(slightly outdated as this is a copy/paste of my old review which had to be moved because of updates and changes to the site's listings)

Brilliant in tone and setting and was complemented by an amazing score. The characters and story were well fleshed-out despite a few low points and the gameplay was smooth. The dungeons themselves were pretty fun and the social links were absolutely amazing. A really memorable experience and one of my earliest favorites in video gaming.

Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fiction.

In summary, it's mid.

The characters carry it for me. Has some insane peaks and I think every route gets better than the last, which is always great to see, but it's not a story that speaks to me on a very deep and/or personal level.

Roy Mu- I mean, Randy Orlando made me tear up a couple of times.

This performance by Yuu Asakawa is one of the all-time greats and I don't care what anybody says

This review contains spoilers

"Congratulations on graduating, Charles."
I reach, and accept his hand.
The future still remains uncertain.
Yet, I feel like I'll be able to fall asleep tonight.

The sun rises.
A new day has come.


And that quiet, little conversation that most people - including probably Vincent and maybe even Charles himself would dismiss as largely insignificant - was the perfect ending to this beautiful story.

This review contains spoilers

---This applies to the overall package (this + Chiru)---

It was an experience that can probably never be replicated. I don't consider it flawless. In fact, there are quite a few problems I can think of. But, what it manages to do despite those flaws - is creating a story so cathartic and so brilliant with an insanely good cast that nothing else can compare. The emotional highs, the philosophical and meta-commentary, the themes of truths, lies and their significance, the open-ended finish to so many elements which ends up leaving room for so much interpretation, the way everything comes together in the penultimate arc, and the way the finale gives a perfect, albeit controversial, ending.

Umineko made me a better, wiser, and happier person. It's an 11/10 and I will forever be grateful to it for all the things it has taught me.

I mean, I've seen better hentai but that's not what I use it for let's be real.

I'd rate it 4/10 if I had to, but I think a big reason for it being this bad was the translation. I doubt it'd be good if the translation was good but it may not have been THIS bad.

2014

Watched a playthrough since there's no way to play it. Incredible, just incredible.

It's flawed, choppy, and the gameplay doesn't ring with me at all. But, as a prequel to FF7, it's quite good in its own way.

The best of it comes from the character interactions involving the characters from the original game, and it does offer a lot of that, and also the retelling of two among the most iconic moments of the original game is absolutely worth playing the whole game for.
But, it does fall short in areas when it comes to telling its own complete narrative.

Zack is great though!

It might not be as intricate and enjoyable in terms of gameplay as its predecessor, but its narrative strength is too overwhelming for that to matter. It's a story about the beauty, the cruelty, and the sadness of a dream. It's ephemeral but powerful, just like a dream, and it's something that really connects with me.

Probably my favorite GB/GBC game.

I see the appeal, it's just not for me.

From a narrative perspective, it doesn't have much to offer. What it does have to offer - is fun, but lacks any depth beyond what is obvious.

The vibe of this game, however, is incredible. Really makes you feel like you are in this 80s Miami, with the gangsters and drugs and so much nonsense going on 24/7 all over the city.
Add to that all the freedom it offers, a true open-world experience (or open-city experience, at least).

It's quite an easy way to kill a lot of time, but it really was "killing time", an escape from reality, instead of something worthwhile.

Tragically beautiful.

Expertly crafted an intimate and personal story, filled with pathos, that has not aged at all. Layered with such complex characters, powerful themes, an unforgettable vibe, and great pacing that never lets the game feel any less interesting.
As high as the stakes are and as massive as the scale is, the core of it all is something very fragile, very precious, and very sad.

The gameplay of Final Fantasy has never interested me much, but it's handled well enough here to never be a detracting force towards the overall package, and hence, the overall package becomes, and remains, an unforgettable experience.

Excellent in design, great soundtrack, and pure fun throughout (except Ice Palace).

As the gameplay of the Zelda series has grown on me, a lot of my gripes with the simple narrative and characters have mellowed down. It's definitely a really well-made game and deserves a lot of praise for how well it has aged.

Still, it's a matter of fact that it lacks in the narrative department. And that prevents it from becoming a favorite.