It's the classic FromSoftware combat and RPG mechanics applied to an open world and the results are excellent. If you like their schtick then you'll love this.

It's no Operation Genesis, I'll tell you that much.

If you want to hear Jeff Goldblum phoning in lines that sound like they were written by a "we fed this AI the script to Jurassic Park" machine learning algorithm then maybe you'll enjoy this game.

A cute and characterful management sim that I find myself returning to occasionally despite its simple—and at times repetitive—gameplay.

The action elements can get a little clunky but there are moments of charm and wonder abound as you tootle about in your microscopic sub on the hunt for valuables. Look, a cigarette butt!

It is a competent and polished shooter featuring many familiar Halo elements but the story is a horse-by-committee mess and you'll have forgotten about the campaign just as soon as you've finished it. I don't think open world was a particularly good direction for the Halo franchise, although traversing with the grappling hook is fun.

The core gameplay loop is nothing groundbreaking (gather materials to build new items that you can then use to explore new areas to gather new materials...) but fantastic environmental design, joyous mobility and a surprising element of storytelling intrigue make Subnautica a paragon of the survival genre.

Despite moments of enjoyment, I couldn't get over how disrespectful of my time this game was. It felt like I was being intentionally frustrated so as to drive me towards the prominent in-game store, where XP boosters and legendary weapons can be bought for real money.

A deeply satisfying game about problem solving and genocide. I love the murky pre-rendered aesthetic and foreboding soundtrack. The factory must grow.

There's a concise and creative third person action shooter at the core of this game, and then there's some other stuff that may or may not float your boat. I'm not sure if the bordering-on-pretentious narrative presentation worked for me, especially since it's sometimes at odds with the pacy action gameplay. Nevertheless, Control's oddities and failures were interesting to experience.

Not only did Super Mario 64 set the template for 3D platforming—it's also a really solid game. Charming presentation, tight controls, plenty to do. The camera can feel jarring but it's amazing how much they got right first time.

A joyous little experience that doesn't overstay its welcome. The climbing mechanic feels wonderfully tactile when using a controller.

A bit forgettable to be honest. A solid, no-thrills platformer that I'll likely never revisit.

No other game has allowed me to explore its narrative in a such a personal way. I loved piecing together the mystery of Outer Wilds and found the experience to be ultimately quite affecting.

There's some stuff here that I really appreciate (the robust weapon customization and settlement building feel very appropriate for Fallout) but they neutered the dialogue system and, furthermore, it frustrates me how little roleplay there is in this supposed roleplaying game.

2018

Neat little indie; novel idea, charming presentation. Worth the short amount of time it takes to complete.