A decent first outing for the studio. LOVED the Ancient Indian setting, but everything else about the game felt a little...basic? It also really doesn't run well in handheld mode on Switch, and the ending was insanely abrupt. Still, I'm excited to see what the studio comes up with next!

A bigger, more bombastic, more refined sequel to the original and an incredible achievement in a lot of ways.

...but bigger isn't always better. The original was an intimate story about a father and a son on a very personal journey with Norse mythology expertly interwoven into it. This game is a full on Norse epic with a huge cast of characters and multiple storylines. The change isn't jarring because it was set up in the last game, but I vastly prefer the vibe in GoW 2018. Meeting new characters in the original felt like something special, whereas in this one it happens constantly up until the final hours of the game, for example.

I commend them for making a Norse duology and not a trilogy, but...I kind of wish it were a trilogy. They stuffed so much into this game story-wise, and it resulted in plenty of the characters not getting enough screen time and plenty of the emotional moments straight-up not landing at all. This also extends to the actual length of the game. It's far too long for its own good, and that could've been remedied had they saved the final chunk of the game for a third game and focused on expanding what they already built in this game instead of rushing to the conclusion.

Gameplay-wise, it's better than GoW 2018 in pretty much every way imaginable. the areas are more expansive, there's a lot more visual variety, the combat is more refined, the sidequest are incredible, and all the new gameplay mechanics are great (except some of the sigil stuff).

My review sounds harsh but I did genuinely love my time with the game and it's my current GOTY, but it just didn't hit the same way GoW 2018 did. I wasn't expecting it to recapture its magic, but it's still kinda disappointing that it didn't.

It's...fine? The world is absolutely beautiful and the gameplay ranges from fine to good but the story is extremely uninteresting (especially given the setting), the dialogue is hilariously bad at times and most of the voice actors sound like they're in the process of trying to squeeze out a shit in an effort to sound edgy. It's also pretty buggy even on 1.6 so I can't imagine how it was at launch. But I mean, I still had fun? It's not awful, just extremely forgettable.

Fallout 4 is a good game, but playing it right after Fallout 3 and New Vegas did not do it any favors at all. It feels like an extremely diluted version of those games, with extra gameplay systems tacked on that I personally do not care for at all, like settlement building. Aside from the world and the gunplay, it feels like everything in the game is just…an inferior version of what was found in the other games. The new dialogue system is awful, the companions aren’t as interesting, the mission design is even more flawed, the story is an even bigger disaster, etc. I enjoyed the game at launch and I still do, but I now understand what all the fuss is about.

2022

This was mostly a good time. Absolutely stunning visuals and art direction and the sound design is absolutely masterful, but the game overstays its welcome and just kind of fizzles out by the end.

Going from the snappy controls of the NES games to this was rough. I do think this game does a few things better than the NES games but the controls kind of bring the whole thing down.

2021

A short, chill puzzle platformer that doesn’t really do anything special. Wouldn’t recommend it to anyone, but I also don’t regret playing it.

Yes, the MMO world and quest design kind of sucks (even though I honestly don't think it's that bad), and the combat is nothing special. But honestly, all of that isn't what I'm here for. Dragon Age, to me, is all about storytelling and characters, and I honestly think Inquisition does both of those things extremely well. Better than the previous two games, even. I mean, come on, Dorian's in this game.

And yes, I love the singing scene. Fuck you.

A lot better than Chains of Olympus and even a tad better than the first game, but it doesn't manage to reach the height's of the other console titles. Still a fun time, though. Thera's Bane is one of my favorite mechanics in the entire series.

Surprisingly aged well for the most part, but whoever was responsible for the challenges should be rotting in jail right now.

I love Shale so much!

Shale disapproves

A gorgeous metroidvania that has great traversal/platforming and decent combat, but it was a bit overhyped for me. I was expecting more, but I still had an enjoyable time with it. Hopefully Will of the Wisps manages to live up to my expectations.

A very yummy treat. The animations are somehow even better, the boss arenas are more elaborate, the bosses themselves are more creative and Ms. Chalice is such a fantastic addition that I found it hard to go back to Cuphead and Mugman after playing as her. My only major gripe with the DLC is that most of the bosses have a phase or two where they throw so much at you at once that it's practically impossible to fully grasp what's happening on screen. This was an issue in the base game as well but they turn it up to 11 here and it gets kinda ridiculous. Bullet hell games are only fun when you can actually see the bullets coming at you. Other than that though, it's flawless. Like Hollow Knight, The Delicious Last Course launched on sale permanently. $8 for the amount of content in this is just absolutely insane.

A tad bit rougher around the edges the second time around when all the magic is gone, but it's still a fantastic experience and I cannot wait to see what Sucker Punch does with the sequel.

A lot better than I remember! Great vibe, tight controls, fun story and characters and great level design aside from a few misses here and there. Sly 2's still my favorite, but I forgot how much of an identity the franchise had from the jump.