cigarette butt!

A cute and characterful management sim that I find myself returning to occasionally despite its simple—and at times repetitive—gameplay.

It's no Operation Genesis, I'll tell you that much.

If you want to hear Jeff Goldblum phoning in lines that sound like they were written by a "we fed this AI the script to Jurassic Park" machine learning algorithm then maybe you'll enjoy this game.

It's the classic FromSoftware combat and RPG mechanics applied to an open world and the results are excellent. If you like their schtick then you'll love this.