13 reviews liked by Kailof


Its more of one of the greatest games of all time, which makes it one of the greatest games of all time

Highly ambitious and filled with personality to the brim. Unique racing games are a rare breed these days, which makes me appreciate D:SF all the more. There is just a bit too much jank in both presentation and gameplay to truly live up to its potential.

At its best, it's a conceptual love-letter to the cinematic car chase with creative mission design, while at its worst it relies too heavily on crashing random cars into opponents and breaks your immersion with oddly paced transitions from gameplay to pre-rendered to in-engine cinematics.

This review contains spoilers

There's a lot that I could talk about when it comes to my experience with Red Dead Redemption 2. But every time I try to write this review, I just want to talk about the character that has impacted me the most, Arthur Morgan.

From the start, Arthur is a man who denies himself good, acutely aware of the crimes he has committed in the past. We never see what goes on before the start, but we don't need to. The guilt and burden Arthur carries with him is felt in the voice performance, the group dynamic and surrounding dialogue. Through tragedy, be it through the gang's own doing or not, brings the Van der Linde gang closer together and they start to feel like a family.

This family is bound together by a single man's ideology. An ideology to seek something greater, a life of freedom. Dutch raised Arthur and those around him to believe in that, but as the story progresses, as the family loses its members, that dream starts falling apart. Seen through Arthur's eyes, Dutch is spiraling down a deep and dark road, while he tries to do better by the people that have done him good. Between Arthur and Dutch, a rift slowly opens itself. Every clash between the men develops a deeper resentment for one another.

Towards the end, Arthur and some of those he holds dear, stand up against Dutch. They had lost too much, Dutch had changed too much and they had caused too much. The Van der Linde gang is broken up and so are its people. Arthur's story ends where Red Dead Redemption 2's story doesn't. In the end, he found peace and love in his heart where someone like Micah or Dutch couldn't. He gave it his all.

Through Arthur's kindness, John is saved. John is left to pick up the pieces, to live a life Arthur was destined to only dream of. He is Arthur's legacy. As he deeply affected the lives of those he touched, he is now deeply affecting mine and I'm grateful to have seen his story. You're a good man, Arthur Morgan.

"Take a gamble that love exists, and do a loving act."

The gameplay loop of Superhot really fun, I really liked how each scenario had multiple situations that you could figure out at your own pace with the time slow mechanic. This is also helped by its incredibly sick art direction and sound design, it's unlike most games I've ever seen. I really wonder what it would be like experiencing it in VR.

Its narrative is where it kind of lets me down. I'd be fine with it being super pretentious and hamfisted about games and the idea of being hooked on a game, but it winds up being a thematic one-trick pony. It doesn't really do much outside of "video games control your brainnnn". The head trauma part made me wonder if there was something deeper to how the in-universe game worked, but it didn't go in the direction I was hoping for.

Overall I had a good time with it, but I wish it had a bit more to it's interesting on-paper narrative.

I miss when awful games were like this

This game is so fucking stupid but it has Delfino and immaculate music and vibes and that's all I need for it to be my favourite Mario platformer

This review contains spoilers

An anti-war masterpiece that both touches and destroys my heart and soul. It's beautiful and tragic in all the right ways and through that tragedy creates two of my favorite characters ever. Kojima's love for cinema also shines in this game creating an unforgettable vibe and atmosphere that is unlike anything else. Absolutely unreal game.

This review contains spoilers

I first experienced Metal Gear Solid 2 when I was an early teenager. It's always sat in a rather positive place in my mind and in a lot of ways was probably an early shaper for my tastes as I grew into an adult. Over time my memories of this game would fade with only the big plot points and thoughts of “wow that game was so cool” remaining. And this game is very cool but a lot of what makes this truly special to me now gone completely over my head or just not important to the teenage version of me, before I had truly found myself. This replay came at the absolute perfect time in my life. At no other point could I have appreciated this game for what it is and what it has to say more than right now. This game's mere existence blows my mind. The concepts and ideas especially considering when it was released are completely mind-boggling. It not only stands on its own as something masterful but also serves as a picture-perfect sequel to the first game in the series, further substantiating existing themes and characters. It’s a once in a lifetime work of art. It’s timeless, breathtaking, endlessly creative and imaginative, has an atmosphere that will be burned into my brain until the end of time, interlaced with consistent sensational direction and a thematic masterclass baked into genuinely one of the most uplifting stories I'll ever experience. It shines a light on the darkness of the modern world, the horrors of the political landscape, and screams that we can do better, that we can overcome the despair of the world and believes with all its heart that we will. That you can find yourself, believe in yourself, and live your life as you are and pass everything precious on. It wants you to create art, to love, cry, laugh, hurt and everything in between because those feelings and everything you experience are yours and that is meaningful beyond measure. These ideas and the way it connects to our world will ensure this game is forever relevant. I can't ever do this game and its intricacies, its incredible plot and beauties complete justice, but I just really wanted to say what this game made me feel and the way in which it reinforced a lot of my optimistic thinking about the world, despite how cruel it can be. I’m grateful this game exists, and I will keep living in the only ways I know how to make sure I can see tomorrow's beautiful sunset yet again.

This review contains spoilers

This game is in so many ways a messy, contrived experience with more than a few bad jokes, moments of awkward dialogue, weak side antagonists, and just generally some content I can't say I was a fan of like my absolute low points of the entire series. But no matter how many perhaps valid criticisms I or anyone else could throw towards this game I just don't know how much I actually care or how much they actually matter. This game to me is beautiful even within its faults. It simultaneously is killing the past with both Snake having a time limit on his life, fated to die. And also, through the Metal Gear series as a whole by destroying all the complicated history of the long, long war that made up the entire series. At the same time, it celebrates life and the beauty of the Metal Gear series by telling Snake that he should "Put aside the gun and live" and spend his time finally free after his long, hard life to the fullest, to live as a man. And by leaning into everything that makes Metal Gear amazing with the fun absurdity, social/political commentary, themes about making progress, and everything in between that makes me love this series. It is at it's core very much an ending (despite there being two more entries in the series) and in that finality there is beauty. This game is a fucking mess that has the lowest of the lows combined with the highest of highs. It's not perfect and it doesn't try to be (A lot like everything I've just written at 3 AM). I love it.

"This is good... isn't it?"

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