Bio
Game fan, anime/manga consumer.
Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Limbus Company
Limbus Company
Witch on the Holy Night
Witch on the Holy Night
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Super Mario Bros. Wonder
Super Mario Bros. Wonder
Cyber Manhunt
Cyber Manhunt

055

Total Games Played

002

Played in 2024

039

Games Backloggd


Recently Played See More

Doronko Wanko
Doronko Wanko

Apr 09

Boomeroad
Boomeroad

Apr 08

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Dec 25

Cyber Manhunt
Cyber Manhunt

Nov 27

The Murder of Sonic the Hedgehog
The Murder of Sonic the Hedgehog

Mar 31

Recently Reviewed See More

Fun platformer, if a bit short. The concept is neat, and traversal is fun. What little story it had was intriguing. However, the levels are so open-ended that it's easy to skip the small "challenges" you're intended to do.

So, I managed to finish this game it was really good. I got into it after a YouTuber I follow played the demo of its sequel, and then I played that demo, and then the demo of this game. I bought this game yesterday (as of this review) but I managed to finish it today.
It's essentially a sort-of story-focused puzzle/detective game where you collect clues by snooping around people's Internet profiles. The gameplay was fun, the occasional gameplay shifts were fun too. Though some of the puzzles are rather difficult to solve without a guide.
It's sort of styled like Ace Attorney where there are 5 "cases" you have to solve. They are all quite interesting. The characters that appear in multiple stories are the most memorable imo, though a character from the last chapter is especially memorable.
I'll get the DLC some other time. In the meantime, I'll achievement hunt when I can.
The translation can be somewhat iffy, and it's very noticeable when a voice actor veers away from the script, but it doesn't harm the gameplay experience at all.

So I played a few hours of Speedstorm. Honestly, it's a stat-based, grindathon live-service game first, and racing game second.

First, the positives: the music is great, the remixes of classic Disney songs for the racetracks are incredible. The tracks definitely evoke the movies they are based on. The one-liners the characters spout at the beginning of each race can be funny. The sense of speed is exhilarating (if you are winning). Characters having their own special abilities is a neat idea.

Negatives: Of course, there's the obligatory live service and microtransactions stuff. The other thing, having played Gameloft's previous racing title, Asphalt 9, a lot of the concepts and menu design are lifted from that game - including the whole having to upgrade and grind out "characters" thing. Of course, grinding can be a slog if you aren't paying.

What about the racing itself? Well, the gameplay favors being at the front of the pack. If you fall behind - tough luck, you'll be lucky to get back past 4th place. There's barely any catchup mechanics, and what little do exist are mediocre. There's the whole 'slipstream' thing, but you gain boost fuel instead of speed. Plus, if you fall behind, there's a chance you'll get an item that teleports you to the middle of the pack.

Multiplayer is fine, pay-to-win players will obviously excel. But there's also been quite a few bugs. I've been dropped into a multiplayer race way after everyone else started, started a multiplayer race with one less second to get the starting boost, and I was once winning a multiplayer race only to for some reason get teleported to 7th place. This might be occurring just for me, but if you're playing multiplayer, be careful out there. The best thing about multiplayer was seeing all the icons for the different ways people were accessing this game, which is kinda cool.