Jackier
BACKER
Great battle system with few hickups.
Exploration is streamlined and communicative which I appreciate. Sometimes interactions are wonky, the game requires you to be very precise but characters tend to gallop.
Music not as good as the original but it was really fun to see old Midgar come into life.
Most of the new content is good but there are obvious pacing problems.
Nomura's designs have somehow become both really obnoxious and dull, it's clear to see it whenever a relatively unchanged original character is interacting with a modern one, who all tend to look like Kingdom Hearts rejects.
Intermission goes the extra mile and pits you against a tribal tattooed angst shadow guy.
speaking of which, the dlc is fun but has tonal issues. It's cartoony but slips dramatic scenes every once in a while.
Good game.
Exploration is streamlined and communicative which I appreciate. Sometimes interactions are wonky, the game requires you to be very precise but characters tend to gallop.
Music not as good as the original but it was really fun to see old Midgar come into life.
Most of the new content is good but there are obvious pacing problems.
Nomura's designs have somehow become both really obnoxious and dull, it's clear to see it whenever a relatively unchanged original character is interacting with a modern one, who all tend to look like Kingdom Hearts rejects.
Intermission goes the extra mile and pits you against a tribal tattooed angst shadow guy.
speaking of which, the dlc is fun but has tonal issues. It's cartoony but slips dramatic scenes every once in a while.
Good game.
2020
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2018
I have little interest in God of War and this relaunch didn't change that.
I feel this game tried to reinvent itself in several opposite ways, there's no harmony in it.
It tries to be The Last of us but opts for an odd open world structure which kills the pacing, it is also a collectathon for some reason but also it's a gear crafting heavy RPG that only means you can run into mobs that can KO you in one hit because they have bigger numbers.
The camera is atrociously close to the player, it kills combat flow and turns exploration into a literal spinning headache.
I shelved it pretty early but I had a hunch it keeps its machoistic approach after you find out the mom is a corpse.
According to other reviews here it seems it doesn't improve and also that I pretty much encountered most of the enemies in the game a few hours in.
I maaaay give this game another go sometimes but I don't see what's the big deal is.
The axe was fun for a while and it's very pretty but that's about it and it doesn't carry a game with a jigsawed design like this.
I feel this game tried to reinvent itself in several opposite ways, there's no harmony in it.
It tries to be The Last of us but opts for an odd open world structure which kills the pacing, it is also a collectathon for some reason but also it's a gear crafting heavy RPG that only means you can run into mobs that can KO you in one hit because they have bigger numbers.
The camera is atrociously close to the player, it kills combat flow and turns exploration into a literal spinning headache.
I shelved it pretty early but I had a hunch it keeps its machoistic approach after you find out the mom is a corpse.
According to other reviews here it seems it doesn't improve and also that I pretty much encountered most of the enemies in the game a few hours in.
I maaaay give this game another go sometimes but I don't see what's the big deal is.
The axe was fun for a while and it's very pretty but that's about it and it doesn't carry a game with a jigsawed design like this.
2020
Style over substance.
There's not a lot of gameplay but there are many vibes, the characters and their scenarios are well written for the most part.
Agency in this game can be somewhat counter intuitive if you're not familiar with the genre, which I'm not. I liked it but felt the game is not dynamic enough for it to feel more than the occasional blue choice red choice but with coffee cups.
It's fairly short and doesn't overstay its welcome.
I liked it but didn't necessarily liked playing it, if it makes sense.
There's not a lot of gameplay but there are many vibes, the characters and their scenarios are well written for the most part.
Agency in this game can be somewhat counter intuitive if you're not familiar with the genre, which I'm not. I liked it but felt the game is not dynamic enough for it to feel more than the occasional blue choice red choice but with coffee cups.
It's fairly short and doesn't overstay its welcome.
I liked it but didn't necessarily liked playing it, if it makes sense.
2019
2020
2019
Fun coop and very pretty.
mom character spending her time being pregnant, cooking and being the sole caretaker of the baby throughout the game was a bad take.
Good length, frame rate issues on switch but nothing game breaking.
Games like Diablo 3 need to take notes on how to manage multiple players using menus.
mom character spending her time being pregnant, cooking and being the sole caretaker of the baby throughout the game was a bad take.
Good length, frame rate issues on switch but nothing game breaking.
Games like Diablo 3 need to take notes on how to manage multiple players using menus.
2019