solid souls like, hindered by problems in the second half. Bosses and even normal enemies with too much hp (fully upgraded weapons with multiple attack buffs from amulets feels like you're tickling them) too many attack strings right after another that leave you next to 0 breathing room, also making slow weapons useless. I get they wanted to make an hybrid sekiro/bloodborne, but where in sekiro parrying entire strings for a long time grants you instantly beating a phase of the boss/normal enemy or killing them instantly, parrying for hours here gives you nothing (still need to land a charged heavy attack in the onslaught of boss attacks for decent damage but nothing more).



Very solid game, good atmosphere. Beaten on hard, the three times reused bossfight is pretty annoying.

story is pretty nice
combat's some ass tho

Best RGG studios game to date, a step up from judgment in every way. 4 fighting styles mechanic is back, skateboard for faster traversal, intricate school stories side content that leak into the main game with the boxer style, high stakes that keep you hooked for the entire game, contender for the best RGG final boss with Kiwami 2's. Nagoshi cooked immaculately.

Will update as i finish more of the games.
Mega Man Zero: pretty fun and challenging 4/5

beaten on legendary with a friend. gameplay-wise its alright.

thank you mr capcom for smoothing off the slugfest