RE2 remake is a pretty good modern, survival horror game. Zombies taking more headshots to put down goes against what most people who are into zombie horror are used to and creates a bit more terror in early encounters and is a pretty good way to substitute the decisions present in the original where the player decides to conserve ammo and try to run past the threat/use a bit of ammo to stagger the enemy and safely pass/double down and use resources to wipe the enemy from future encounters.
RE isn't exactly known for tricky puzzles like the ones present in other survival horror games like Silent Hill, but was still left a bit disappointed in what puzzles were present in this remake, with the peak of it being the chess puzzle for the sewers which only gave me a little itch for those old-school puzzles.

One major downside about the remake is how they handle the different scenario routes. In the OG, both routes for each character are wildly different storywise with an element of one playthrough affecting a small part of the next scenario which kept each playthrough a bit fresh. The remake has opted out of that to make a more linear story that doesn't really change at all whether you pick to play as Claire or Leon in either scenario, with even a few inconsistencies like character deaths.

Leaving out the unique endings for each scenario really felt like a missed opportunity. I'm not sure if this is just Capcom trying to make the recent remakes follow a more strict canon story, but because of that it prevents me from really saying that this was a great remake.

the story quality is consistent with Episode Prompto, playing out pretty nicely seeing Ignis' perspective of the battle at Altissia and actually seeing Ravus' character.

Gameplay is a bit similar to Noctis, even giving him a hookshot that acts a bit like Noct's warping ability which can even be used in combat against the soldiers holding flags and the mechs which instantly kills them. Combat for Ignis is definitely the most "thought out" of the other two Boy Band DLC episodes. Giving him three different elements tied to his daggers that can be switched immediately and each has a different moveset definitely makes the combat more interesting, even changing his Clarity move depending on what element you have out. Overclock is a nice buff tech and High Jump being a really good AOE attack. Ice daggers are pretty broken in this DLC though due to the many soldiers present with not many elemental weaknesses. Bosses were also pretty ok.

The alternate ending present in the DLC was pretty cool to see. A hint in what was planned for the rest of the DLC lineup that unfortunately got cancelled.

I also finished the other challenge present in the DLC called "Friendly Match" where you fight against Noctis as Ignis and was pretty hard when I first tempted it. But now I find it pretty easy to defeat Noctis. Fight itself is a really fun challenge figuring out how to abuse High Jump against Armiger and just figuring out the fight in general.

The story is definitely a step up from Episode Gladiolus.

Gameplay for Prompto is arguably less fun than the other three of the main boy band group, but still fun nonetheless. Once they introduce crackshots, the combat is much better especially against enemies that would take forever to kill with just bullets. The only problem is knocking an enemy down to be able to crackshot them can be random or sometimes grenades won't knock them down until a few more are used.

The challenges were also pretty cool. Fighting against Aranea was pretty fun finding how to defeat her. The snowmobile trials were ok, with the first one being pretty difficult to get the top ranking.

Gameplay was pretty fun to play around with. Loved parrying attacks at the right time to get the damage multiplier to its highest, and unleashing Gladio's Glaive Art for maximum damage. Had some satisfying bosses to do this to.
Also had fun challenges like the time trial and fighting against Cor.

Definitely the weakest Episode when it comes to writing/character, since Gladio's doubt in protecting Noctis is barely even explored or hinted at in the base game.

This game does NOT need a remake

Konami should've just made a faithful remaster that isn't the HD collection

Matt Maltese - As the World Caves In

Decent shooter

Environments didn't exactly change much boring pretty easily. Some bosses are ok with other's being a bit janky.

A pretty addicting FPS/movement shooter, speedrunning platformer that's pretty creative in level design that has enough freedom to give players creativity in finding out the fastest route.

I was honestly surprised trying out the demo as I didn't think this would click with me as I suck at platformers and only just started to make sense of playing FPS games, but because of the flow of movement along with the level structure I really latched on to the game.
The devs made the right decision to have ace medals unlock the leaderboard for each level which encourages me to really beat specific times and even friend times, somewhat like how DMC's ranking system is supposed to inspire players to be more stylish.

Some of the later levels, specifically when they introduce the Book of Life card, actually feel a bit drawn out most likely to compensate for how OP the card is. Especially when they're really long levels.

The story and writing itself, while many said to be cringe, is actually pretty fine for me. It's definitely not deep like other dedicated visual novels, but it's pretty laid back and fits the free flowing nature of Neon's gameplay and really doesn't need to go that hard.

Machine Girl did really well with the soundtrack as a bonus


I wish they advertised this more as a martial arts fighting game rather than a Dark Souls game, cause that really sells it short when the customization in combat and love for martial arts is what really shines.

I'm unfortunate to find this game after the time when the playerbase was at it's peak. I'm having a lot of fun working with different styles and customizing movesets, the game really shines with it's online PvP.
Though grinding for new moves through blocking a specific attack multiple times or using a style ability against it gets really boring, I wish it was faster and less of a time waster.

Can't wait to play Sifu

This was an ok game.

The story itself is really cool, with Starkiller in general being a cool concept as an apprentice of Vader who then realizes what side he really lies in thanks to his emotions of Juno. Honestly wished this was kept cannon as most SW fans want.

I was pretty disappointed with its gameplay.
Having a variety of combos is great especially mixed with power like the force and force lightning, but they're only good if the enemies themselves fit well with its purpose.
Enemies in this game are either underwhelming or frustrating. Other than the fodder storm troopers, the melee focused enemies and bosses barely show or indicate any weaknesses. I've tried many combat options against some of them, but the most I've gotten out of them is from using force lightning if they don't block it, so guess what I spammed most of the game. It sucks that they give us this big list of combos we can unlock yet unable to properly use them against bosses as they either block or barely flinch from attacks. The dodge button is also not enough to get away from bigger enemies with bigger hitboxes like the Rancor which I've experimented with. The lock-on system has a short range and unlocks once you've ragdolled and gets pretty annoying.

I hoped this would've been the great game that everyone hyped back then in 2008, but even with it's exciting combo variety it falls short.

I've never played Thief, but I have played nearly the entire MGS series which both are apparently inspirations for this game. And I have to say that this is a stellar stealth game.

For a 2002, this is still a really fun experience. Playing with light sources and dark shadows, sounds, and even some stealth platforming which was a surprise to me.

Aiming with the pistol kinda sucks as you have to still your reticle for a while to get a more accurate shot which even then can miss your target. I know this is supposed to be a "more realistic" part and encourages you to be more hands on, but I feel they forget their protagonist is a special ops who should be able to handle firearms better than that.

Really glad the PC port has a quicksave and quickload but it's also a crutch, but I also see it as a fix to the inconsistent enemy AI which only a few points can get frustrating for less patient people. I also wish it had a record shown at the end of each level which at least they implement in later games.

The story itself isn't much, but at least Michael Ironside's voice is great

Kiwami is a great remake, but a poor sequel to Zero.

Kiwami takes, copies, and strips down some of Zero's content. For example, there's nothing new in terms of minigames, with some of their completion list objectives taking way longer to complete even with cheat items. The only other "new" ones are the arcade games which always change.

The combat is at least slightly better, but also a bit of an inconvenience when it comes to upgrading. Kiryu's moveset is tuned to be a bit more balanced but also still broken. The new heat system along with the enemy regeneration puts a bit of a twist on the combat, but inconveniently you need to unlock the skill that prevents enemy regen. It should really have been an ability that should already be unlocked when it's for a system that's new to this game and is used at the very start.
Upgrading Kiryu's Dragon of Dojima style is also a pain as well. For a style that was the very original moveset of the first game, it should not be that hard to upgrade it in the remake. Hunting Majima is easy, but hunting a specific scenario of Majima can be a stick in the cog sometimes. Also even though I love Majima, I really think he appears way too frequently during regular gameplay.
Important story bosses reusing very known movesets really sucks and makes them feel less important and comes off really lazy, like how Shimano uses Mr. Shakedown's moves. It would've been cool if some used the moveset from the original instead with added moves

The story itself could've been way better than the original, but still falls short. While it builds Nishiki from Zero to make his side of the story more interesting, it does nothing for Yumi who is supposed to be Kiryu's love interest and the reason why the story exists in the first place. All we know is that both Kiryu and Yumi love each other but don't show or develop more of that relationship, which is a problem considering her importance in this story.

I'm not sure what's going on with the cutscenes in this game, but they feel slightly lower quality compared to Zero. Every time I'm watching it, it feels like its slightly blurrier or oversharpened on focused objects and becomes off putting. Speaking of cutscenes, I find it also lazy that they're reusing the same animations for cutscenes from the original game. While it's great to be faithful, some of the facial animations or movement feel a bit off if you're observant enough. With most of the games content already being reused from Zero, I really think they could've at least spent some time making new animations for the cutscenes.

This was a pretty disappointing and mediocre title in the series, brought down even further by it's predecessor. Really a shame

Was honestly surprised at how accurate the maps seemed to be, also a bit nostalgic.

While the combat may not be as fun as most modern MMOs being a bit "dated", it's another world that's fun to explore, especially being a fan of Tolkien's work

Just coming off of reading the last chapter of correctness and...holy fuck

While I try and get my mind together after realizing the many "endings" this game has, I do have to say that this text adventure definitely takes a more character focused narrative compared to The Silver Case as most people say.
Took a while longer for me to be hooked into the story compared to Silver Case, but that hook really stayed on once it caught me.

Some of the puzzles required for progression really fuzzed me and I ended up having to look for answers online. Most puzzles require you to really pay attention to what you're reading, so it does get a bit frustrating when a puzzle comes up and the answer either came up a long while ago or it's not an obvious answer.
There are other sections that became unnecessary like exploring a whole building for a room number you don't even know that really felt was pushing it.

Suda's character writing has improved since Silver Case, with the original release of 2005. You immediately feel a certain presence from how they're written by him.

Probably my favorite game in the series with 3 being really close.

The story has a ton of meta commentary through both it's characters and it's theme of the age of information. Raiden "replaces" a big role that was advertised to have Snake in it's place which either disappointed or surprised people depending on their perception. I didn't play this back when the original first released so I was walking in knowing that the playable protagonist changes right after the first chapter, but even then I was perplexed with the many similar situations Raiden was put in that paralleled the scenarios Snake was in during Shadow Moses. I actually really liked the callbacks despite them risking people saying they could be ripping off their first game, but how else are you supposed to follow a great hit? I think it does well in rearranging MGS1 to tell Raiden's experiences, how each section of the plant is regularized in one building to show how the VR training Raiden went through is contained. And while most sneaking sections are "contained", it didn't make it boring.

Gameplay itself was a different take on MGS1's gameplay. The top/down camera gives somewhat of the same feeling but will also use different camera angles as well. It utilizes first-person view much more, emphasized by the usage of the environment and ways to get by. Shooting in first-person is a bit unwieldy, but gives a feeling of weight when aiming. I do sometimes rely on the auto-aim because of it though.

This game was a technical marvel at the time of its release, to this day I can still see those moments being pulled off in this game and still feeling awe. Unfortunately I think because of this game, an expectation has stemmed for other games to have the small amounts of detail that this game has. In actuality these small details are useless in other games and don't need it, MGS2 has more use for it due to it's usability in a stealth game and even then most of it was just to show off what the PS2 hardware could do as a selling point.

This game is amazing and I truly do feel is ahead of its time. I hope Konami decides to port the remaster to modern consoles than just remaking it and risking any originality or message that the original tried to give.