22 reviews liked by HvnlyDaze


It's not Silent Hill 2, it's not PT, therefore it is worthless I guess. Sure, the writing can be a little clunky but I think it is trying to explore horrific themes in a way that is not at all out of place for the series. The atmosphere, sound design, and score are pretty great and the story loop is legitimately enticing. Even for how short it is, it does lack some focus but it definitely lands on its feet and is ultimately a game with a positive message that's actually about something. I think it is fine to not like this for its execution, but to criticize it for daring to tackle difficult topics is kind of ridiculous.

I literally played with korn in the background and 2 am in the darkness. What the fuck

a game about you and your homies getting jumped constantly

this is a soulless husk of a game that i paid 48 real, hard earned dollars for and i have to live with that for the rest of my life. i could have bought food with that money. i could have been at the club

Game that has been getting updates for years now. Fan "sequel" to the cult classic. I know some "theorists" would say yume 2kki lacks the hidden story of what the original has but this one is more of a collective of dreams than any story. Worlds range from really badly made to comfy cozy environments that are hidden in really small corners of the dreamscape. The charm has never left.

girls with autism: excited lil hands
boys with autism:

MIXED RACE COUPLE... CRINGE EPIC GUITAR RIFF

Oh FOMO, what a devil you are.

I was stupid, truly. This is my cross to bear. Hearing people say, 'It's like BOTW but it has a lot of the bad things removed!' 'It's BOTW but better!' 'Look, you can make a gingerbread man with a dick and get 10k retweets!'. The temptation, it got me to try a game I knew, KNEW I wouldn't like, but I felt some horrible urge to try nonetheless.

Largely, I find TOTK to be a project made from hubris. That you can generate a ton of hype and a huge amount of time on a development cycle to do absolutely fucking nothing, and still turn a profit. It's the same world, the same boring design, the same shrines, the same korok seeds. Except now, you have the option to play fortnite in the middle. What a concept. Give players the opportunity to make elaborate but ultimately pointless shit to do the marketing for you.

Dare venture into the depths or the sky, and it will feel briefly like a true sequel to the original BOTW, with new ideas and concepts being thrown around, but don't stay too long or else you'll discover that they are completely devoid of anything meaningful besides their novelty.

When people say this is BOTW but more polished, I have to wonder what people are talking about. This has -EVERY- issue that BOTW has, down to the bone marrow. It's almost like it's the same game, and the extra content was previously planned DLC or something! Same garbage item degradation, same green expanse of nothing of which most of your time is spent holding up, same repetitive shrines. Is Fortnite really that impressive to people? Am I the insane one here?

This game somehow feels more like a demo than the first game did, an idea sold not on the game it is, but what iteration on a formula could produce. Which, considering the long dev cycle this game had, isn't something I'm looking forward to.

This game makes me want to Die A Die