This game is good, it has tons of that old game charm. It has interesting mechanics, story, characters and places to explore.

It has, however, aged quite poorly. The gameplay is not the most engaging, it is kinda clunky and such. So I was very glad this game is going to receive a remake, because it actually deserves and needs one.

This is, in my opinion, the best game to make you feel like a witcher. There are chapters, and each chapter has at least one big, tough monster to hunt. To defeat them, you actually have to go out of your way to research about it - which potions to use, which poisons to apply, which signs to cast. It can be the difference between dying or succeeding the hunt.

The start of the God of War franchise boasts such amazing gameplay, that all games in the greek saga have the exact same gameplay.

This game has aged pretty well. It has all that "old game" charm, but, with excellent gameplay, art direction and story. It is simply a wonderfully polished game, controlling Kratos here feels just as good as controlling him in God of War 3.

What can I say? This pack, the Legendary Edition, brings together the whole Mass Effect trilogy. Easily 100 hours and more of content.

I think that Mass Effect might be my favorite Sci-Fi setting. I love the lore, the themes and aesthetics. The story told throughout these games is engaging and unique. This world is also filled with interesting characters, most interesting, with stories that many times rival the main quest in terms of engagement.

Your actions can influence the direction all stories take, in which many decisions have their consequences felt only in a later installment. And you can easily get attached to the characters, because they mostly feel like real people, although a bit wacky. Some character’s deaths made me feel sad, something that rarely happens to me.

I’m a big Mass Effect fan. I very much enjoyed my adventure through these games and would strongly recommend others to try and immerse themselves in this world.

Mass Effect 1 is a game I enjoyed a lot. It is probably my favorite Sci-Fi setting, and I really like the main story, the lore and the world building.

But, even thought the main quest missions and the combat gameplay are great, the side content is really lacking. There are tons of side quests, but they're all and the same. I can probably count on my fingers the number of side quests that are actually worth doing.

Even with these shortcomings, I still really like the main story missions and the characters. The climax of this game is one of my favorites, just epic.

Pathfinder: Kingmaker is a game with a lot of charm, deep lore, interesting gameplay loop, charismatic characters, interesting premise and fun story. But it has some glaring issues that spoiled my fun.

This game can be lots of fun, but can also become a source of frustration if you're unlucky like me. As these types of game are, where most of what you can and will do is determined by a dice roll, if the randomly generated number is too high or too low you'll have a bad time.

Even playing on the "Story" difficulty, I had a lot of trouble on some sections, specially one right before the end of the game. In these encounters, you can have your entire party buffed, with the best items and such, and still be paralyzed for 1 minute or straight up one-shot. There are also many effects that reduce your stats or even level and LAST FOREVER. Very poor game design, as I supposed the "Story" difficulty would allow me to play without having to minmax or keep reloading constantly.

The game is also very long. I took 105 hours to finish it, and, by the time I got to the end, specially the section where I was being one-shot constantly, the game had overstayed its welcome.

Overall, I became very frustrated, but I also had lots of fun, and I'm sure that, in the future, I will mostly remember the fun I had and will even replay this game, choosing different paths and choices.

While God of War (2018) seemed shy in using characters and events from Norse mythology, God of War Ragnarok dives in hard on the characters and stories, taking on a new perspective that is both creative and interesting.

2016

"You were my only chance."

This game is special for me because it's that one game where what you would think is the most important part of a game, the gameplay, is not the part I like the most. This game's story, characters, world, soundtrack, art style, all come together to make such a cool experience.

Specially the way the story is told. It's simple and short, but also very impactful, with three different endings.

The gameplay is also great. It is a boss rush game, with bullet hell. Not really my cup of tea, but I was drawn in by the soundtrack, which is phenomenal.

Tyranny is a game I enjoyed a bunch. It has a strong setting, being set in a fantasy early Iron Age based period, and has an interesting premise. The story is also intriguing, and there is much opportunity for role play and immersion. The graphics are good, being stylized, and your adventures will let you explore very interesting and diverse regions and locations.

You’ll get to recruit 6 followers, each with its own quirks and characteristics, but you can only have three of these with you while exploring. Followers have a lot to say and talk about, and, sometimes, they will comment on current missions or decisions you make, which can even shift their Loyalty or Fear meters, both affecting some dialogues, abilities and endings. They don’t talk a ton, though, and there was a time during the game where I rarely heard them talking about what was happening.

I played on normal difficulty, and the combat is more slow paced, which I like; it is also more small scale, where you’ll rarely fight more than 4 or 5 enemies at a time, even when your enemies could easily overwhelm you by sending everyone at once. In some parts of the story, I found it distracting how your enemies would only send enemies in waves. There aren’t many different types of enemies to fight, with most being just humans with different abilities, weapons and armor, but it didn’t really bother me.

The music and sound design were pretty great, generally fitting the more grim atmosphere this game posses, but also sounding pretty mystic or glorious when needed.

The story DLC (Bastard’s Wound) is pretty mediocre. I found it much less interesting than the base game’s regions. And this DLC has harder combat encounters (even harder than the last combat situations before the ending), which is no fun.

The story, although having a strong premise, and, in my opinion, being good, is clearly unfinished. This game could really have a sequel, to expand the world and resolve main conflicts left unfinished. Unfortunately, this game did poorly on sales, the developer is owned by Microsoft and the IP is owned by Paradox, which means a sequel will never come.

Overall, Tyranny is a CRPG that has lots of strong points, and, even with its flaws, is still worth checking out. It is not as long as many other CRPGs, taking around 30 hours to finish, and I would totally recommend it to friends.

Divinity: Original Sin is a game I think is fun and probably worth a shot, but, unfortunately, it just wasn’t my thing.

Starting with good points, the graphics are nice, the game is stylized, very vibrant, colorful and the art style is pretty cool. The OST is pretty good, with some catchy tracks that got me to look it up. Combat can be fun, as there are some interesting mechanics and ways attacks and status effects can interact (talking about the different elements you can wield). Interacting with the world is pretty fun, as there are some physics based puzzles or areas that become easier or accessible with certain spells (like rain).

Having two protagonists creates funny situations if they regularly disagree, but, I feel it also limits the amount of role play you can have on the game. The voice acted dialogue choices also doesn’t help much. The majority of dialogues have only 2 or 3 options, severely limiting role play potential, as you’re pretty much forced to play a goody two shoes character other than some impactless dialogue options.

The game is kinda goofy. There are many jokes, in item descriptions, quest logs, and, most notably, in character writing and voice lines. Overall, characters are super dramatic and quirky, and the voice acting is very over the top, and you can’t go one second without someone saying a one-liner or making a pun.

I experienced unfun progression. You are thrown into the game super weak, and then it feels like you have to do every single mission possible, even when some missions can be missed forever, before you gain enough ex to level up and tackle higher level missions. In my playthrough, I was constantly having to backtrack and check the wiki to see if I missed anything, or, rather, what I missed, otherwise, I would be underleveled to progress the game.

The combat can be fun, but it is extremely slow, and, many times, even when on the same level, I felt super underleveled in some encounters. It felt like playing on normal was hard and playing on easy was normal, I don’t know, I’m not usually good at these min maxing kind of games. But, at least, when I felt too weak, the easy difficulty made it fair for me. As for the speed, there were some encounters where I would browse my phone because it took so long for my turn.

I had two quests become soft locked because I did something the developers allowed, but I guess it wasn’t intended, like killing a character to get a key to a place I need to be instead of doing a whole quest. I killed him, he dropped the key I needed, but the quest was stuck saying I still needed to complete his quest.

The game doesn’t take itself very seriously, and I can’t really either. Women’s armors are very sexualized and the overall comedic tone the game posses is just not my thing. I might come back later to at least finish the main quest, but, for now, there are other games I want to play more.

Sunset Overdrive is a very silly and funny game that doesn't take itself seriously at all, and you shouldn't either! The game is full, like, non-stop, of jokes. Some are even kinda clever and genuinely funny. Nothing that made me laugh out loud, but still, funny.

The story is just there. It really isn't that interesting, there aren't many characters, and they don't really do much other than give you assignments. The protagonist is also just a goofy psycho. There was actually one moment in the story I was surprised because the protagonist was actually heroic.

The gameplay and the soundtrack are why you would actually play this game. This game has very fun movement. You can jump, slide on rails, edges, wall run and much more. It is a third-person shooter, but with very lenient aim assist, so you can focus on keeping your movement while unloading a diverse cast of silly and wacky guns on your enemies. In my opinion, though, is that the combat is much more fun when you get to slaughter a horde of enemies other than just a couple of more elite ones.

The soundtrack is pretty good. It is formed by mostly punk or garage rock, and then there are some electronic dance musics.

One relatively minor issue I had is the fact that your clothes and costumes textures are kinda low quality. It might be understandable, as this game came out in 2014 and only for the Xbox One, but, it was a little distracting to see how the clothes were blurred.

Overall, Sunset Overdrive is a fun, casual game that you can just play to relax or kill time.

I wanted to try this game because I really like the art direction and this nightmarish, hellish, psychedelic types of visuals/graphics.

And, while this game does indeed feature that, the gameplay is just not my cup of tea. It's one of those survival horror games, that you have to hide at all times and play super meticulously. I just don't really enjoy this genre.

I'm not that big of a fan of stealth games, but Dishonored is a game I really enjoyed. And I did because it is a game that gives you a choice, of how you will play it.

There is this fascinating trade-off: going on a rampage, killing everyone in your path puts you on a darker path, which affects the ending of the story and the levels, making them more grim, sometimes harder, but it is also much more fun and easy.

Being totally stealthy, not killing anyone makes the game much harder, at least in earlier missions, but nets you the good ending.

And, of course, you can have balance. Maybe kill one or two, maybe twenty people, and you will get a middle ground ending.

The characters and city announcements also comment on your deeds, which makes the world much more alive and your actions more rewarding.

The story is kinda simple and predictable, but I found it very interesting. The two story DLC are also very good, easily giving you a little more than half the base game's content amount as extra content.

I don't know why, but I love this game, have already completed it more than 5 times. I love the gameplay, the premise, the story, the art style and specially the soundtrack.

While Mass Effect 1 has, in my opinion, a better and more epic main story, Mass Effect 2 has a wide amount of high quality side content.

This game has an impressive cast of companions to recruit, get to know and complete missions with. Each companion has a unique loyalty mission that is required to get the best ending. But many of these missions are secondary, so you could miss on a lot of good content.

Overall, this game is a worthy sequel, boasting visibly higher production quality (animations are less stiff and cutscenes are much more frequent and cinematic) as well as delivering interesting side content the first game was super lacking in.