some of the absolute most embarassing AAA slop out there, insane that these were the guys that went on to make Dying Light

the ideal horror game, really. what they don't want you to hear is that the pacing of this game is good, actually

This review contains spoilers

love that the central thesis of this is that if you are severely mentally ill you are irreparably broken and will either die or succumb to your extremely violent impulses. this fucking blows, easily the worst thing with the name Blair Witch - when it's not being boring as shit, it's stealing from the movies and all it really made me want to do is watch the movies again. fuck this lol

"Maybe he just liked making prisons."

yeah no I barely know how to approach writing about this so I'm just not going to. what am I even supposed to say to this? I can only really respond with superlatives, like "the most I've seen myself reflected in a piece of art ever", "the most I've cried to a piece of art in forever" etc etc. Broke down weeping during the final game and I never really stopped until I hit the credits - it's an experience where I feel like it's deeply important to me, even if I don't understand how yet. fuck, man.

stem is literally just the human instrumentality project. would be much better if it wasn't for Theodore!

"She'll never dance with us again, no matter what we do."
Or:
"PERHAPS, THIS IS HELL."

What do I even say to this, man? This has been a game I've been meaning to play for a very, very long time and I'm glad I finally finished it, because holy shit. Might write a big review later but I'm too stunned at the moment, that ending genuinely knocked all the air out of me and is pretty easily the closest a game has come to making me cry in ages. fuck.

The evils of industrialism and capitalism as framed through the lens of cosmic horror; the fact that we let people believe Outlast is better then this is a fucking crime.

"Motherfucking no."

in the club where I think this is miles better than the first game (there's dozens of us!!) - really, if the game didn't totally flub it's ending story-wise I wouldn't hesitate to call this a great game. The atmosphere here is second to none, especially the school sections which routinely scared the shit out of me (the first big scare that legitimately made me shout) and the chases are usually really tense and well designed! I really do not get the trial and error criticism because I never found myself getting lost for long periods of time, and I'm a fucking moron!

more bullet points because I'm eepy and don't feel like writing

- I have a soft spot for blood rain so I immediately adored chapter 4

- the transitions to the flashbacks (for the most part) were incredible, legitimately stunned me almost every time it happened

- fully understand why you'd hate how extreme this thing goes with the gore but idk, I really liked just how far it takes its extremity. SA stuff still fucking blows though.

all in all I really liked this for the most part! Everyone's wrong, this rocks



"what if we made outlast.......but good?"

watched rosie play through this and im logging it due to emotional damages. this blows.

sure? decided to play this on a whim and I had like 25 minutes of fun with it, can't really ask for much more. gambling is great.

literally the exact same issues and strengths as the previous DLC - bad stealth gameplay (even if I think the gimmicks are a bit more fun this time around and there's nothing as bad as the elevator wait in The Assignment) but the story is still cool and the presentation is fucking stellar. all in all, they're fine!

Cool enough story here, I just don't really jive with the decision to make this a defenseless horror experience centered around the stealth - I like the stealth in the base game but it truly does not work when the entire experience is based on that system. Fuck the elevator wait.

This review contains spoilers

Not as outwardly terrible as I was expecting but this is still pretty bad lmao. I think the biggest sin of this game isn't that it's tactless and exploitative - which it is, but I'm not necessarily against that kind of story-telling because I think you can get at deeper truths about mental illness and other such things through a "tactless" approach - it's major problem is that in all it's bluntness and graphic imagery it doesn't really get at anything meaningful or interesting to say. It kinda hits on a lot of heavy topics - child abuse, loneliness, bullying, suicide etc etc but I never feel that it coalesces into a complete, satisfying experience because the narrative feels so clumsily put together.

There's also the other elephant in the room; this is trying to replicate the highs of PT like so many other horror games have been trying to do since that demo sent shock-waves nearly 10 years ago (!!) and it just never replicates it. I don't think it's without it's cool moments; going through your childhood home in a loop while your character gets progressively smaller and smaller until she relives a traumatic memory of her mother locking her in the closet is pretty effective despite the scene itself imo and is the closest this comes to really understanding why PT worked so well. Aside from that, this is not really the greatest in terms of it's design! I don't have a huge disdain for the final chase like a lot of other people seem to have (it only took me 3 tries) and I guess it put me on the edge of my seat, but only because I had to kite Sakura-Head (or whatever they end up calling it) around in order to find the very last interactive item and I didn't wanna lose my progress - aside from that it's a pretty bad climax with the monster which is a shame, because the design is fucking incredible and one of my favourites in recent years and I just wish it's final chase wasn't as clunky as it was.

Couple of more bullet points because I'm writing this on the fly:

- I think a lot of people's criticism of the bluntness/lack of subtlety in this isn't necessarily off point, but they seem to have an issue with this being unsubtle in general which is distinctly not the issue here - the issue is that literally everything in the game is blunt and it takes away from each story beat so much - maybe the reveal of Anita bullying Maya would've hit harder if it felt like the game wasn't spelling it out at every turn; I came across the hate-filled note and it's pretty easy to guess the outcome of it, at least imo

- I think the environment design is pretty cool! for all the issues the final chase has, it looks great and the graffiti art is beautifully detailed

- very funny to see the game immediately start off with a note about how COVID-19 stagnated the growth of a town. I don't even have any thoughts on that I just think it's funny as shit

- I think the presentation of the game leaves a bit to be desired with me; don't mind the way that it uses live-action cutscenes with lip syncing that's slightly off because we'll never achieve the same sense of unreality that Silent Hill 2 did with it's FMV's and this is a neat enough substitute, even if the actual scenes themselves aren't directed in any particularly interesting way but I think the way this keeps using 3rd person cutscenes makes this feel a lot more jumbled then it already is. maybe I'm insane, but idk it bugged me

I think that's all my thoughts? I don't know man, I just find this to be more underwhelming then anything. not the worst thing I've ever played but this is still pretty bad!

Nearly a flawless survival horror, aside from some annoying puzzles and inconsistent, brutal difficulty spikes (namely near the end of Night 2). The atmosphere here is one of the best I've ever experienced; Himuro Mansion is imbued with such a palpable sense of dread in every creak and crevice of the map, and the use of the found footage aesthetic during the flashback FMV's are geniunely unsettling. I also think the combat is pretty fun for the most part; maybe a little bit repetitive by the end and a bit clunky but I think the core loop here is a lot of fun!

In short, it's a near perfect horror game that never outstays it's welcome - very excited to play the rest of this franchise.