10/10

Majora's Mask is the perfect example of a sequel that honors and equals its legendary predecessor in a franchise. By far the most unique experience I've had in the franchise, Majora's is very deep in its theme and sometimes even touching, the way the game manipulates your feelings for the setting and soundtrack is something surprising, you feel discomfort, anxiety and even sadness just for the music.
Majora's Mask has one of the liveliest worlds I've seen in a game surpassing many today, each npc is unique and with its own personality and routines, many have a story and others are deep, walk on the last day and see how each npc reacts to imminent death is sad and even frightening, makes the player worry about them and feel guilty about undoing everything. It probably has the best "world" in the franchise, if not, certainly the most alive and human.

10/10

Higurashi When They Cry is one of the best experiences I have had the pleasure of consuming. I learned several life lessons from her writing. I was sad, angry, moved by each character, its story and its development. I will never forget the friends I found within these characters and how each of them taught me things about life and friendship that I will carry with me for my whole life.

7/10

Tsukihime is so far one of the weakest written Visual Novels I've played, but that's not necessarily a bad thing.
the shine is both in the simplicity of the writing and in how the author explores his concepts, questions about life and death and the exploration of the psychological mind of the protagonist Tohno Shiki are great. at each route, the universe of the work expands and reveals yet another layer of development in the protagonist, making him very human and interesting.
Each Heroine is not far behind, each route explores a different perspective of each character regarding how they are living and this the author knows how to work very well.

now comes the shit on the fan.

The redundancies and repetitions extremely present in the work make everything very confusing and sometimes contradictory, the desperation to add Eroge scenes just to attract the public and sell, spoiled a lot of quality things that were being developed.
in some routes, expository dialogues are very present and are often not well distributed, making everything unnatural and tiring. I felt like reading a Fanfic.

I am definitely interested in consuming more of Kinoko Nasu's works. he knows how to create many interesting and creative concepts, as well as a very rich universe.

9/10

Yakuza 0 brings a wonderful and exciting storytelling at the same time as an absurdly large and fun extra content
almost everything works perfectly in the game, whether it's the combat system that is one of the best I've ever experienced in a game, character development, plot, player skill development and so on.
all wrapped up in an emotional and well-crafted story, with drama in the right dose for a story that tackles mafia themes.

I have some very small caveats, but overall Yakuza 0 is a wonderful game.

5/10

Euphoria is was a roller coaster, sometimes I questioned what I was doing with my life by reading something terrible and sometimes I was very surprised at the quality of writing sometimes. Euphoria manages to work very well with her characters when it wants to, when it explores the protagonist's psychology and her questions in the situation he is in is very interesting and well done, on Rinne's route he had a good relationship building with her that made everything better.
True Route is 2/3 a boring repetition of Nemu's route with scene additions in the first part, however the third part really surprised me, explored cool themes and kept a great pace, developing the 2 main characters and with a satisfying ending, if I only isolated the True Route I would give an easy 6/10.

basically the good stuff is that, because i found everything else terribly sloppy.
most routes became irrelevant to some extent
the Nukige parts are very poorly fitted and forced breaking the whole rhythm of VN.
the end of each route (with the exception of the True Route) is where all the cool concepts of exploring the protagonist's psychology are abandoned.
the plot twists are mostly ridiculous and without a lot of fuss, I sometimes thought I was playing a Porn Version of Danganronpa plot, not to mention that they are totally predictable.
and 80% of the game is just shock value where you don't bother trying to create a situation so the reader feels really uncomfortable, it's just shock value and fetishes.

8/10

This Game was worst in my memory. but the artistic points of this game overcompensate for all its technical problems (which are many).