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The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky

Jan 27

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This review contains spoilers

I really like what Unicorn Overlord has going. You get the squad management of a Final Fantasy Tactics with a dash of the Final Fantasy 12 Gambit system and you get a really interesting mix.

It is simultaneously really hands off (you don't issue commands in a fight) but also incredibly micromanagable through the conditionals you can set on commands. You get to assign your units to squads of 2-5. Each character has their own class that can be upgraded later in the game. You can use just the main named characters you pick up throughout play but you'll probably want to bolster your ranks with generic units of similar classes, if not for your battle ranks, but to hold the cities for you and gather resources.

I got about 3/5 of the way through the game? I finished the 3rd continent, Elheim, did a bunch of sidequests for the first 3 areas, and still had a long-seeming way to go.

After 45 hours, I had my fill.

The game isn't bad, but something is wrong with it that I can't put my finger on it. Maybe a bit slow at times? Game is gorgeous as hell though.

I might pick this up again in the future, but for now, I enjoyed my time with it.

It was OK. I like Sci-Fantasy and this hit that mark for me. Very funny to just break the game over your knee once you can get all your crafting skills cooking.

I think I like Star Ocean Til the End of Time more still, but overall, this was a decent RPG to pass the time.

I do want to talk about the soundtrack. I played mostly on the Original score, but swapped to the Arrangement towards the end. The Arrangement isn't bad, it's just not as forward as the original music is. It plays at a slightly softer volume, even if everything else is the same. It has some cool work with weaving through multiple instruments, but it definitely faded to the background more than the original.

I wanted a guided building game ant that's exactly what I got. The grid based building was fun, and getting things classified as buildings or sets by placing specific items was fun.

It's also nice having a building game have a plot. It plays on one major bit of dramatic irony throughout before turning it into a dramatic plot point for everyone else.

Would it surprise you if a JRPG used the power of friendship to overcome evil as a story through line?

You end up travelling to different islands, and bringing friends and recipes back to your home island. Upon returning, your friends will try to build some big feature of their section of the island, for example, a castle foundation, and you can finish it or change it as you see fit later. There are also various tasks you can do for extra progression and bonuses and such.

The final boss fight does the great thing of referencing each previous area and the friends and things you did on the various islands to help beat the boss.

Game was a liiiiitle too long for my tastes, by the end I was ready to be finished, so I stopped free building/completing tasks on my island and jumped straight to the last zone.

All in all though, a fun builder game that I might fire up again in the future to just slowly poke at my island.