Mass Effect 1 is a game I enjoyed a lot. It is probably my favorite Sci-Fi setting, and I really like the main story, the lore and the world building.

But, even thought the main quest missions and the combat gameplay are great, the side content is really lacking. There are tons of side quests, but they're all and the same. I can probably count on my fingers the number of side quests that are actually worth doing.

Even with these shortcomings, I still really like the main story missions and the characters. The climax of this game is one of my favorites, just epic.

Dishonored 2 is a great game, and an excellent sequel. Although I like Dishonored 1 more for some reasons, it is clear Dishonored 2 is a step-up in terms of graphics and gameplay.

Once again, the game features a system where your character, the world and the ending are affected by how lethal you are. Play slow and nice, without being seen or killing, and you'll notice a less bleak world and ending, although it might be harder, and, quite frankly, boring.

Using all the awesome powers, weapons, gadgets to leave a river of blood behind your path is much more fun, but is reflected on your character's behavior, the world and the ending. The very definition of becoming what you are trying to stop.

I'm not that big of a fan of stealth games, but Dishonored is a game I really enjoyed. And I did because it is a game that gives you a choice, of how you will play it.

There is this fascinating trade-off: going on a rampage, killing everyone in your path puts you on a darker path, which affects the ending of the story and the levels, making them more grim, sometimes harder, but it is also much more fun and easy.

Being totally stealthy, not killing anyone makes the game much harder, at least in earlier missions, but nets you the good ending.

And, of course, you can have balance. Maybe kill one or two, maybe twenty people, and you will get a middle ground ending.

The characters and city announcements also comment on your deeds, which makes the world much more alive and your actions more rewarding.

The story is kinda simple and predictable, but I found it very interesting. The two story DLC are also very good, easily giving you a little more than half the base game's content amount as extra content.

It's cool, I guess. It's inferior to Fallout 4, but you can still find some enjoyment out of it. The real issue, however, is the horrible PC port this game has. I spent an entire afternoon installing mods, which half were on the purpose of making the game run well, and I still had some random problems and random crashes.

All in all, if you want a plug and play experience, play Fallout 4, it is also a better game overall.

If you like or even love The Elder Scrolls V: Skyrim, then you might like Fallout 4. If you don't, then you will probably dislike Fallout 4. If you have not played Skyrim, you should probably start with that one.

This game is basically Skyrim with guns. It is not a full-blown RPG like New Vegas.

The start of the God of War franchise boasts such amazing gameplay, that all games in the greek saga have the exact same gameplay.

This game has aged pretty well. It has all that "old game" charm, but, with excellent gameplay, art direction and story. It is simply a wonderfully polished game, controlling Kratos here feels just as good as controlling him in God of War 3.

This is a beautiful game, it's very simple, but the visuals, the gameplay, the original soundtrack all come together to form a unique experience. It's very relaxing, but it can also be challenging sometimes, and has good replayability.

This review contains spoilers

While GTA V is a satire of the modern, north american lifestyle, GTA IV is a tragedy. There is no good ending to this story.

This game is great, has a lot of charm, many cool ideas, very interesting premise, playable Bowser, interesting battles, cool enemy design, awesome world building, cool art style and I could just go on.

At release, I didn't like the original Dark Souls 2 very much. It felt too distant from the first game in story and gameplay, while being worse overhaul in level design, world building and enemy design.

After the release of Dark Souls 3, Dark Souls 2's DLCs and the Scholar of The First Sin, I can say Dark Souls 1 shouldn't have had any sequels.

But, for what it is, Dark Souls 2: Scholar of the First Sin stands out from its successor because it is much more unique, bringing much more to the table instead of relying on concepts from From's past games.

Overall, the base game is ok, the DLC are amongst the best From Software has put out and the Original Soundtrack rules.

Having excellent gameplay, graphics, art direction, soundtrack and replayability unfortunately doesn't make up for the fact that Dark Souls 3 is very adamant in reusing concepts and ideas from previous games, rarely going for the originality From Software is the master of.

While the base game lacks an interesting main story and the side quests are mostly disappointing, with the exception of two, the two story DLCs are much more engaging, having much more interesting premise and execution.

The Elder Scrolls III: Morrowind is a game like no other I have played. It's not afraid to let players discover things alone (which leads to many fuck-ups and frustration), but this proves to be a fresh air, specially nowadays where most games tend to lead players by the hand at all times, very rarely punishing them for not learning how to play properly.

I'm not saying that simplification is a bad thing, but Morrowind is the king of giving the players all choices, even the softlocking, game breaking ones.

This is the game where you start of a worthless sack of blood, and by the time you have beat the game, you are a literal godslaying monster.

While I have seen many people ridicule this game for numerous reasons, I can say that anyone who says it is a bad game has even more bias than those who say it is a masterpiece.

While it has aged relatively badly, at the time, Skyrim was an incredible game. The amount of freedom and immersion The Elder Scrolls games provide is what Skyrim is about.

Nowadays, it is clear this game was held back by Bethesda Game Studios' tendency to simplify their games, which started in The Elder Scrolls IV: Oblivion. Comparing it to one of its predecessors, The Elder Scrolls III: Morrowind, Skyrim has a much more shallow lore, mechanics and story.