Kaligames
2018
A nearly perfect action game. Bayo 2 takes what Bayo 1 did and made it better in every single way. Combat feels more fluid. There's less gimmick levels so you can really just enjoy the near perfect combat.
My only two issues were that I wish the story was a bit more fleshed out. Most of the characters could have used more screen time. My other main issue is that a lot of the boss battles, while fun, feel a bit gimmicky.
My only two issues were that I wish the story was a bit more fleshed out. Most of the characters could have used more screen time. My other main issue is that a lot of the boss battles, while fun, feel a bit gimmicky.
Zone of Enders #1 isn't bad. The gameplay is fun, but that's really the only positive I can say. It's fun to play.
The story is almost nonexistent.
The voice acting is pretty bad.
The mission structure is obtuse, and if it wasn't for me using a guide, I don't think I'd have been able to beat this game.
I'm excited to try the 2nd game because ZoE 1 is fun and just needs some improvements to make it good.
The story is almost nonexistent.
The voice acting is pretty bad.
The mission structure is obtuse, and if it wasn't for me using a guide, I don't think I'd have been able to beat this game.
I'm excited to try the 2nd game because ZoE 1 is fun and just needs some improvements to make it good.
2023
2009
God of War 2 is still as great a game today as it was when I first played it. For a PS2 era game, the controls and combat all work perfectly well together. There are some really amazing boss battles in this game.
The one thing that kinda dips it for me now compared to when I first played it was just how many puzzles there were. As a kid I found them interesting, but now I was just meh about the puzzles.
But God of War II takes what God of War I did and improves on it in every possible way.
The one thing that kinda dips it for me now compared to when I first played it was just how many puzzles there were. As a kid I found them interesting, but now I was just meh about the puzzles.
But God of War II takes what God of War I did and improves on it in every possible way.
2023
2016
2009
Okay, the game is great. Like, everything is improved upon over the previous games. Combat is better. Swinging around the city is better. Side activities are better.
The only slightly disappointing thing was the story. Overall, the plot is good, but it feels like there were so many things they could have fleshed out more that they didn't.
Like, when Peter gets the symbiote, there are a few moments where they could have done more with his eventual dissent into madness.
Or Act 3 as a whole could have shown more of Venom.
The thing is, this game is good, really good, it's left me wanting for more of it, but there should have been more in the first place. So many plot threads could have been delved deeper.
The only slightly disappointing thing was the story. Overall, the plot is good, but it feels like there were so many things they could have fleshed out more that they didn't.
Like, when Peter gets the symbiote, there are a few moments where they could have done more with his eventual dissent into madness.
Or Act 3 as a whole could have shown more of Venom.
The thing is, this game is good, really good, it's left me wanting for more of it, but there should have been more in the first place. So many plot threads could have been delved deeper.
2012
Overall, Max Payne 2 is really really good. The graphics and gameplay are a step up from Max Payne 1. The story is good. My only real complaint is that it's a lot shorter than the first game. Some levels are just aesthetic and mood setting but have no real action, and while it helps make the story cooler, it also feels weird to have an action game with less action that it's predecessor.
This game has a lot of great moments. The game play is fun, the art style is amazing, the music is peak. Overall, it's a great game. The thing that killed it for me was the amount of gimick levels.
I could stomach the cart levels, they weren't horrible. But the barrel levels were just atrocious. I'm sure people who love platforms might have enjoyed them, which is fine. But, those levels mixed two of my biggest pet peeves in all of gaming: one hit kills and alternate controls.
The fact that the final boss requires a barrel level before fighting him just made me stop. I saw the ending because the game allows you to enter super mode when you die enough, but that's not really beating a game.
I like Donkey Kong Country Returns 3D, but there are way too many levels I utterly despised and used the super mode to skip over that I can't give this game a higher score.
If every level was just regular 2D platforming, I'd probably give it a 3.5 or 4 stars, but nah those barrel levels really killed my enjoyment in this game.
I could stomach the cart levels, they weren't horrible. But the barrel levels were just atrocious. I'm sure people who love platforms might have enjoyed them, which is fine. But, those levels mixed two of my biggest pet peeves in all of gaming: one hit kills and alternate controls.
The fact that the final boss requires a barrel level before fighting him just made me stop. I saw the ending because the game allows you to enter super mode when you die enough, but that's not really beating a game.
I like Donkey Kong Country Returns 3D, but there are way too many levels I utterly despised and used the super mode to skip over that I can't give this game a higher score.
If every level was just regular 2D platforming, I'd probably give it a 3.5 or 4 stars, but nah those barrel levels really killed my enjoyment in this game.
I think there are some good things to this game. It makes sense how it basically kick-started open-world games. But good god is nothing in this game fun except driving. Driving is cool. I enjoy driving in this game. But the shooting is so god awful, I got to one mission and just decided I was done.
The problem is that this game wants to be a cover-based shooter before cover-based shooters were a thing. Like you take damage so rapidly that you'll just die and die and die, and there is no quick way to recover.
It just robs the game of any fun it could have had. If you had the ability to buy health recoveries, it might have been better, but as it is, dying happens way too quickly, and without any real checkpoint system, the game just feels outdated.
They could have made this better with the "Definitive Edition" but nah, this is a dated game that just hasn't aged well.
The problem is that this game wants to be a cover-based shooter before cover-based shooters were a thing. Like you take damage so rapidly that you'll just die and die and die, and there is no quick way to recover.
It just robs the game of any fun it could have had. If you had the ability to buy health recoveries, it might have been better, but as it is, dying happens way too quickly, and without any real checkpoint system, the game just feels outdated.
They could have made this better with the "Definitive Edition" but nah, this is a dated game that just hasn't aged well.
This review contains spoilers
Honestly, I remember being really disappointed in AC3 when I first played it back in 2012. I remember disliking Connor a lot and finding Colonial America pretty bland.
It's been a decade, and yes Colonial America is probably the blandest setting AC has ever had. But Connor is a good protagonist stuck in a bland story.
Replaying this, I really do like Connor. I think he has a great character arc, but the story Ubi told in 3 doesn't allow him much room to shine.
Unlike Ezio, Connor doesn't really have any Allies that he can play off of. The allies that are in the game are around for a sequence or two and than they're no longer in the story.
Ezio had a ton of recurring characters that allowed you to see who he was outside of his mission.
The gameplay itself is a bit clunky. Neither the frontier or the two cities really allow Connor to show off his free-running skills.
The homestead missions are good. They're short and easy, but help add to Connor's character.
Also, as much as I love Haythem. I feel like the fact that it takes close to 6 sequences to play as adult Connor is also another reason why his story doesn't shine like it should. We get 3 sequences of Haytham. 2 of young Connor, and the young Connor sequences would have been better if they showcased more of Connor's relationship to his tribe rather than being glorified tutorials after already going through the Haythem tutorials.
Overall, I think AC3 is a lot better than I thought it was when I first played it. It's an interesting game, but flawed in its execution.
Also, Daniel Cross deserved a better ending.
It's been a decade, and yes Colonial America is probably the blandest setting AC has ever had. But Connor is a good protagonist stuck in a bland story.
Replaying this, I really do like Connor. I think he has a great character arc, but the story Ubi told in 3 doesn't allow him much room to shine.
Unlike Ezio, Connor doesn't really have any Allies that he can play off of. The allies that are in the game are around for a sequence or two and than they're no longer in the story.
Ezio had a ton of recurring characters that allowed you to see who he was outside of his mission.
The gameplay itself is a bit clunky. Neither the frontier or the two cities really allow Connor to show off his free-running skills.
The homestead missions are good. They're short and easy, but help add to Connor's character.
Also, as much as I love Haythem. I feel like the fact that it takes close to 6 sequences to play as adult Connor is also another reason why his story doesn't shine like it should. We get 3 sequences of Haytham. 2 of young Connor, and the young Connor sequences would have been better if they showcased more of Connor's relationship to his tribe rather than being glorified tutorials after already going through the Haythem tutorials.
Overall, I think AC3 is a lot better than I thought it was when I first played it. It's an interesting game, but flawed in its execution.
Also, Daniel Cross deserved a better ending.