Bio
Pickle flavored pizza. Mustard flavored ice cream. Doritos flavored chicken wings. Weird flavored guy.

he/him
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Famous

Gained 100+ followers

Adored

Gained 300+ total review likes

Trend Setter

Gained 50+ followers

Elite Gamer

Played 500+ games

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

Early Access

Submitted feedback for a beta feature

Popular

Gained 15+ followers

Pinged

Mentioned by another user

Shreked

Found the secret ogre page

1 Years of Service

Being part of the Backloggd community for 1 year

Gamer

Played 250+ games

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Super Mario 3D World
Super Mario 3D World
God of War
God of War
Dead Space
Dead Space
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Shovel Knight
Shovel Knight

681

Total Games Played

052

Played in 2024

068

Games Backloggd


Recently Played See More

Still Wakes the Deep
Still Wakes the Deep

Jul 25

Resident Evil 6 Remastered
Resident Evil 6 Remastered

Jul 24

Elden Ring: Shadow of the Erdtree
Elden Ring: Shadow of the Erdtree

Jul 23

AFK Journey
AFK Journey

Jul 23

Pokémon Go
Pokémon Go

Jul 23

Recently Reviewed See More

New spooky setting, same great Elden Ring taste.

DLCs of this size generally work one of two ways:
- a more focused experience that explores an opportunity left untouched by the base game making the whole package more robust
- more of the base game's original formula but in a new setting or with new content

Shadow of the Erdtree is the "more of the same, new place" one.

Elden Ring's first (and only?) DLC does very little to change the outline of the base game here. Don't get me wrong; that's largely a good thing. Elden Ring is one of the greatest games ever made so why mess with that, right?

The Land of Shadow is a beautiful setting that has a surprising variety of visual depth packed into a small space (relative to the base game's map), you're continually rewarded for poking around for secrets in the form of new paths to travel and the occasional new weapon or armor piece, and this is the most connected I've been to a crew of NPCs in a FromSoft game. But man, liking all that aside, I was really ready to be done by the end.

The more linear format of From's other games allowed pacing to be so deliberate. There's a definite cadence to playing Dark Souls, Sekiro, or Bloodborne that is attempted in Elden Ring but is markedly less successful given the freedom a player is given. It's objectively more difficult to manage player experience when they can wander down a dozen different paths at any given time. That freedom of play limits the effectiveness of that attempted cadence and Shadow of the Erdtree particularly suffers because it meets that misstep with roadblocks in the form of sudden difficulty spike bosses.

Let's take a moment to be accurate, though. Most of the "unfair" bosses in this DLC are actually just sort of progression catch-up points. It's basically Miyazaki appearing on your screen and saying "level up or get better at playing my game or you're done here." That's frustrating at first and then eventually rewarding. That's Souls, baby. Love it or hate it. It's nothing new. More gradual progression is certainly less abrasive to play through but these "unfair" bosses are nothing new. The leap to that final boss, though. It’s hard to see this DLC’s final boss as much more than an attempt to pad out playtime for most players. Maybe for the best of the best, it’s an opportunity to test wild builds and really show off your #progamerskills. But as the final hurdle before the end of this DLC, that difficulty spike falls flat.

All in all, great stuff but we’ve done all this before (and arguably better). I’m ready for something different.

Yeah I think I get it.

Very, very pretty game with a solid vibe but its gacha hooks are weak and the gameplay itself is extremely barebones.

Why did Hoyoverse start with a concept as neat as "Breath of the Wild open-world gacha" and then fart out "boring space train turn-based RPG" and "loli Dislyte x shovelware Kingdom Hearts"? Just seems like they started at "barely above mid" and have gone down ever sense.

Only technically a game. Kind of like those fake mobile game ads but if they were actually real. My friend sent me a screenshot of a hot lady in the game and said I should check it out. Never pulled a hot character and didn't really like it.