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5 days ago


pinkadot89 earned the Replay '14 badge

6 days ago




BinaryMessiah completed Indika
I wouldn't call Indika a surreal game. Stepping into this adventure, I got a sense of the game being a bit odd, but it's a lot more normal than initially perceived. You play the role of Indika, a nun who hears the devil in her head. One of the numerous 8-bit mini-games, where you collect coins, introduces the game to you. These 8-bit mini-games tell the story of Indika's childhood and who she was before she became a nun. You can complete mundane tasks in the game, such as filling a barrel with water by going back and forth from the well, but you can't run. The game's narrative and experience require this, which may annoy some players. In her convent, Indika faces bullying and lacks acceptance. Indika's hallucinations also contribute to this situation. I also want to stress that this is not a horror game. With its various locales and settings, the atmosphere is so well done, and the narrative is spot-on.

The majority of Indika's adventure involves her leaving the confines of her convent to deliver a letter to the main overseeing body. The story unfolds during the harsh industrial revolution in Russia. Indika encounters a young man who has escaped from prison, and they both attempt to reach the capital and enter this building, although their motivations differ. Along the way, you will discover puzzles, but mostly you are walking and listening to dialogue. This is mostly a walking simulator, after all, but a very well done one. The most challenging parts of the game are the 8-bit mini-games that require platforming and precision. 

The atmosphere in Indika is just so well done. The girl's mental state is enigmatic; we struggle to understand her thoughts; she appears solitary despite her lack of conversation, and she yearns for a companion. However, her religious beliefs and temptations, as per the voice of the devil within her mind, persistently pull her in. Many times, the young man disappears, and Indika accepts this, believing she will never see him again, only to later encounter him and experience conflicting emotions. She yearns for feelings, yet she is hesitant to commit to them in the long run. It's a fascinating dilemma that most adventure games tend to forget. If we are to engage in this amount of walking, we should either establish a deeper connection with these characters or observe their degree of isolation.

Puzzles range from moving objects with cranes or machines to climbing an elevator shaft in a specific way. There are collectibles spread out that give you more coins or points. These tend to be religious iconographies. The devil tears Indika's world in half in a few instances, prompting her to pray. This is part of the puzzle-solving process. Praying restores the world to its normal state, while not praying allows you to navigate through a divided world. Regrettably, we only get to explore this puzzle-solving system a few times, despite its intriguing nature. Despite no combat in this game, despite needing to run from a couple of creatures, but everything is always changing, and the game never gets boring. The oddball fisheye camera angle or sudden cut to another scene makes the game feel almost avant-garde. 

The visuals are fantastic, and Indika's habit physics are realistic. The melting snow on the ground looks incredibly convincing, and I almost felt every single setting that I walked into. There are moments of claustrophobia, pain, fear, and a severe cold. Odd Meter has done an excellent job of making you feel all of these things just by walking through most environments. Overall, Indika is one of the best walking simulators I have ever played, and it's a shame it only lasts for a few hours. For once, I wanted a game like this to go on longer, unlike borefests like Everyone's Gone to the Rapture or The Vanashing of Ethan Carter.

8 days ago





8 days ago






BinaryMessiah completed Alan Wake II: Night Springs
The original Alan Wake DLC wasn't anything special. It felt forced, with more questions than answers. I was hoping the original game would let us play episodes of Night Springs. This is a fictional TV show that plays on TVs in the game and is reminiscent of The Twilight Zone. Night Springs takes Alan's writing and adds a silly or strange twist. This is a three-part mini-episodic DLC, with each episode taking less than an hour to complete. Mr. Door hosts the series, the only live-action component of the DLC, and that's fine.

In the episode, you play the cheery waitress working at the Oh Dear Diner. This is an action-oriented episode where you're blowing enemies left and right. You get a rifle, a shotgun, and seemingly unlimited ammo, but that's okay. These episodes are all about having fun over being serious and focusing on survival. You are chasing down Alan's fictional brother in this story, and I won't get into any more details. This episode is entertaining and doesn't take itself too seriously. It's a fantastic way to open the DLC.

In the second episode, you play Jesse from Control. If you haven't played Alan Wake II before, there's a connection between the two games, though I won't reveal how. This is more horror-focused, with a small stealth section in Coffee World. It's entertaining, but not quite as much as the first episode. It's pleasing to see more of the two game worlds connecting, however. There are a couple of thought-provoking puzzles that require math and may upset some people, but they really do make you think.

The third episode is a fictional superhero parody in which you play the role of Sheriff Breaker. Here, the game breaks the fourth wall, and you are talking to the game director himself, Sam Lake, who has become a bit of a celebrity lately. This is the most "Alan Wake"-type episode of time travel and dimensional shifting. It's the most thought-provoking episode, but it does consist of a single puzzle that I found completely confusing and difficult to understand, but not as challenging as episode 2's puzzles.

Night Springs is both a fun distraction and an intriguing dive back into the game. It doesn't take itself too seriously, and we finally get to play an episode of the TV show. I would have preferred a slightly longer duration for each episode. Consider extending each episode to 2-3 hours, incorporating more action and shooting. What's here is a lot of fun, but only those who really love the world and story of Alan Wake II will find interest.

9 days ago



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