I finished this game a couple of weeks ago and have been struggling to find the right words to say about it.

I enjoyed my time with Breath of the Wild, but wasn’t blown away, so going into Tears of the Kingdom I didn’t have expectations of any kind. Well, TotK absolutely blew me away!

This game has become one of my all time favourites, whether it’s because of the exploration being deeper and wider than before, the combat allowing for so many unique varieties of attack and defence, the level of creativity just using the abilities or even the secrets to find within Hyrule, Tears of the Kingdom was an amazing experience and not one I’ll forget any time soon.

The level of freedom I felt in this game is unmatched so far, the shrines giving you the tools to use and letting you figure out how to get through the puzzles with them was always rewarding. The different contraptions you can make and build, whether it’s a simple hoverbike or machines bordering on combat mechs, I never felt like I was running out of ideas to get through the game.

As for the visuals and storytelling, while the story wasn’t the strongest part of the game, both of these factors still felt great in the game. Especially the ending, which was just amazing to play and amazes me as to how Nintendo managed to make it work on a Switch!

What an amazing game, truly it is an experience I will treasure forever!

Wow, what a game.

After starting FF7 Remake about 4 years ago, I have fallen in love with the characters and world of this story. This game feels like an odyssey, this grand journey with a group of friends, where through the trials faced they all come out stronger by the end.
Exploring the different regions, meeting the different types of people and seeing everything there is to do was an incredible experience.
This whole journey, culminating in that incredible climax, is a game that every JRPG fan should play at least once.

The post game depression set in before I’d even finished and I know this one will stick with me for a while to come!

Spider-Man has been a huge part of my life, for as long as I can remember. Peter Parker has frequently been someone I’ve looked to for guidance, someone I’ve always aspired to be like.

These new games have all lived up to the ideals of Spider-Man. Responsibility being the key theme of Spider-Man (2018), Identity being the theme of Spider-Man Miles Morales and now with Spider-Man 2 the theme is Balance.

Returning to these versions of the beloved characters has been a joy for me, both as a Spidey fan and a game enjoyer. Seeing Peter struggle with the Symbiote, seek to right any wrongs that he might’ve caused while under its influence and dealing with the repercussions of his actions, all while trying to find that right balance in his life between Peter Parker and Spider-Man.

The gameplay, whilst similar to the first, has been tweaked and perfected in the last few years into what has now become, possibly, the best superhero game on the market.

With my only complaints being a couple of suit designs at the end of the game, the story coming close to (but never fully) jumping the shark and a few minor technical issues. This is easily one of the best games I’ve had the pleasure to experience this year.

Spider-Man 2 might not be Game of the Year at the awards for 2023, but for me (as a huge Spidey fan) this is easily the best game I’ve played this year so far.
With its themes, it’s story, music and gameplay all perfected to an ‘amazing’ (pun intended) shine, I cannot wait to see where these characters are taken in the future!

This review contains spoilers

I’ve always had a soft spot of Cyberpunk 2077, despite all of the troubles it’s faced along the way. When I found out that we’d still be getting an expansion for the game, I was left full of excitement, which fortunately wasn’t misplaced.

Cyberpunk 2077:Phantom Liberty is an amazing expansion to the base game of Cyberpunk 2077.

It adds all new combat abilities with the new relic skill tree. The new storyline is gripping, with constant twists and never knowing who to really trust, it makes for an amazing experience for any fan of the game.

Dogtown is amazing to explore, and despite its small size, has an amazing level of depth to it. All of the Gigs and Side Missions are worth exploring, each of which having its own story to it that comes back after the main part has been completed.

The new soundtrack is incredible and adds massively to the “Spy Thriller” theme, helping to immerse you back into this world in a completely new way.

Phantom Liberty will go down as another great expansion in the CDPR hall of fame and has allowed me to fall in love with this world, all over again.

I remember playing through this DLC by complete chance, on my playthrough of the series. I had only played Bioshock Infinite prior to starting this playthrough and remember only having a minimal liking for it.

Years later, after completing the original and the sequel, I started Minerva’s Den. It has gone on to be my favourite in the entire series of games.
The way it rewards you for exploring the world with upgrades, rather than just buying them from vending machines.
The story, with its twists and engaging boss fights was great.
The new weapons introduced were all fun to use and added to the gameplay.

My only gripe with it, was that it didn’t last longer.

For years I’d been told of how great of a game Breath of the Wild was, that Hyrule was a world bursting with new discoveries.

So when Tears of the Kingdom caught my attention this year, I knew I had to play it before starting the sequel.

In my time with this game I have come to thoroughly enjoy exploring this world, the puzzles in particular catching my interest.
The unique areas in the world filled with different characters and cultures to get to know

I am far from completing all of the side content in this game, but everything I passed on my journey, I attempted to complete.

Whilst the combat leaves more to be desired and I wish that the weapons had a bit more durability, as a world to explore I have enjoyed every moment I have spent exploring Hyrule and finding its many secrets hidden within.

As a fan of Remnant: From the Ashes, I had always hoped for a sequel to that game. The original had a lot of promise and room to grow into a great franchise.

The trailers for Remnant 2 never had me completely convinced of how strong of a sequel it could be. I have since found out how wrong I was.

Remnant 2 has gone on to become one of my favourite games of the year. The combat is rewarding and learning the bosses mechanics and timings always had a great sense of progression to them.

The dungeons in this game had more creativity in them than I’ve seen most new games have recently, where one would ask me to fight my way through a base full of enemies, or another would be an Uncharted style puzzle encounter, or finally to a typical boss fight, each felt new and different from the last and were great to play and discover.

The different areas were all visually unique from one another and had so much depth to them that made them worth coming back to and exploring, over and over again.

The variety of weapons and classes in the game was amazing, the fact the developers only promoted 4 of the classes and hid the others as a surprise still amazes me. Alongside the fact that there are different boss weapons for beating them in various ways is also a a massive plus for the game.

My only complaints is that it feels like the Trait points should cost less or nothing at all, since the game seems to want you to experiment with new builds. The economy could be a bit more generous, and the second phase of the final boss is a little too unfair.
Most of these problems are said to be getting worked on by the devs, so this game is already on its way to perfection.

I can’t wait to continue playing more and I strongly look forward to the dlcs!

The Order 1886, whilst not having deep gameplay or a long story, is greatly underrated.
The world-building and characters that inhabit this universe are interesting and have great depth that could’ve been explored in a potential sequel.
Sadly the game didn’t sell well enough, nor get the reviews it needed to become a franchise for PlayStation going forward.

Hopefully one day a sequel will get greenlit, but until that day the world this game created will be one of the most underutilised in PlayStation’s catalogue.