I want to start by saying that this review is targeted towards the Mass Effect 3 on the Legendary Edition, which means, with all DLC and other improvements. With that said, I would say I had tons of fun with Mass Effect 3, probably the most of all the three games in this trilogy.

Mass Effect 3’s combat is vastly superior to its predecessors. Biotic power are much easier to use and are stronger, you are no longer limited in which weapons you can bring on missions, although some classes benefit certain weapons more. Movement is much smoother, where you can take cover, vault over cover and dodge at will, and you now have access to a strong melee attack (which was something I really wanted in Mass Effect 2). Weapon choice is now limited by the amount of weight you can carry, and, there is now an interesting trade-off, where you can bring fewer weapons in exchange for faster power/ability recharge rate.

One issue that I also had with Mass Effect 2 is the ammunition. In Mass Effect 2 and 3, weapons have ammunition, which they didn’t in 1. Now, not only do they bother having an explanation for every weapon in the galaxy needing ammunition in a span of 2 years, there makes zero sense for it being better than weapons having effectively infinite ammo. It seems that the developers knew this, as you can find ammo EVERYWHERE, and enemies constantly drop ammo, which defeats ammo existing, it becomes an annoyance or an afterthought.

One issue I noticed in this game is the fact that persuasion options and interrupts were rarer compared to Mass Effect 2. It also seems they were less impactful in missions and character interactions.

But the most glaring issue this game has is managing logistics with side missions. It is a super boring and tedious process. The game does show where the main quests take place, but the side missions are simply a nightmare to manage, and are boring, as there are tons of quests that boil down to going to a system, scanning to find a planet, sending down a probe and having to go all the way back to deliver the item.

Overall, I had a lot of fun with Mass Effect 3. I thought that the main premise and story were interesting, as were the sub-plots. Some things could be improved, but I really like the interaction with new and past companions. As for the endings, I knew already that many thought they were bad, but, honestly, I think they’re fine. There might be some plot holes, but I liked that there is no best or even a (entirely) good ending, all of them have interesting trade-offs and give opportunity for role play, and discussions I have read online about the endings seem to reflect that.

I don't know why, but I love this game, have already completed it more than 5 times. I love the gameplay, the premise, the story, the art style and specially the soundtrack.

A very short, very simple, but still charming game. Guide a flock of birds by clicking your mouse while listening to beautiful orchestral music.

While I have seen many people ridicule this game for numerous reasons, I can say that anyone who says it is a bad game has even more bias than those who say it is a masterpiece.

While it has aged relatively badly, at the time, Skyrim was an incredible game. The amount of freedom and immersion The Elder Scrolls games provide is what Skyrim is about.

Nowadays, it is clear this game was held back by Bethesda Game Studios' tendency to simplify their games, which started in The Elder Scrolls IV: Oblivion. Comparing it to one of its predecessors, The Elder Scrolls III: Morrowind, Skyrim has a much more shallow lore, mechanics and story.

This game is great, has a lot of charm, many cool ideas, very interesting premise, playable Bowser, interesting battles, cool enemy design, awesome world building, cool art style and I could just go on.

This review contains spoilers

While GTA V is a satire of the modern, north american lifestyle, GTA IV is a tragedy. There is no good ending to this story.

If you like or even love The Elder Scrolls V: Skyrim, then you might like Fallout 4. If you don't, then you will probably dislike Fallout 4. If you have not played Skyrim, you should probably start with that one.

This game is basically Skyrim with guns. It is not a full-blown RPG like New Vegas.

It's cool, I guess. It's inferior to Fallout 4, but you can still find some enjoyment out of it. The real issue, however, is the horrible PC port this game has. I spent an entire afternoon installing mods, which half were on the purpose of making the game run well, and I still had some random problems and random crashes.

All in all, if you want a plug and play experience, play Fallout 4, it is also a better game overall.

Dishonored 2 is a great game, and an excellent sequel. Although I like Dishonored 1 more for some reasons, it is clear Dishonored 2 is a step-up in terms of graphics and gameplay.

Once again, the game features a system where your character, the world and the ending are affected by how lethal you are. Play slow and nice, without being seen or killing, and you'll notice a less bleak world and ending, although it might be harder, and, quite frankly, boring.

Using all the awesome powers, weapons, gadgets to leave a river of blood behind your path is much more fun, but is reflected on your character's behavior, the world and the ending. The very definition of becoming what you are trying to stop.

This game is cool, I liked it. It is all around a very funny and happy game. There is some drama, but it is mostly about having a good time.

The gameplay is a mixture of visual novel, walking simulator and turn based real-time combat. It has interesting characters, good graphics, awesome soundtrack and an intriguing main plot.

Its weakest points are, by far, the dungeons and the combat. As basically any other turn based combat RPG, what is most important in battle is raw stats and luck. You can be over leveled and still get one-shot, if you're unlucky.

There is also the fact that the first few dungeons are a grind. It is really hard to manage your HP and specially your SP, so you'll either have to visit dungeons in more than one day, which means less time to advance social links, or you'll have to face the boss while under leveled. This isn't an issue in the latest dungeons because you gain other ways to replenish SP on the go. Some of these features should be available from the start.

Overall, this game is really lucky its 20 to 30 minutes cutscenes are so entertaining, otherwise it would be pretty boring. If you're not into goofy type of humor, if you don't like to depend on luck or grind, and you don't like anime tropes (like sexual harassment being played off as a joke), I would recommend against this game.

It is still worth a try, as there is a lot of fun to be had in its experience.

Vampire: The Masquerade - Bloodlines is an interesting game. It is praised universally for its character writing, acting, interesting setting, lore and story. However, I did not think these points were enough to make up for other issues the game has, like horrible combat, subpar stealth mechanics and overall jank, lack of polish and amount of bugs.

The characters and dialogue are indeed the best part about this game. There are tons of NPCs, all voice acted, and they are all at least interesting. The interactions you have with them also changes depending on your “class”, which can make for unique and funny interactions. The Original Soundtrack slaps.

The story I thought was fine, for the most part. It starts interesting enough, and then gets kinda lame, and finishes very abruptly. The pay-off for the biggest mystery was also kinda of a let-down, at least for me. I never really became invested in the story.

Combat is super rough. It is very clunky and janky, your movement and attacks don’t feel good at all, melee weapons have very bad animations, that cause your attacks to whiff constantly while guns are very underpowered and your accuracy sucks, even with high levels of skill investment. Most enemies do little to no damage and others can kill you like you’re not even a vampire, but all of them are damage sponges. Bosses are particularly horrible to fight, as they have massive HP bars and, contrary to most enemies, can’t be stunlocked by your melee attacks.

Stealth is also super unreliable if you don’t have at least 4 points or more in it. Half the times, enemies can hear you easily when you get within 5 meters or less of them, even if they’re facing another way or through walls and floors, and the other half, enemies are literally blind. The prompt for stealth killing someone is also finicky, easily making you break your stealth because your characters simply attacked the enemy instead of assassinating them.

The “humanity” counter is really arbitrary. What defines humanity? I would guess the game treats it as being empathic, but that question could have a ton of answers. And it has basically no impact on the actual gameplay or story. Noncombat skills are useless for most of the main quest. Persuasion and seduction, specially, are pretty much useless.

Overall, this game doesn’t make me feel like I’m a vampire. While there are some positive aspects, the combat ruined the experience for me, and I think the game has aged very poorly. I have read that playing as the Malkavian class is the way to go, so I might actually revisit the game by doing that and also using the Plus version of the Unofficial Patch, which adds a little more content and supposedly balances some things.

Simplicity that makes it stand out even amongst titans like Bloodborne, Dark Souls and Elden Ring.

Having excellent gameplay, graphics, art direction, soundtrack and replayability unfortunately doesn't make up for the fact that Dark Souls 3 is very adamant in reusing concepts and ideas from previous games, rarely going for the originality From Software is the master of.

While the base game lacks an interesting main story and the side quests are mostly disappointing, with the exception of two, the two story DLCs are much more engaging, having much more interesting premise and execution.