This is a revelation. I never quite clicked with Pac-Man until now. The pacing is absolutely frantic and the metagame of saving pellets and especially fruit for just the right time makes you approach the game in a whole new way. Arika are top class at what they do

Only real Zelda series completionist-heads know

Not an original opinion here but this is one of the worst games I've ever played lmao. Why does Yuji Naka think his stupid one button philosophy is a good idea for a 3D platformer of all things? Losing the ability to jump with certain costumes kneecaps the level design so hard and the decision is entirely arbitrary.

Movement feel is terrible, art/designs are mostly garish and simply bizarre, technical problems are everywhere. The "Tims" are just... not explained? Anywhere? And they seem to be the only point of the collectible gems as well so the fact that it's this obtuse is baffling. A platformer with awful platforming, a collectathon with bland, confusing collectibles that aren't even placed in interesting locations. Don't even get me started on the "combat."

Why is there just terrible raw mo-cap data slapped on exaggerated cartoony characters with no extra work done... why do all of the NPCs just vanish when you get close to them... why does the world have this nauseating stage morph effect always going on... I'm just rambling at this point.

This entire trainwreck is absolutely hilarious to the point where if you didn't already consider him to be a bad game director I think this has to force you to reevaluate Naka's entire legacy. Final point: Arzest should be shut down for crimes against humanity, we can't keep letting them get away with it

Had a really great time with this one! I respect it a ton and Mikami is amazing. The level design here is just so labyrinthian and it gets very satisfying to finally start to learn the layout of the mansion the further in you go. A great argument for fixed camera angles, the game looks absolutely gorgeous still and the camera does a lot to add to that moody atmosphere. Crimson heads are a fantastic idea and add so much to the tension, forcing you to plan out routes to avoid creating more potential headache later on. Some small complaints: It'd be real nice to skip door opening animations... at the time it obviously wasn't possible but I'd love to see this version of the game patched or reworked to have more seamless loading. Also, the inventory management got just a bit too out of hand for me at times. With all that being said, I'm really glad I finally played this.

Fantastic and weirdly underrated critically.

Not a perfect game, but a 10/10 game.

Required reading. Video Game Canon. The GOAT.

Soundtrack: 10/10
Game: 5/10

So it averages out. Still love everything about the aesthetic and think a successor could be truly special

What are sites like this for if not to log the most obscure games you own

I wish Puzzle League was Panel de Pon

The Best Four Swords game (lol) and super underrated. Great with friends, Good with random people online (it's surprisingly fun to try and communicate puzzle solutions using only the emojis), bad playing alone. Like, tediously bad.

Doesn't quite hold up in my opinion. Interesting game to play nonetheless

Yeah I'm thinking it's a masterpiece