First GOTM finished for July 2022. Weird and quirky little game from the same developers of Mario and Luigi. You can feel M&L roots in this one. The combat is really great, as the "gimmick" system allows you to adjust the difficulty level and power of your weapons on the fly. The writing felt a little childish at times, and the last two dungeons were a slog, but still came away feeling charmed by this game. Think I would've loved it as a kid, but still appreciate it as an adult. Great game!

Tenth GOTW finished for 2022. I actually enjoyed this one, considering shmups aren't really my jam. It didn't do anything that will stick with me, but the variety in powerups was fun and the game didn't feel overly difficult. Backgrounds were pretty, PCE has some great looking games.

Eleventh GOTW finished for 2022. Started out thinking I was going to hate this game. The controls and attacks were a bit confusing, and it just didn't click. Came back to it after a bit, and burned through the whole game in a tidy 1.5 hours. You play as a sorceress who shoots lightning, and you have a small selection of beast companions with different abilities that accompany you. The game is pretty hard, but the upgrades to both you and your beasties help it feel a little more fair. The platforming sometimes felt a bit clunky, but it's an older Genesis game. Didn't hate it by the end.

Oh yeah, and Yoshimi Kanda of Gainax fame was the Game Designer.

Second GOTM finished for July 2022. Fantastic ARPG, just a banger of a game. The combat was fun and engaging, the story was interesting and a little strange, and the music was stellar. The game can be REALLY obtuse in several places (I would recommend a guide), which I could see being a pain, but I still enjoyed my time with this one. Highly recommended!

Oh boy, this game. While this has been the shortest SMT I've played to date - less than half the length of SMT and SMT II - it's also been the most frustrating. The guardian system isn't necessary for your primary character (I made it through to the final boss without one at all) and VITAL to your partner since they have no magic without one. The difficulty spikes come fast and hard, and in a game that bases your stats and skills on how long you go without dying to get a more powerful guardian that can be a brutal death spiral. It had some neat ideas, but paired them with some of the most purposefully frustrating dungeon design (looking at you, Sloth Domain...) and a mouth-frothingly annoying final boss. Might potentially come back to this one for the Akira route, but not for a long, long time.

Third GOTM finished for July 2022. Mixed emotions on this one. The PS4 remaster looks gorgeous, but it still feels like a PS1 game in a lot of the controls. The PS4 version is more difficult across the board (which I didn't know until after I looked up why I kept getting my ass handed to me), and the game felt like a beautiful, frustrating mess at the beginning. Once I got the broadsword the game opened up quite a bit, but it was a little frustrating again at the end. Ultimately glad to have it off the backlog, but coming in with no nostalgia for this game made the flaws stand out that much more.

Twelfth GOTW finished for 2022. Really had a good time with this game! Only took about an hour or so, but was quite challenging at the later levels. You need to make rows of animals, monsters, and icons horizontally, diagonally, or vertically in order to clear a constantly filing space on the screen. If the space completely fills, it's game over. After a set amount of time, a timer countdown starts and you have that amount of time to clear as many on-screen items as you can for points, and then you're on to the next level. It can feel a little dull, as you're basically just sorting with no background music or anything playing. However, the further along you get the more frantically you are trying to clear these icons before they fill the space, so you don't really have the time to notice since you're constantly moving to clear these kreatures.

Thirteenth GOTW finished for 2022. This one has been on my backlog for a while, and glad to finally get around to playing it! The difficulty on this one can be pretty stout, but never felt unfair. The platforming mechanics were mostly enjoyable - though the jump often felt imprecise - and the characters were funny. Overall, glad to have played this one!

First GOTM finished for August 2022. What a fantastic little gem of a game! Based on stories from a famous Japanese author, this game was a real treat. It was relaxing to play, the music was unbelievable, and the pixel art was gorgeous. It didn't take very long, at about four or five hours, but I enjoyed every minute. Absolutely recommended this gem!

What a great game! Maybe it was coming from the previous SNES SMTs that made this feel like a breath of fresh air, but I had a blast playing this game. I played the PSP version with PS1 music overlay, and the soundtrack on this game is absolutely killer. The gameplay was enjoyable, the story was decent, and the art style aged pretty well. Some of the level spikes can be a surprise at the beginning of new dungeons, but so many welcome new changes made the gameplay feel good most of the time. The last two dungeons are quite long, and the encounter rate is pretty high throughout, but still enjoyed my time with this one.

Fourteenth GOTW finished for 2022. Fun, though incredibly nonsensical game. Enough different spell types to keep things interesting, and pretty easy in terms of difficulty for a shmup. Short and sweet!

Second GOTM finished for August 2022. What a great game! Story was a little nonsensical, but the music was good and the gameplay was phenomenal. The 2.5D graphics were great, and lent themselves to some great gameplay moments and level design. Characters were cute and fun. Really felt like I was getting better and better with the movement and platforming as the game went on, which led to some really satisfying moments. Had a blast with this one!

This review contains spoilers

Third GOTM finished for August 2022. This game ran really middle-of-the-road for me for many reasons. I ended up playing all six endings (mostly because I got the three bad endings first, all in a row) and it really felt tedious by the last ending. There were some parts of the dialogue and story options that were great, but plenty of others that were juvenlie and just plain poor. Luckily, the Nonary Games version on Vita was a great way to play the game, as it allowed me to skip to certain parts with less replay for branching storylines. If I had to replay from the beginning each time, I would've long abandoned this one. Ultimately, I was glad to have played it, and it puts the sequels on my radar, but I doubt I'll be coming back anytime soon.

Fifteenth GOTW finished for 2022. Nothing I'll remember, but the nostalgia trip was real as soon as the theme song kicked in. Fun little fighting game, laughably easy until the last two fighters. Not sure if it was good for a fighting game, but I enjoyed it nonetheless!

Sixteenth GOTW finished for 2022. Varied weapon types are always a plus in an older game, but this one felt painfully sluggish throughout. Cutscenes were slow, walking was slow, jumping was slow. Just didn't feel that fun to play. At least the bosses were a fun experience and somewhat of a challenge.