This review contains spoilers

Not as outwardly terrible as I was expecting but this is still pretty bad lmao. I think the biggest sin of this game isn't that it's tactless and exploitative - which it is, but I'm not necessarily against that kind of story-telling because I think you can get at deeper truths about mental illness and other such things through a "tactless" approach - it's major problem is that in all it's bluntness and graphic imagery it doesn't really get at anything meaningful or interesting to say. It kinda hits on a lot of heavy topics - child abuse, loneliness, bullying, suicide etc etc but I never feel that it coalesces into a complete, satisfying experience because the narrative feels so clumsily put together.

There's also the other elephant in the room; this is trying to replicate the highs of PT like so many other horror games have been trying to do since that demo sent shock-waves nearly 10 years ago (!!) and it just never replicates it. I don't think it's without it's cool moments; going through your childhood home in a loop while your character gets progressively smaller and smaller until she relives a traumatic memory of her mother locking her in the closet is pretty effective despite the scene itself imo and is the closest this comes to really understanding why PT worked so well. Aside from that, this is not really the greatest in terms of it's design! I don't have a huge disdain for the final chase like a lot of other people seem to have (it only took me 3 tries) and I guess it put me on the edge of my seat, but only because I had to kite Sakura-Head (or whatever they end up calling it) around in order to find the very last interactive item and I didn't wanna lose my progress - aside from that it's a pretty bad climax with the monster which is a shame, because the design is fucking incredible and one of my favourites in recent years and I just wish it's final chase wasn't as clunky as it was.

Couple of more bullet points because I'm writing this on the fly:

- I think a lot of people's criticism of the bluntness/lack of subtlety in this isn't necessarily off point, but they seem to have an issue with this being unsubtle in general which is distinctly not the issue here - the issue is that literally everything in the game is blunt and it takes away from each story beat so much - maybe the reveal of Anita bullying Maya would've hit harder if it felt like the game wasn't spelling it out at every turn; I came across the hate-filled note and it's pretty easy to guess the outcome of it, at least imo

- I think the environment design is pretty cool! for all the issues the final chase has, it looks great and the graffiti art is beautifully detailed

- very funny to see the game immediately start off with a note about how COVID-19 stagnated the growth of a town. I don't even have any thoughts on that I just think it's funny as shit

- I think the presentation of the game leaves a bit to be desired with me; don't mind the way that it uses live-action cutscenes with lip syncing that's slightly off because we'll never achieve the same sense of unreality that Silent Hill 2 did with it's FMV's and this is a neat enough substitute, even if the actual scenes themselves aren't directed in any particularly interesting way but I think the way this keeps using 3rd person cutscenes makes this feel a lot more jumbled then it already is. maybe I'm insane, but idk it bugged me

I think that's all my thoughts? I don't know man, I just find this to be more underwhelming then anything. not the worst thing I've ever played but this is still pretty bad!

Nearly a flawless survival horror, aside from some annoying puzzles and inconsistent, brutal difficulty spikes (namely near the end of Night 2). The atmosphere here is one of the best I've ever experienced; Himuro Mansion is imbued with such a palpable sense of dread in every creak and crevice of the map, and the use of the found footage aesthetic during the flashback FMV's are geniunely unsettling. I also think the combat is pretty fun for the most part; maybe a little bit repetitive by the end and a bit clunky but I think the core loop here is a lot of fun!

In short, it's a near perfect horror game that never outstays it's welcome - very excited to play the rest of this franchise.

not without it's flaws; took me a second to adjust to the fact that this is primarily a cover shooter more then anything, the weapon upgrade system is kind of abysmal and I still don't know how I feel about the melee system (I appreciate it in theory but idk if it ever fully clicked for me) but man this is a fucking blast lol; usually cover shooters annoy the shit out of me but I think the movement system here makes it a lot more dynamic then it'd be otherwise; giggled a lot when I realised that the cover in the final boss fight rotated around the arena. don't really have much to say here, it's a great game! credits sequence is rlly cute lol

Basically a perfect horror game; such a laser-focused experience that didn't let up once in my entire playthrough - I don't really get scared by much any more but this routinely made me shit myself in a way I haven't experienced since I played Alien Isolation as a kid back in 2015. It's kind of a miracle that this balances itself as well as it does - each of the mechanics introduced in this walk a perfect tightrope of being intentionally arduous and stressful without crossing over into annoying territory and it brings a certain weight to literally every action you take; each time I shut a door too loudly I think my soul left my body. Speaking of scares; I love how almost every scare I experienced in this game (besides like, 3?) are all unscripted moments - I think it's so fucking cool that I didn't even get a glimpse of the monster, feeling him as a all encompassing presence until the prison section, where I spotted him lurking in the dark. It's one of the most genuinely frightening moments I've experienced in recent memory and it's insane to think that it was born completely organically.

don't even know what else to say about this thing, it's perfect! Adored this so much, excited to go back and play it more soon.

so much shorter then I anticipated and doesn't really tell me much in the way of how this is gonna play but I really dig the atmosphere on display here! I should dive into this franchise at some point

would write something about how beautiful I found this game to be and how much it made me sob but I'm still broken from the game actually being over. cannot believe I made the decision to not play this back in 2020. probably gonna come back to this over the summer to get a true 100% (all Thieves Den's awards etc) with NG+ and I can't wait to spend more time with these dumb lil pixels that made me break down multiple times

mostly fine. a mostly inconsquential addition to the first game with snappier combat that adds some flavour text to characters from the first (and gives you a ton of time with Mr Sparky - the best part of the game) but it's nothing major. it's fun for what it is!

damn near a perfect game - I think the pacing in episode 3 lets the narrative down a little bit and the objects straight up suck to fight (the bridge of ep6 is absolute hell) and I guess you could argue the shooting mechanics leave a bit to desire but I really don't care when your story - specifically the delivery of it - is this good. the way this plays around with concepts of fiction integrating itself into reality is so endlessly fasincating and the way the DLC expands on it is nothing short of mind blowing; the main game here is good, really good in fact, but it's the two DLC chapters (the best parts of the game) that really take the concepts of the game to their creative extremes. also the DLC is just a technical marvel - have no clue how they pulled off that maze on the 360 lol. excited to move onto American Nightmare and Control !!

Replayed on PC for the first time. perfect game.

10 hours played. Pretty fucking great!

One of my favourite games of all time. Currently playing through on PC right now! Give or take 60 hours in it, if we include PS4.

125 hours logged. I will easily quadruple that time played by the end of the year. What else can I say?

Played through around 4 times to completion.