Hagnaroc
2009
2015
2022
2018
2008
While I have seen many people ridicule this game for numerous reasons, I can say that anyone who says it is a bad game has even more bias than those who say it is a masterpiece.
While it has aged relatively badly, at the time, Skyrim was an incredible game. The amount of freedom and immersion The Elder Scrolls games provide is what Skyrim is about.
Nowadays, it is clear this game was held back by Bethesda Game Studios' tendency to simplify their games, which started in The Elder Scrolls IV: Oblivion. Comparing it to one of its predecessors, The Elder Scrolls III: Morrowind, Skyrim has a much more shallow lore, mechanics and story.
While it has aged relatively badly, at the time, Skyrim was an incredible game. The amount of freedom and immersion The Elder Scrolls games provide is what Skyrim is about.
Nowadays, it is clear this game was held back by Bethesda Game Studios' tendency to simplify their games, which started in The Elder Scrolls IV: Oblivion. Comparing it to one of its predecessors, The Elder Scrolls III: Morrowind, Skyrim has a much more shallow lore, mechanics and story.
The Elder Scrolls III: Morrowind is a game like no other I have played. It's not afraid to let players discover things alone (which leads to many fuck-ups and frustration), but this proves to be a fresh air, specially nowadays where most games tend to lead players by the hand at all times, very rarely punishing them for not learning how to play properly.
I'm not saying that simplification is a bad thing, but Morrowind is the king of giving the players all choices, even the softlocking, game breaking ones.
This is the game where you start of a worthless sack of blood, and by the time you have beat the game, you are a literal godslaying monster.
I'm not saying that simplification is a bad thing, but Morrowind is the king of giving the players all choices, even the softlocking, game breaking ones.
This is the game where you start of a worthless sack of blood, and by the time you have beat the game, you are a literal godslaying monster.
2016
At release, I didn't like the original Dark Souls 2 very much. It felt too distant from the first game in story and gameplay, while being worse overhaul in level design, world building and enemy design.
After the release of Dark Souls 3, Dark Souls 2's DLCs and the Scholar of The First Sin, I can say Dark Souls 1 shouldn't have had any sequels.
But, for what it is, Dark Souls 2: Scholar of the First Sin stands out from its successor because it is much more unique, bringing much more to the table instead of relying on concepts from From's past games.
Overall, the base game is ok, the DLC are amongst the best From Software has put out and the Original Soundtrack rules.
After the release of Dark Souls 3, Dark Souls 2's DLCs and the Scholar of The First Sin, I can say Dark Souls 1 shouldn't have had any sequels.
But, for what it is, Dark Souls 2: Scholar of the First Sin stands out from its successor because it is much more unique, bringing much more to the table instead of relying on concepts from From's past games.
Overall, the base game is ok, the DLC are amongst the best From Software has put out and the Original Soundtrack rules.
2008
2019
2005
The start of the God of War franchise boasts such amazing gameplay, that all games in the greek saga have the exact same gameplay.
This game has aged pretty well. It has all that "old game" charm, but, with excellent gameplay, art direction and story. It is simply a wonderfully polished game, controlling Kratos here feels just as good as controlling him in God of War 3.
This game has aged pretty well. It has all that "old game" charm, but, with excellent gameplay, art direction and story. It is simply a wonderfully polished game, controlling Kratos here feels just as good as controlling him in God of War 3.