Second GOTM finished for April 2022. How has it taken me this long to step into this series!? This game is great, and if this is the first entry I can't wait to see what the others have to offer. Some places dragged here and there, but overall I was impressed with how much I enjoyed this one. The writing is great, the characters are quirky and fun, and even when it goes a little over-the-top it feels fun to experience. Great game!

Fourth GOTW finished for 2022. This game was HARD, even on children's/easy mode. However, it was still a really fun ride. The music was pretty good, the gameplay was great, and while hard it didn't feel cheap or mean. Really enjoyed this one!

First GOTM finished for May 2022. Simple, quick to pick up and play game. It wasn't amazing, but it was fun while I played it. Lots of silly, childish humor, and some clever minigames throughout.

Second GOTM finished for April 2022. Enjoyed this one, especially in color. Potentially the easiest and fastest Mario game I have ever played, and didn't really leave a lasting impression, but it was enjoyable nonetheless.

Fifth GOTW finished for 2022. Short and fun game, beat it all the way through with two characters and each felt completely different. Looking forward to playing through again with the other characters. As others have mentioned, the lock-on is pretty terrible, but spent most of my time punching heads anyway. Had a blast!

So, I had never played a dungeon crawler before, much less an SMT game. Decided to start here, and was completely taken by surprise. What an awesome game! It's a SNES game, so hasn't aged perfectly, but the gameplay was excellent and the difficulty enough to make it feel challenging with feeling cheap or unfair. The story wasn't anything spectacular, but was certainly good enough to keep my attention throughout the game. That last dungeon was a SLOG, but didn't detract from my overall enjoyment of the game. Looking forward to continuing my journey with this series!

Sixth GOTW finished for 2022. Simple enough Sonic game that didn't take very long to complete. Completed with Knuckles, and the option to play as other characters seems to offer plenty of variety. Levels were varied enough, but still feels like another Sonic game. Now to spend hours on the real game - the Chao Garden!

First RPGotQQ played for 2022. A pretty solid game. Nothing spectacular, but a good PS1-era RPG nonetheless. Enjoyed the characters and combat, though the story was a bit nonsensical. Some interesting gameplay bits involving splitting the characters up, but otherwise pretty run-of-the-mill as far as gameplay. Still enjoyed my time with this one!

First GOTM finished for June 2022. Really liked this little Game Boy game. The dialogue was silly and fun, and while sometimes a little loose the story was serviceable. The "bump" gameplay was easy enough, though it was irritating that it was used for both combat and NPC interaction. Overall, really enjoyed my time with this one!

Second GOTM finished for June 2022. I'm kinda surprised by how much I enjoyed this game. It wears its desire to be Zelda on it's chest, much less its sleeve, but I still found it really charming. The music is pretty catchy, and while it can sometimes look like a flash game the graphics were fun and bright enough to keep my attention. The game got easier as you played, due to various weapons and power ups, but the speed and difficulty of some of the enemies early on can be a little frustrating. Regardless, I enjoyed my time with this little game. Crayon Shin-Chan in Western Zelda!

Seventh GOTW finished for 2022. Sweet music, especially a few seconds into the intro theme. The isometric view coupled with only four movement directions can make for some complicated platforming, but the jump-and-grab mechanics for the blocks were often insanely hard and not very fun to repeat over and over to get that jump juuuuuuuust right.

I feel that it simply didn't carry the impact that SMT did when I played it. In comparison, SMT2 was easier, the upgraded graphics and demon designs were nice, and the story was arguably an upgrade. However, certain changes were simply baffling. The Terminal animation and demon fusion animations took much longer, it felt like there was a LOT more backtracking, and Magnetite became detrimentally scarce for a large chunk of the game. Also, if you chose the Law path (like I did), you were in for a much harder experience with less story and level opportunities come endgame. Overall, it just lacked the fun I felt when playing SMT. I enjoyed my time with this one, just maybe not every one of the 30+ hours it took to beat.

Eighth GOTW finished for 2022. Oooh, this game is so cheap at times. Definitely meant to be a quarter guzzler back in the day. Often felt borderline cruel, but honestly treated it like I would've in the arcade and just kept pumping credits in. The art style and visual direction was really cool, and the change of techniques and magic with the different weapons was neat as well. Probably never play this one again, but enjoyed myself for the most part.

Did not play as part of GOTM or GOTW. Super gorgeous little Game Gear game. Baby's first tactics, with little in the way of complexity or scaling difficulty, so perfect for nearly anyone to play with little trouble. Element triangle is really important in this one. You're not doing much damage against enemies going against the triangle, and you'll do a ton going with it. Some elements, like unit promotion, are not explained at all, but it's a simple enough tactics game that it doesn't really change much if missed or not utilized fully. Overall, a great little game that was fun to play!

Ninth GOTW finished for 2022. It was neat seeing characters like Kamen Rider, Ultraman, and Gundam in an old-school platformer, but the difficulty in this game is cheap. All enemies stun lock, including the mooks, and they often appear out of thin air. It can feel purposefully cheap. Once you beat a level (there's 8) it stays unlocked even if you die, so it's not CRUEL, but without save states I doubt I would've finished this one.
The powerups are cool, and each character has their own style of attack (short-range or long-range), but until you get used to what they look like it's vague what you're going to get and you can sometimes end up with a character ill-suited to the level or it's boss. Speaking of, bosses can be brutal, but at least have a relatively predictable pattern if you're willing to try again and again. I didn't hate it, but I doubt I'll play it again.