IsaacAdept123456
Recent Activity
1 min ago
RedBackLoggd
commented on
sunkencrayon's
review of
Donkey Kong Country
I will say in your defense that DKC was unique in that it combined 3D sprites with 2D backdrops, compared to Mario where everything was uniform in composition, so I can see where that visual clarity issues come from.
Yeah that's true for platformers, but I'm talking about for games like Terranigma or Trials of Mana that never got a US release: those would benefit the most from emulation cause fan patches are right there for the taking (Ik Terranigma was dubbed in English, but the non-English releases). And you'd have to buy the Famicon/region-locked version of the console too.
Yeah that's true for platformers, but I'm talking about for games like Terranigma or Trials of Mana that never got a US release: those would benefit the most from emulation cause fan patches are right there for the taking (Ik Terranigma was dubbed in English, but the non-English releases). And you'd have to buy the Famicon/region-locked version of the console too.
45 mins ago
Retro
finished
The Coagula Contest 2
1 hr ago
manwhospksinhnds
earned the
Replay '14 badge
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1 hr ago
2 hrs ago
2 hrs ago
RedBackLoggd
commented on
sunkencrayon's
review of
Donkey Kong Country
Yeah, true though Forest Frenzy was dope (she did that one).
Oooh yeah, playing a SNES game with a joystick, the JRPGs are probably fine, but platformers are gonna have issues since they were only about 4 cardinal directional movement. I ran into a similar issue with Celeste, though I felt that was defensible on my end since a modern game should've accounted for analog support.
The game is difficult given the 1-hit KOs, and that's a perfectly fine criticism - you in fact stated as much in your review. But claiming the hitboxes themselves were wonky, implying enemies don't respond to jumps, I do think is unfair to the game.
I'll agree it's more zoomed-in than Mario titles, but, and again I acknowledge this could be nostalgia talking, but when I think zoomed in games that are actually intrusive to the experience, I think of something like Bubsy haha which had like 1/3 less the aspect ratio of DKC.
Oooh yeah, playing a SNES game with a joystick, the JRPGs are probably fine, but platformers are gonna have issues since they were only about 4 cardinal directional movement. I ran into a similar issue with Celeste, though I felt that was defensible on my end since a modern game should've accounted for analog support.
The game is difficult given the 1-hit KOs, and that's a perfectly fine criticism - you in fact stated as much in your review. But claiming the hitboxes themselves were wonky, implying enemies don't respond to jumps, I do think is unfair to the game.
I'll agree it's more zoomed-in than Mario titles, but, and again I acknowledge this could be nostalgia talking, but when I think zoomed in games that are actually intrusive to the experience, I think of something like Bubsy haha which had like 1/3 less the aspect ratio of DKC.
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Retro wants
Mio: Memories in Orbit
5 hrs ago
6 hrs ago