Gurn
2016
2007
It's a robust and polished first-person shooter with an excellent multiplayer component, sure, but—these virtues notwithstanding—I find myself inexplicably enamoured with the original Halo trilogy because of its goofy-ass story, which this third entry concludes magnificently. There's something epic (in both a traditional and a 2007 sense of the word) about fending off the alien hordes as Master Chief, humanity's last hope. It's shamelessly puerile power fantasy stuff and I love it.
1997
The ideas in this game are crazy cool. I love the fantastical sci-fi post-post-apocalypse of Fallout, and the visual irony of a retrofuturistic utopia buried amid the rubble of a nuclear wasteland, swept aside as new nations build houses of adobe brick to hide from the mutant scorpions outside.
That said, Fallout is not a perfect game; there are some real character viability issues (it's easy to build a character that will manage well enough during the early/mid game but become useless towards the end) and the UI is straight up clunky. I truly think this is a fantastic title that still holds up in a lot of ways, but you have to accept it for what it is and don't be ashamed to follow a guide if you get stuck.
That said, Fallout is not a perfect game; there are some real character viability issues (it's easy to build a character that will manage well enough during the early/mid game but become useless towards the end) and the UI is straight up clunky. I truly think this is a fantastic title that still holds up in a lot of ways, but you have to accept it for what it is and don't be ashamed to follow a guide if you get stuck.
2020
1997
The feature-length of Star Fox 64 means that you can sit down with it, get a full experience in a couple of hours—a bit like playing an action movie. It's a cool idea, and there's quite of bit of replay value to be had finding all the secret levels, getting the alternate ending, and so on. Good fun!
2018
2015
2019
2015
1996
2019
There's a concise and creative third person action shooter at the core of this game, and then there's some other stuff that may or may not float your boat. I'm not sure if the bordering-on-pretentious narrative presentation worked for me, especially since it's sometimes at odds with the pacy action gameplay. Nevertheless, Control's oddities and failures were interesting to experience.
2016