A high school staple. This is Ubisoft at their peak, when they first designed their open-world formula but before this became their entire identity. The gameplay loop of activating radio towers, taking outposts, doing a main quest, rinse & repeat is perfect "no thoughts head empty" gaming for folks who just want to relax while they deliver headshots. The Apocalypse Now/Heart of Darkness-inspired story is surprisingly effective even now, even as the dudebro main character and his buddies come off as more and more corny with the passing years. Modern Far Cry at its best.

I don't think I'm ready to leave yet.
I loved Remake, and the fact that Rebirth does everything better is a bit mindboggling. Every complaint or criticism I may have had during my time with this game got washed away by just how much joy there is in experiencing this world and these characters. I'm going to be thinking about this game - and its closing moments - for the next year now, I can feel it.

20 years later and it's still probably the best Need for Speed title. Blessed by 6th console generation simplicity and an unbeatable vibe inspired by the golden era of tuner culture in the early 2000's. After all this time, NFSU2 is both nostalgic and every bit as fun to play now as it was in 2004.

Ah, sweet nostalgic bliss (thanks Xemu).
Every kid who grew up in a Nascar family knows that the trifecta of Nascar games is Dirt to Daytona, Thunder 2004, and Chase for the Cup 2005. My pick has always been this one. I will die on the hill that Fight to the Top is one of the best career modes in all of racing/sports games.
This one is just pure childhood joy for me, from the era when EA still had to make an effort with their sports titles.

Adding this one to the list of games I greatly admire but am not good at. I love everything about this game's design. The combat is a blast, the gameplay loop is ultra-satisfying, and the story is beyond fascinating. Alas, it kicks my teeth in every time I play it and that's not what I'm looking for right now. I'll be back for sure.

Back when the Switch first released, one of my most wanted games was a new Advance Wars title. Now that it's finally here (sorta), I'm pleased while also slightly disappointed? There's a lot of fun to be had here with WayForward's remake of the first 2 Advance Wars games - games I played when I was still in grade school on a friend's borrowed GBA. Maybe it's just because I've played more sophisticated tactics games in the many years since, but Re-Boot Camp left me a little colder than I expected. Still, this is a solid remake and is still worth a pickup for fans of the genre. If nothing else, I'm glad that there's an Advance Wars available on modern hardware.

It's taken over 20 years of me playing video games to finally find a fighting game that I can get good at.
World Tour is really just the greatest tutorial system in the history of the genre. The roster is fantastic, the art direction is stunning, and the gameplay itself is a blast regardless of your skill level. Modern controls are a blessing and actually give me the confidence to fight something other than NPC's, all while reducing my fear of learning Classic going forward.
I wouldn't be at all surprised to see Street Fighter 6 become the defining fighting game of this generation.

I'll play anything made by Suda and Grasshopper Manufacture on principal. NMH3 is kind of the perfect antithesis to current conversation surrounding why people enjoy games and that creativity somehow doesn't matter.
It's artsy, weird, and feels like something that should have come out it 2003. It fucking rules, basically.

By finishing No More Heroes 3, I finally finish a journey I started 17 years ago when my best friend called me to talk about Suda's goofy-ass new Wii game. It's bittersweet.

Nicky Austin forever.

This review contains spoilers

I really liked FF7R the first time I played it, and for some reason I love it even more now.
Visual and performance enhancements aside (that locked 60 FPS is bliss), Remake Intergrade reminded me once again about how much I love these characters. As iconic as the original is, I think I speak for most when I say that the Remake treatment is now the definitive version of FFVII's cast. The incredible combat just feels like icing on the cake.

The only spoiler I wanted to talk about here is how WILD it is that they included Dirge of Cerberus stuff in Intermission. Cool to see that weird little experiment get some love.

I bow to the incredible amount of work and passion that Larian has put into this game. As someone who started with RPG's at the beginning of Bioware's mainstream rise, playing and finishing Baldur's Gate 3 feels like coming full circle. I don't really want to leave it, I kind of just want to make a new character and ignore the rest of my building backlog.
Thanks, Larian. And congrats.

It's pretty amazing how much the simplest changes can affect a game's enjoyment so much. Dropping the level cap and optimizing customization have been a surprisingly huge boon, and the new game modes are a blast (you will have to tear Extraction from my cold dead hands). Combining Infinite's immaculate gameplay feel with 3's sense of progression, along with these other changes, has finally made Infinite realize its full potential.

Insomniac once again proves that they're the masters of the super-mainstream AAA experience. Spider-Man 2 takes everything great about the first game a amplifies it with next-gen tech and an all-around sense of refinement. The main story isn't quite as strong as its predecessor's, and the boss fights often overstay their welcome, but the entire experience here is so wonderful that those criticisms disappear under just how much fun you're having. A complete success as both a game and as a piece of Spider-Man fiction.

As someone who approaches racing games as a car enthusiast first and a gamer second, I really appreciate the approach to progression that Turn 10 has implemented here. Instead of throwing piles of cars and endless modifications at you, Forza Motorsport makes you work for your dream builds. It's a very track enthusiast approach that is unsurprisingly drawing the ire of gamers who don't really care, and just want Horizon but on the Nürburgring. The series categories take me back to the old days of Forza, and in terms of structure this is my favorite experience in the series since Motorsport 4.
My only real gripe with this entry is the abysmal PC performance. This is the hardest I've ever had to work to get a game to run a steady frame rate - let alone 60 fps. Altogether I'm really happy here, but I hate to see that even Forza can't escape the garbage state of PC optimization in 2023.

I hate that I waited 7 years to finally pick this up.
Easily the best FPS experience I've had since Doom - a game that came out in the same year, teamed up with this title, and said "hey, what if shooters were fucking fast again?" An utter joy of an FPS with a phenomenal pair of leading characters and a movement system I am now addicted to.
Maybe one day I'll try out Apex. If I ever stop Playing Titanfall.

A stellar remaster of a solid but underwhelming classic. Nightdive's work here stands tall amongst their many achievements, even if id's falls short of what they had accomplished before.